Game sly fox game rules. Card file of outdoor games senior group card file for physical education (senior group) on the topic

Chulpan Yamalieva
Outdoor game "Sly Fox"

Program content:

Educational objectives:

Learn to follow the rules of the game.

Continue to teach children to independently organize familiar outdoor games showing initiative and creativity.

-Developmental tasks:

Develop speed and endurance.

Improve children's motor skills and abilities.

Educational tasks:

Cultivate endurance and patience.

Materials and equipment: Picture of a fox.

Before the game starts, ask the children a riddle about a fox, show a picture of a fox, remind the children that fox lives in the forest, this is very cunning and dexterous animal

Organization and gathering of children 1. Gather all the children and ask a riddle, then show a picture of a fox.

- Children, guess the riddle:

Protects the fluffy tail,

And he guards the animals:

They know the redhead in the forest -

Very cunning(fox)

That's right, that's fox! Look, red fox, fluffy and very beautiful. What else can you say about the fox, what is it like? (cunning, dexterous, fast).

Where does he live? fox? What is the name of her house?

Right! Today we are with you let's play a new outdoor game, which is called « Sly fox» .

Explanation

Now you will all stand in a circle, do not stand very close to each other, at my signal you will close your eyes, and I will go around the circle and choose the driver - « sly fox» .The one I touch will be the driver - sly fox, but he shouldn’t tell anyone about it. At my signal, everyone will open their eyes and they will ask: « Sly fox, where are you?" 3 times you have to ask the fox about it. After the third time, the driver - sly fox, runs out into the middle of the circle, raises his hand up and speaks: "I'm here!". Everyone else should scatter around the site, and the fox will catch you, touch with your hand.

Who will get caught? fox, he will take him to his house, to his hole. Fox hole, at the other end of the site, where the hoop lies.

As soon as you hear mine words: "In a circle", you must stand in a circle.

Reinforcing the Rules - How should you stand at the start of the game?

- How many times should I ask?: « Sly fox, where are you?

How the fox must catch the children?

After what words the fox must run out?

What words should you stand in a circle for?

Guiding the course of the game 1. After fox will catch 2-3 children and take them to his house, the game stops, the children stand in a circle again.

2. Repeat the game 4-5 times.

3. After each repetition, a new one is selected fox.

4. Note: listen carefully to the signals, do not give yourself away to the fox ahead of time.

5. If fox gave herself away in some way, appoints another fox.

Summing up results All guys are good played, they were dexterous, fast, attentive, well done! But most were a sly fox(names of children, the most dexterous were (children's names).

Publications on the topic:

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I would like to introduce you to a game that came to my mind with the guys. At first we started playing the same game with multi-colored hoops, but then...

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The children's game "Sly Fox" is similar to "Ring-Ring", but differs in its rules. It develops attention and patience, and liberates children. The game requires an open area and 6-10 participants.

Rules of the game sly fox

The players stand in a circle, facing each other. Everyone puts their hands behind their backs. With children, choose an adult as a driver, among children school age it could be one of the players. The driver stands behind the circle and walks behind all the guys. He must very carefully, unnoticed by the others, touch the hand of one of the players. The one he touches becomes a “sly fox.”

Next, the driver selects one player and invites him to look into the eyes of the participants and guess who has become the “fox”. The player can guess, but if this does not happen, everyone asks: “Sly fox, where are you?”, trying to identify it. If the "fox" is discovered, everything starts again. If not, then she shouts “I’m here” and begins to catch up with the players. The task of the catcher is to catch three runners. After this, the game starts over. The outdoor game “Sly Fox” is good entertainment for children and adults outdoors or indoors.

Outdoor game "Sly Fox"

Outdoor game "Find the ball"

Outdoor game “Two Frosts”

Outdoor game "Carousel"

Outdoor game "Mousetrap"

Outdoor game "Wolf in the Moat"

Outdoor game "Cosmonauts"

Outdoor game "Planes"

Outdoor game “Who has the ball”

Outdoor game "Owl"

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Preview:

Outdoor game "Sly Fox"

Goal: To develop endurance and observation in children. Exercise in running fast with dodging, in formation in a circle, in catching.

Description: The players stand in a circle at a distance of one step from each other. The fox's house is outlined outside the circle. The teacher invites the players to close their eyes, walks around the circle behind the children and says, “I’m going to look for a cunning and red fox in the forest!”, touches one of the players, who becomes a cunning fox. Then the teacher invites the players to open their eyes and carefully look at which of them is the sly fox, to see if she will give herself away in some way. The players ask in chorus 3 times, first quietly, and then louder, “Sly fox, where are you?” At the same time, everyone looks at each other. The sly fox quickly goes to the middle of the circle, raises his hand up, and says “I’m here.” All the players scatter around the site, and the fox catches them. The caught fox takes him home to his hole.

Rules: The fox begins to catch children only after the players ask in chorus 3 times and the fox says “I’m here!”

If the fox gave himself away earlier, the teacher appoints a new fox.

A player who runs out of bounds of the court is considered caught.

Options: 2 foxes are selected.

Outdoor game “Pass - stand up”

Goal: To foster a sense of camaraderie in children, develop dexterity and attention. Strengthen the muscles of the shoulders and back.

Description: The players line up in two columns, two steps apart from each other. In each they stand at arm's length from each other. A line is drawn in front of the columns. Two balls are placed on it. At the “sit down” signal, everyone sits down with their legs crossed. At the signal “pass,” the first in the columns take the balls and pass them over their heads to those sitting behind them, then they stand up and turn to face the column. The person who receives the ball passes it back over his head, then stands up and also turns to face the column, etc. The column that passed the ball correctly and did not drop the ball wins.

Rules: Pass the ball only over your head and while sitting. Stand up only after passing the ball to the person sitting behind you. The one who fails to receive the ball runs after it, sits down and continues the game.

Options: Pass the ball to the right or left, turning the body.

Outdoor game "Find the ball"

Goal: To develop children's observation and dexterity.

Description: All players stand in a circle close together, facing the center. One player becomes the center, this is the speaker. The players keep their hands behind their backs. One is given a ball in his hands. Children begin to pass the ball to each other behind their backs. The driver tries to guess who has the ball. He can ask each of the players to show their hands by saying “hands.” The player extends both hands forward, palms up. The one who has the ball or who dropped it stands in the middle, and the driver takes his place.

Rules: The ball is passed in any direction. The ball is passed only to the neighbor. You cannot pass the ball to a neighbor after the driver demands to show his hands.

Options: Put two balls into play. Increase the number of drivers. Give the person who has the ball a task: jump, dance, etc.

Outdoor game “Two Frosts”

Goal: To develop inhibition in children, the ability to act on a signal (by a word). Practice running while dodging while catching. Promote speech development.

Description: On opposite sides of the site, two houses are marked with lines. The players are located on one side of the court. The teacher selects two drivers, who stand in the middle of the area between the houses, facing the children. These are Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Begin,” both Frosts say: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which one of you will decide to set out on the path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. The frozen ones stop where they were caught in the frost and stand like that until everyone else has finished running. The frozen ones are counted, and then they join the players.

Rules: Players can run out of the house only after the word “frost”. Whoever runs out first and whoever stays in the house is considered frozen. The one touched by Frost immediately stops. You can only run forward, but not backward or outside the area.

Options: Behind one line are the children of Blue Frost, behind the other are the children of Red Frost. At the signal “blue”, the blue ones run, and Red Frost catches and vice versa. Who will catch the most?

Outdoor game "Carousel"

Goal: To develop in children the rhythm of movements and the ability to coordinate them with words. Practice running, walking in a circle and forming a circle.

Description: The players form a circle. The teacher gives the children a cord, the ends of which are tied. The children, holding the cord with their right hand, turn to the left and say the poem: “Barely, barely, barely, barely, the carousel started spinning. And then around, around, all running, running, running.” In accordance with the text of the poem, the children walk in a circle, first slowly, then faster, then run. While running, the teacher says: “It’s okay.” Children run in a circle 2 times, the teacher changes the direction of movement, saying: “Turn.” The players turn in a circle, quickly grab the cord with their left hand and run in the other direction. Then the teacher continues with the children: “Hush, hush, don’t write it off, stop the carousel. One, two, one, two, the game is over!” The movements of the carousel are becoming slower and slower. At the words “the game is over,” the children lower the cord to the ground and disperse.

Rules: You can take a place on the carousel only by calling. Those who do not manage to take a place before the third bell do not take part in the skating. You must make movements according to the text, observing the rhythm.

Options: Everyone must take their place. Place the cord on the floor, running in a circle behind it.

Outdoor game "Mousetrap"

Goal: To develop children’s self-control, the ability to coordinate movements with words, and dexterity. Practice running and squatting, lining up in a circle and walking in a circle. Promote speech development.

Description: The players are divided into two unequal groups. The smaller one forms a circle - a “mouse trap”, the rest of the “mice” - they are outside the circle. The players, depicting a mousetrap, hold hands and begin to walk in a circle, saying: “Oh, how tired the mice are, they gnawed everything, ate everything. Beware, you cheaters, we will get to you. We’ll set mousetraps for you and catch everyone now.” Children stop and raise their clasped hands up, forming a gate. Mice run in and out of the mousetrap. According to the teacher: “clap”, the children standing in a circle lower their hands and squat - the mousetrap slammed shut. Players who do not have time to run out of the circle are considered caught. Caught mice move into a circle and increase the size of the mousetrap. When most of the mice are caught, the children change roles.

Rules: Lower your clasped hands at the word “clap.” After the mousetrap has slammed shut, you must not crawl under your arms.

Options: If there are many children in the group, then you can organize two mousetraps and the children will run around in two.

Outdoor game “Guess who got caught”

Goal: To develop observation, activity, initiative. Practice running and jumping.

Description: Children sit on chairs, the teacher suggests going for a walk in the forest or clearing. There you can see birds, bugs, bees, frogs, grasshoppers, a bunny, and a hedgehog. They can be caught and brought to the living area. The players follow the teacher, and then run away different sides and pretend to catch it in the air or crouching on the ground. “It’s time to go home,” says the teacher, and all the children, holding the living creatures in their hands, run home and take each of their chairs. The teacher names one of the children and offers to show whom he caught in the forest. The child imitates the movements of a captured animal. Children guess who was caught. Afterwards they go for a walk in the forest again.

Rules: Return at the signal “It’s time to go home.”

Options: Train ride (sit on chairs, imitate the movements and sound of wheels with their hands and feet).

Outdoor game “We are funny guys”

Goal: To develop in children the ability to perform movements according to a verbal signal. Practice running in a certain direction while dodging. Promote speech development.

Description: Children stand on one side of the playground. A line is drawn in front of them. A line is also drawn on the opposite side. On the side of the children, in the middle, between the two lines, there is a trap assigned by the teacher. The children say in unison: “We are cheerful guys, we love to run and jump, well, try to catch up with us. One, two, three, catch!” After the word “catch,” the children run to the other side of the playground, and the catch catches up with those running. The one who is touched by the trap before the player crosses the line is considered caught and sits down near the trap. After 2-3 runs, the caught ones are recounted and a new trap is selected. Rules: You can only cross to the other side after the word “catch”. The one touched by the trap moves aside. The one who crossed to the other side, beyond the line, cannot be caught. Options: Introduce a second trap. On the way of those escaping there is an obstacle - running between objects.

Outdoor game “The Herd and the Wolf”

Goal: To develop the ability to perform movements on a signal. Practice walking and running quickly.

Description: Circles and squares are outlined on one side of the site. These are buildings: a calf barn, a stable. The rest is occupied by “meadow”. In one of the corners on the opposite side there is a “wolf’s lair” (in a circle). The teacher appoints one of the players as a “shepherd”, the other as a “wolf”, who is in the den. The rest of the children depict horses and calves, which are in the barnyard, in the appropriate rooms. At a sign from the teacher, the “shepherd” takes turns approaching the “doors” of the calf barn and stables and, as it were, opens them. Playing the pipe, he leads the whole herd out into the meadow. He himself walks behind. The players, imitating domestic animals, nibble grass, run, move from one place to another, approaching the wolf’s lair. “Wolf,” says the teacher, everyone runs to the shepherd and stands behind him. Those who did not manage to reach the shepherd are caught by the wolf and taken to the lair. The shepherd takes the flock to the barnyard, where everyone is placed in their places.

Rules: The wolf runs out of the lair only after the word “wolf”. At the same time as the wolf runs out, all players must run to the shepherd. Those who do not have time to stand behind the shepherd are taken away by the wolf.

Options: Include a “watering hole” in the game, bend over and seem to drink water.

Outdoor game "Geese - Swans"

Goal: To develop children's self-control and the ability to perform movements when given a signal. Practice running while dodging. Promote speech development.

Description: At one end of the site there is a “house” line where the geese are located, at the opposite end there is a shepherd. To the side of the house is the “wolf’s lair.” The rest of the place is “meadow”. The teacher appoints one as a shepherd, another as a wolf, the rest pretend to be geese. The shepherd drives the geese out to graze in the meadow. Geese walk and fly across the meadow. The shepherd calls them “Geese, geese.” The geese answer: “Ga-ga-ha.” “Do you want to eat?” “Yes, yes, yes.” “So fly.” “We can’t. The gray wolf is under the mountain and won’t let us go home.” “So fly as you want, just take care of your wings.” The geese, spreading their wings, fly home through the meadow, and the wolf runs out, blocks their path, trying to catch as many geese as possible (touch with hand). The wolf takes the caught geese home. After 3-4 runs, the number of those caught is counted, then a new wolf and shepherd are appointed.

Rules: Geese can fly home, and the wolf can catch them only after the words “So fly as you want, just take care of your wings.” The wolf can catch geese in the meadow up to the border of the house.

Options: Increase distance. Introduce the second wolf. There are obstacles on the wolf's path that you need to jump over.

Outdoor game “Who can take off the tape the fastest”

Goal: To develop self-control in children and the ability to act on a signal. Children practice fast running and jumping.

Description: A line is drawn on the playground, beyond which children line up in several columns of 4-5 people. At a distance of 10-15 steps, a rope is stretched opposite the columns, the height is 15 cm above the children’s raised hands. A ribbon is placed on this rope against each column. At the signal "run" everyone standing first in columns they run to their ribbon, jump up and pull it off the rope. The first person to remove the tape is considered the winner. The ribbons are hung up again, those who were first in the column stand at the end, and the rest move towards the line. At the signal, the next children run. Etc. The winnings in each column are counted. Rules: You can only run after the word “run”. Pull off the tape only in front of your column. Options: Place obstacles in the path of the run. Stretch the rope at a distance of 40 cm, under which you need to crawl without touching it. Draw two lines at a distance of 30 cm, over which you need to jump.

Outdoor game “Fast to places”

Goal: To develop orientation in space, the ability to perform movements according to a signal. Practice fast running, walking, jumping.

Description: Children stand in a circle at arm's length, each person's place is marked with an object. At the word “run”, children leave the circle, walk, run or jump across the entire playground. The teacher removes one item. After the words “take your seats,” all children run in a circle and take empty seats. To the one who remained, the children said in unison, “Vanya, Vanya, don’t yawn, quickly take your place!”

Rules: A place in the circle can only be taken after the words “Take your places.” You can’t stay still after the word “run.”

Options: At the beginning of the game, do not hide the cube so that no one is left without a place. Remove 2 or 3 cubes. In winter, flags are stuck in the snow.

Outdoor game “Trap, take the tape”

Goal: To develop dexterity and intelligence in children. Practice running with dodging, catching and lining up in a circle.

Description: The players line up in a circle, each receives a ribbon, which he places in the back of his belt or behind his collar. In the center circle-trap. At the signal “run”, the children run away, and the trap tries to pull out a ribbon from someone. The one who has lost his ribbon moves aside. At the signal “One, two, three, quickly run into a circle,” the children line up in a circle. The catcher counts the number of ribbons and returns them to the children. The game starts with a new trap.

Rules: The catcher must take only the tape, without delaying the player. The player who has lost his ribbon steps aside.

Options: Choose two traps. You cannot take a ribbon from a crouched player. The players run along the “path”, “bridge”, jumping over “bumps”.

Outdoor game “Hunters and Hares”

Goal: Improve the skills of jumping and throwing at a target on both legs. Develop agility, speed and spatial orientation.

Equipment: ball.

Separation of roles: Choose one or two “hunters” who stand on one side of the site, the rest of the children are “hares”.

Progress of the game.

The hares sit in their “burrows” located on the opposite side of the site. The “hunters” walk around the area and pretend that they are looking for “hares”, then they go to their places and hide behind the “trees” (chairs, bench).

In the words of the teacher:

Bunny jump and jump. jump-jump

Into the green forest

The “hares” go out onto the platform and jump. To the word “Hunter!” The “hares” run to their “minks”, one of the “hunters” aims the ball at their feet and whoever it hits takes with them. The “hares” go out into the forest again and the “hunter” hunts them again, but throws the ball with his second hand. When the game is repeated, new “hunters” are chosen.

Instructions for the game. Make sure that the “hunter” throws the ball with both his right and left hands. "Hunters" throw the ball only at the feet of the "hares". The one who threw the ball picks it up.

Outdoor game "Bear and Bees"

Goal: To teach children to get off and onto the gymnastics wall. develop agility and speed.

The beehive (gymnastic wall or tower) is located on one side of the site. On the opposite side is a meadow. To the side is a bear's den. No more than 12-15 people participate in the game at the same time. The players are divided into 2 unequal groups. Most of them are bees that live in a hive. Bears are in a den. At a given signal, the bees fly out of the hive (get off the gymnastic wall), fly to the meadow for honey and buzz. As soon as they fly away, the bears run out of the den and climb into the hive (climb onto the wall) and feast on honey. As soon as the teacher gives the “bears” signal, the bees fly to the hives, and the bears run away into the den. Those who do not have time to hide are stung by the bees (touched with their hands). Then the game resumes. Stung bears do not participate in the next game.

Directions. After two repetitions, the children change roles. The teacher makes sure that the children do not jump, but climb down the stairs; if necessary, provide assistance.

Outdoor game “Free space”

Goal: Develop agility, speed; the ability not to collide.

The players sit on the floor in a circle, legs crossed. The teacher calls two children sitting next to each other. They get up and stand around the circle with their backs to each other. At the signal “one, two, three - run,” they run in different directions, reach their place and sit down. The players mark who was the first to take an empty seat. The teacher calls two other children. The game continues.

Directions. You can also call children sitting in different places of the circle to run.

Outdoor game "Wolf in the Moat"

Goal: Teach children to jump, develop dexterity.

Across the platform (hall) with two parallel lines a ditch is marked at a distance of about 100 cm from one another. There is a driver in it - a wolf. The rest of the children are goats. They live in the house (they stand outside the line along the border of the hall). On the opposite side of the hall, a line separates the field. To the words “Goats in the field, wolf in the ditch!” children run from the house into the field and jump over the ditch along the road. The wolf runs in the ditch, trying to mop up the jumping goats. The greasy one walks to the side. The teacher says: “Goats, go home!” The goats run home, jumping over the ditch along the way. After 2-3 dashes, another driver is selected or assigned.

Directions. A goat is considered caught if the wolf touches it at the moment when it jumps over the ditch, or if it hits the ditch with its foot. To complicate the game, you can choose 2 wolves.

Outdoor game "Frogs and Herons"

Goal: To develop dexterity and speed in children. Learn to jump back and forth over an object.

The boundaries of the swamp (rectangle, square or circle) where the frogs live are marked with cubes (20 cm on a side), between which ropes are stretched. There are sandbags at the ends of the ropes. At a distance is a heron's nest. Frogs jump and frolic in the swamp. The heron (leader) stands in his nest. At the teacher’s signal, she, raising her legs high, heads to the swamp, steps over the rope and catches frogs. The frogs escape from the heron - they jump out of the swamp. The heron takes the caught frogs to her house. (They stay there until they choose a new heron.) If all the frogs manage to jump out of the swamp and the heron does not catch anyone, she returns to her house alone. After 2-3 games, a new heron is selected.

Directions. Ropes are placed on the cubes so that they can easily fall if they are touched while jumping. The fallen rope is put back in place. The players (frogs) should be evenly distributed over the entire area of ​​the swamp. There may be 2 herons in the game.

Udmurd outdoor game “Water”

Goal: to foster friendly relationships between children.

The driver sits in a circle with eyes closed. The players move in a circle saying:

Grandfather Vodyanoy,

Why are you sitting under water?

Look out for a little bit

For one minute.

The circle stops. The merman gets up and with his eyes closed approaches one of the players. His task is to determine who is in front of him. The merman can touch the player standing in front of him, but he cannot open his eyes. If Vodyanoy guesses the player’s name, then they change roles and the game continues.

Outdoor game "Cosmonauts"

Goal: To develop children's attention, dexterity, and imagination. Practice quick spatial orientation.

The contours of the missiles are drawn along the edges of the site. The total number of seats in the rockets should be less than the number of children playing. In the middle of the platform, the astronauts, holding hands, walk in a circle, saying:

Fast rockets are waiting for us. Let's fly to this one!

For walking around the planets. But there is one secret in the game:

Whatever we want, there is no room for latecomers.

With the last words, the children let go of their hands and run to take their places in the rocket. Those who did not have enough space in the rockets remain at the cosmodrome, and those who are sitting in the rockets take turns telling where they are flying and what they see. After that, everyone stands in a circle again and the game repeats. During the flight, instead of telling a story about what they saw, children are asked to perform various exercises, tasks related to going into space, etc.

Outdoor game "Falcon and Pigeons"

Purpose: to train children in running and dodging.

On opposite sides of the site, lines indicate pigeon houses. Between the houses there is a falcon (leading). All children are pigeons. They stand behind the line on one side of the court. The falcon shouts: “Pigeons, fly!” pigeons fly (run across) from one house to another, trying not to get caught by the falcon. The one whom the falcon touched with his hand moves aside. When 3 pigeons are caught, another falcon is chosen.

Outdoor game “Birds and Cages”

Goal: increasing motivation to play activity, exercise running - in a half-sitting position with acceleration and deceleration of the pace of movement.

Children are divided into two groups. One forms a circle in the center of the playground (children walk in a circle holding hands) - this is a cage. Another subgroup is birds. The teacher says: “Open the cage!” Children forming a cage raise their hands. The birds fly into the cage (in a circle) and immediately fly out of it. The teacher says: “Close the cage!” the children give up. Birds remaining in the cage are considered caught. They stand in a circle. The square increases and the game continues until there are 1-3 birds left. Then the children change roles.

Outdoor game "Planes"

Goals: teach children to run slowly, keep their back and head straight while running, maintain distance between each other, develop spatial orientation.

Option I: children run around the playground pretending to be airplanes (with their arms out to the sides). Airplanes should not collide and break wings. The accident victims approach the teacher. After repairs, they take off again. The game lasts 2-3 minutes.

Option II: Children are placed around the teacher in one corner of the playground and squat down. These are planes at the airfield. At the teacher’s signal, the planes take off one after another and fly (slowly) in any direction, trying not to touch each other with their wings (arms extended to the sides). At the signal, the planes come in to land and take their place at the airfield. At the end of the game, the best ones who flew without accidents are celebrated. The game is repeated 3-4 times.

Outdoor game “Who has the ball”

Goals: learn to keep your back straight, strengthen your back muscles, practice passing the ball.

Children form a circle. They choose a driver (he stands in the center of the circle), the rest move tightly towards each other. Children pass the ball in a circle behind their back. The driver tries to guess who has the ball, he says “Hands!” and the one being addressed must show both hands, palms up. If the driver guessed correctly, he takes the ball and stands in a circle.

Outdoor game "Owl"

Goals: development of attention, response to verbal commands and voluntary regulation of behavior.

An owl's nest is marked on the site. The rest are mice, bugs, butterflies. At the signal “Day!” - everyone is walking and running. After a while the signal “Night!” sounds. and everyone freezes, remaining in the position in which the team found them. The owl wakes up, flies out of the nest and takes the one who moves to its nest.

Outdoor game “Homeless Hare”

Goals: exercise of short-term fast running and running with dodging, development of a reaction to quick decision-making.

A “hunter” and a “stray hare” are selected from among the players. The remaining children - hares - are located in houses (circles drawn on the ground). A homeless hare runs away from a hunter. A hare can escape by running into someone’s house, but then the hare standing in the circle becomes a homeless hare and must run away immediately. After 2-3 minutes, the teacher changes the hunter.


Project "Our favorite vegetable garden" for children 5-6 years old

Integration of educational areas:
Cognitive development
Speech development
Social communication development
Physical development
Artistic and aesthetic development
Project goal:
Involving children in practical activities of growing flowers and vegetables.
Project objectives:
- education of hard work;
- learn how to plant plants correctly;
- teach proper care of plants;
- give children a clear idea of ​​the need for light, heat, moisture, soil for plant growth;
- formation of love for nature.
Project participants:
Group teacher
Pupils
Parents
Project implementation period: (May-August)
Project type: Educational
Working with parents:
Involving parents in collecting seeds and planting material for planting on the territory of the kindergarten.
Problem:
The long-awaited June has arrived. For more than a month we have been growing seedlings on the windowsill for our garden! The children kept asking, when will we plant our seedlings?
And then the long-awaited day came, we gathered with the children to go to the garden. Before leaving, I decided to ask them a question: do you know that our seedlings need to be not only planted in the ground? - what else? : - the children began to ask during the interruption. How, that I was surprised. In order for our seedlings to be not only grass, but to grow big and give us fruit, we need to look after them all summer!
- How? :- the children asked.
“Well, let’s study together,” I said.
Expected result:
- Form ideas about the work carried out in the garden;
- Expand children’s understanding of plant life;
- Learn to observe the planting and germination of seeds;
- Teach children to draw conclusions based on observations;
- Participate in feasible practical activities.
- Foster respect for plants;
- Formation of an ecological, moral and personal attitude towards nature.
Implementation of project stages:
Stages Contents of work Deadline
Preparatory
- message to parents about the project
-involving parents in collecting seeds
-planting seedlings
- selection didactic games
- selection of plot role playing games
- selection of outdoor games
- selection of methodological literature
-writing the project May-June
Main Implementation of planned activities June-July
Final Final work.
Exhibition of children's works August
Schedule of project activities
Sections Types of children's activities Duration
Practical work: Cleaning the territory of a kindergarten.
Planting flower and vegetable seeds; planting seedlings on the site; collective individual work assignments.
May-August
Cognitive development "Riddles from the garden"
Physical development "Locomotive"
"Who will take off the tape sooner"
"Sly Fox"
"Sparrows"
"Geese-swans"
"Blind Man's Bluff"
Social and communicative development D/I “Collect a plant”
Role-playing games - “In the store”, “Water the garden”
Artistic and aesthetic development Collective drawing: “My mood”, “Flower”, “Bird of wishes”
Modeling: "Fantasy"
Speech development
Conversations Reading: J. Rodari “Cipollino”.
Conversation: “About the benefits of vegetables”, “The sun is our friend and enemy”, “Wash up before you eat”, “Rules for working with tools”, “Magic watering can”.
Description of outdoor games
Outdoor game "Locomotive"
Goal: move in different directions, at different paces, show objects, convey the characteristic movements of animals and birds. Practice sound pronunciation of the voices of animals and birds.
Adult instructions:
- Everyone needs to stand behind each other - we’ll be trailers. There are gifts in the trailers. There is a locomotive ahead. The teacher plays the role of a locomotive, stands in front of the children, moves slowly, and says:
Chug-chug-chug! Chug-chug-chug!
The train is rushing at full speed.
(children follow the adult,
pronounced: chuh-chuh-chukh")
I'm puffing, puffing, puffing,
I drag a hundred carriages.
“Uh-oh! »
The adult turns first one way, then the other. Continues: “We’ve arrived! »
Steam locomotive, locomotive,
What did you bring us as a gift?
- Balls!
(children jump like balls)
Woohoo! The locomotive is calling everyone.
(children get into the trailers)
Chug-chug-chug! Let's go!
The locomotive whistled
And he brought the trailers.
Chug-chug-chug!
I'll rock you far!
Steam locomotive, locomotive,
What did you bring us as a gift?
- Little bird!
(imitate birds)
The locomotive whistled
And he brought the trailers.
Choo-choo-choo!
I'll rock you far.
Outdoor game “Who can take off the tape the fastest”
Goal: To develop self-control in children and the ability to act on a signal. Children practice fast running and jumping.
Description: A line is drawn on the playground, beyond which children line up in several columns of 4-5 people. At a distance of 10-15 steps, a rope is stretched opposite the columns, the height is 15 cm above the children’s raised hands. A ribbon is placed on this rope against each column. At the signal “run,” everyone standing first in the columns runs to their ribbon, jumps up and pulls it off the rope. The first person to remove the tape is considered the winner. The ribbons are hung up again, those who were first in the column stand at the end, and the rest move towards the line. At the signal, the next children run. Etc. The winnings in each column are counted. Rules: You can only run after the word “run”. Pull the tape only in front of your column. Options: Place obstacles in the path of the run. Stretch the rope at a distance of 40 cm, under which you need to crawl without touching it. Draw two lines at a distance of 30 cm, over which you need to jump.
Outdoor game "Sly Fox"
Goal: To develop endurance and observation in children. Practice running quickly with dodging, lining up in a circle, and catching.
Description: The players stand in a circle at a distance of one step from each other. The fox's house is outlined outside the circle. The teacher invites the players to close their eyes, walks around the circle behind the children and says, “I’m going to look for a cunning and red fox in the forest! ", touches one of the players, who becomes a sly fox. Then the teacher invites the players to open their eyes and carefully look at which of them is the sly fox, to see if she will give herself away in some way. The players ask in chorus 3 times, first quietly, and then louder, “Sly fox, where are you? " At the same time, everyone looks at each other. The sly fox quickly goes to the middle of the circle, raises his hand up, and says “I’m here.” All the players scatter around the site, and the fox catches them. The caught fox takes him home to his hole.
Rules: The fox begins to catch children only after the players ask in chorus 3 times and the fox says “I’m here! »
If the fox gave himself away earlier, the teacher appoints a new fox.
A player who runs out of bounds of the court is considered caught.
Options: 2 foxes are selected.
Outdoor game "Sparrows"
Goal: to teach children to jump gently, bending their knees, to run without touching each other, to dodge the catcher, to quickly run away, to find their place, to teach children to be careful when taking up space, and not to push their comrades.
Description. Children - “sparrows” sit in their “nests” (in circles marked on the ground or drawn on the asphalt) on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” “fly out” onto the road, “fly” from place to place, looking for crumbs and grains (children crouch down, tap their fingers on their knees, as if pecking). But then the “cat” “wakes up”, “meows” and runs after the “sparrows”, which “fly away” to their “nests”. First, the role of “cat” is played by the teacher, and then by one of the children.
Outdoor game "Blind Man's Bluff".
Goal: to teach to listen carefully to the text.
Progress of the game:
The blind man's buff is selected using a counting rhyme. They blindfold him, take him to the middle of the room, and turn him around several times. Conversation with him:
Cat, cat. what are you standing on?
On a kneading bowl (wooden utensils for kneading text).
What's in the kneader?
- Kvass.
Catch the mice, not us!
The players run away, the blind man's buff catches them. The blind man's buff must recognize the caught player and call him by name without removing the bandage. He becomes a blind man's buff.
Geese-swans - an active game for children
Number of players: any
Additional: no
Having chosen two or one wolf, depending on the number of children, they choose a leader, the one who starts, that is, starts the game. All others represent geese.
The leader stands at one end, the geese stand at the other, and the wolves hide to the side.
The leader walks around, glances and, as soon as he notices the wolves, runs to his place, claps his hands, shouting:
Leader. Geese-swans, home!
Geese. Why?
Leader. Run, fly home, the wolves are standing behind the mountain!
Geese. What do wolves want?
Leader. Pluck gray geese and gnaw their bones.
The geese run, cackling: “Ha-ha-ha-ha! »
Wolves jump out from behind the mountain and rush at the geese; Those who are caught are taken behind the mountain, and the game begins again.
It is best to play geese-swans in the wild, in the garden.

Valentina Grigorieva
Outdoor game “Sly Fox” in the senior group

Program content:

Training tasks:

1) Practice running

Developmental tasks:

1) To develop children’s activity in motor activities

2) Develop and improve motor skills.

Educational tasks:

1) Cultivate endurance and patience

2) Cultivate friendliness

Materials and equipment: picture of a fox, hoop

Progress of the lesson:

Children, all of you come to me, now I will tell you a riddle, and you will have to guess it. Listen carefully.

Protects the fluffy tail,

And he guards the animals:

They know the redhead in the forest -

Very cunning(fox)

That's right guys, this is fox! I show the children a picture of a fox.

Look, red fox, fluffy, and very beautiful. What else can you say about the fox, what is it like? (cunning, dexterous, fast). Guys, where does the fox live?

That's right, that's right guys, in the forest. Today we are with you let's play a game, which is called “ Sly fox”.

At my signal, everyone will open their eyes and they will ask: ”Sly fox, where are you?" 3 times, you have to ask the fox about it. After the third time, the driver- sly fox runs out into the middle of the circle, sees his hand up and speaks: "I'm here". Everyone else should scatter around the hall, and the fox will catch you, touch with your hand. Whom the fox will catch, she will take him to her hole. The fox hole is at the other end of the hall, where the hoop lies.

Guys, when you run away, don’t push, listen carefully. Fox You shouldn't give yourself away ahead of time. As soon as you hear my words “In a circle,” you must stand in a circle. When you stand in a circle, do not stand very close to each other.

Consolidate the rules:

Guys, how should you stand at the beginning of the game? - Right.

Masha, how many times should I ask “ sly fox“Where are you?” - well done.

How the fox must catch the children?- yes. (children's answers)

Dima, please tell us what words you should stand in a circle for? - Well done, good.

Game played by children 4-5 times. After each repetition, a new one is selected fox.

All the guys are doing well today played, were dexterous, fast, attentive, well done. But most cunning the fox was Anyuta and Ilya.

Publications on the topic:

Summary of the outdoor game “Sly Fox” in the preparatory group Program content: Educational objectives: -To consolidate the ability to run and dodge; -Develop the ability to navigate in space;

Summary of a drawing lesson with elements of appliqué in the senior group “Fox-gossip, fox-darling” Summary of a drawing lesson with elements of appliqué in the senior group “The Little Fox, the Little Fox” Program content: Introduce.

Outdoor game "Bus" Outdoor game "Bus" Outdoor games are an indispensable tool for the development of children's movements, their sensory and cognitive ones.

Outdoor game “Barbos and Kittens” in the younger group Description of the game Children - kittens stand behind a circle, and in the center of the circle is a sleeping dog "Barbos". The kittens come into a circle and say words and come closer.

Outdoor game and its meaning The Federal State Educational Standard (adopted in 2013) defines play as the leading activity of a preschool child.

Outdoor game "Team 01" Children are divided into two teams, each takes any name and chooses a captain. 1 competition Opposite each team there are tables.

Outdoor game “Mice dance in a circle” in the younger group Priority educational area: physical development. Objectives: To foster interest in outdoor games, to develop children’s ability to move.

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