GTA 5 aiming mode. GTA V: combat system

How to win any gunfight.

Death in GTA Online– it’s a matter of a few seconds. During your adventures in Blaine County and Los Santos, you will often meet other players who, instead of friendly conversations, will prefer to shoot you. Even a banal “hello” can provoke a burst of automatic fire directed at you.

In such an unfriendly environment, it is advisable to get used to virtual weapons and shooting mechanics as quickly as possible if you don’t want to constantly sit waiting for the next respawn after your character is killed again. However, winning a gunfight in GTA Online comes down to more than just good reflexes and powerful weapons.

It doesn't matter if you're new to gaming in general or just to GTA 5, because these tips will come in handy in all cases when someone decides to paint a virtual lawn of things with virtual blood. Each weapon here has a lot of features, and you need to find your own approach to each.

First, let's get rid of the most annoying and annoying enemy in the game: the weapon selection interface. This menu in GTA Online can very quickly become so full of details that it can be quite difficult to understand them, especially if you like to pick up every weapon you find. Your character will always have any selected weapons in their inventory, and you will not be able to change the order in which they appear in the selection menu.

Therefore, it is best to get rid of useless guns or those that you don’t like, unless, of course, you want to waste time searching for the right machine gun in the heat of a firefight. All this will have to be done manually every time you enter the game again. Once you have the money, we recommend purchasing an office with a gun locker where you can store all your finds. True, this only works in free play mode.

In online mode, semi-automatic weapons are practically useless, so we recommend leaving this slot empty. As for rifles, it's best to keep the Compact Rifle for cycling and motorcycles and the Special Carbine (some people praise the Advanced Rifle, so the choice is yours). In the slot for shotguns, we recommend discarding everything except the Assault model, for pistols you will only need AP and Heavy Revolver (as well as Marksman for particularly advanced gamers), and in the slot for grenades it is better to keep sticky bombs and mines.

Remember that all melee weapons have the same damage characteristics, but the attack speed of the knife is superior to all other options, so it is recommended to always keep it with you. So, now that you've gotten rid of the unnecessary gear, it's time to get into action.

Players who have the upgraded version installed need to remember that sometimes view mode is important. In some situations it is better to play in first person, in others - in third person. It is important to always monitor your surroundings in order to be constantly ready to attack or strike back in a timely manner.

IN indoors First-person mode is more suitable, since it is easier to control the character’s actions without being distracted by extraneous factors. At the same time, in open spaces it is better to switch to third-person mode so that nothing can take you by surprise.

You need to approach the choice of weapons wisely, while not forgetting about two rules: fights with melee weapons should take place in third-person view (usually this happens indoors), and you need to shoot from a sniper rifle exclusively in first-person mode ( usually in open spaces). You need to select a weapon depending on the situation, because a shotgun is useless at long distances, as well as a sniper rifle at close range.

Only Special Carbine can be called universal. With its help, you can get out of any scrape in which your virtual ward finds himself. To increase your chances of survival, the first thing you should do is attach it to sniper scope and buy a couple of upgrades to suit your taste. And in those rare cases when this weapon does not help, you can always switch to something more effective.

Learn to shoot with a sniper rifle

It wouldn't hurt to have some good shooting practice. sniper rifles, since weapons from this category in the hands of a skilled gamer become the most effective in the game. Try to kill enemies with one shot, as a miss can very quickly lead to death in sniper duels.

Aim for the head

Regardless of the weapon or view mode you use, always follow the cardinal rule: shoot only the head. Always. The body is, of course, easier to hit, but with enough practice, you'll find that headshots do several times more damage, making the effort worth it. The faster you kill the enemy, the less chance he will have of killing you.

Close range combat

The obvious choice here is a knife, but the aforementioned shotgun may be even more useful. Install a magazine with a large capacity on it, and enemies who get within arm's reach of you will not have the slightest chance. Accuracy at such moments is usually not so critical.

One of the nuances of any skirmish that many players often forget about is maneuverability. In situations where you and your opponent are at a decent distance and can still see each other, it is better not to stand in one place, since you will not last even a couple of seconds. Also try to confuse the enemy with your movements and be unpredictable, because if he can predict your next move, it will end badly for you.

In these cases, rolling will also be very useful, as it will allow you to quickly run to the nearest cover and confuse the enemy. In GTA Online, this requires pressing the aim button (LT on consoles and right mouse button on PC) + X on Xbox, square on Playstation or spacebar on PC.

Good luck

Soon you will learn to combine all the different techniques and apply them at the right time, which will help you survive in firefights. In this game, the outcome of the battle is determined by your skills and reaction, because even a second of delay is enough for the enemy to blow you up with a grenade or a shot to the head.

We hope that the tips given here will be useful in your adventures through the unfriendly streets of Los Santos. And we don’t recommend using them on peaceful gamers who don’t bother you – there are already enough griefers in the game.

In addition to the ability to dive into the thick of things in first-person mode at the press of a button, GTA 5 offers many different settings to ensure a comfortable gaming experience, regardless of your preferred angle. In this article, we'll walk you through some of the options available to you and give you some tips on how to set up the game in the way that works best for you.

If you like to use the first-person mode, when the hero moves on foot, but when driving a car you prefer a side view, you can set the game so that the camera angles change automatically - just go to the menu section Settings > Picture and select a value "On" parameter "Allow independent camera modes". You can do it the other way around, if, for example, you like to keep an eye on the road from the driver’s seat, but want to run and shoot from a third-person view.

You can adjust aiming and camera sensitivity in first and third person mode, and adjust other image parameters. If you disable first person animation, the camera will twitch less in those moments when the hero is injured. If you disable options "Camera during a roll" and/or "Head movement", this will also get rid of sudden jerks. And to take full advantage of GTA V's cover system in first-person mode, go to Settings > Controls and select a value "On" parameter "Third Person Cover (First Person)".


The settings menu allows you to adjust many different aspects of first-person mode.

If you are racing or skydiving in GTA Online and using first person mode, press the Circle (PS4) / B button ( Xbox One) to temporarily switch to third-person view. This angle can be very useful in case of an accident involving several cars or when searching for the next control point. But in free mode Don't count on such a reception - instead, you will simply turn on the cinematic camera mode.

Whichever angle you choose, you will have four aiming methods available to you:

  • Aim assist (full): automatic target targeting system with a wide coverage angle, allowing you to switch targets (aim lock is only available in first-person mode);
  • Aim assist (partial)): automatic target targeting system with medium coverage angle; the crosshair reticle slows down as it passes over the target (crosshair locking is only available in first-person mode);
  • Free aim support: target guidance system with a narrow coverage angle (the sight lock is only available in first-person mode);
  • Free sight:"hardcore" option. No aiming support.

Behind the company Rockstar– an impressive list of bestsellers. But from the early years of the series Grand Theft Auto Complaints about the lack of precision in the combat system were very common. The developers have set themselves the goal of getting rid of this shortcoming when moving to the current generation consoles. GTA IV and continue to work on it working on GTA V. Magazine Gameinformer discussed innovations in combat with a junior technical director and combat system designer Phil Hooker. We invite you to read his story about how the experience Red Dead Redemption And Max Payne 3 helps Rockstar create the most flexible combat system to date.

GTA V: combat system

A huge amount of work went into overhauling animations, aiming and camera work to give the player a rich new experience in free-flowing, fast-paced gunplay. open world, which is key feature series games. We wanted the shooting to feel more precise and suit different playstyles. The control options have been expanded; now, in addition to the traditional left-trigger aiming, it will be possible to comfortably shoot while running, using only one right trigger. This way, you'll see your character from a third-person perspective, while still maintaining the precise aiming and range of motion feel of a first-person shooter. This also opens up opportunities for the player to improve their skills both in single player and multiplayer, since the more accurate you shoot while moving quickly, the greater your advantage.

This combination of agility and precision is a completely new experience for Grand Theft Auto and it completely changes the feel of gunfights. Shooting while moving allows you to maintain your field of view while your propulsion system automatically adjusts between strafe with your weapon at the ready and the traditional mode of movement where you don't shoot. This extra freedom is great for chaotic firefights where you're wreaking havoc in the open world and quickly find yourself overwhelmed and outgunned.

To make this all work, we added an extra layer to our movement system. If you draw a weapon or get caught up in a fight, your character changes stance and their speed switches from normal to combat run, giving you improved mobility along with increased sense of momentum. If there is no threat or you do not start shooting, you return to a relaxed state. Switching between these states is easy without breaking the character's step, and you are always aware of the threat because it behaves accordingly. Each character's personality is also reflected in the way they move and hold their weapons: Trevor is aggressive, Franklin is cheeky, and Michael is efficient.

If we compare the combat system with those we saw in GTA IV, Red Dead Redemption and Max Payne 3, we must admit that it was influenced by all three games. The basis remains GTA traditions, but at the same time we collaborated with other studios, trying to bring the best properties from other projects: more advanced cover and aiming from Red Dead Redemption, smooth transitions between normal and combat states from Max Payne 3. We tried to make the GTA V combat system as dynamic and flexible in everything from animation and aiming to camera behavior: we tried to take all aspects to the next level.

In terms of aiming, we wanted to change the way it worked in GTA IV. Therefore, in addition to free aim, a soft form of assistance has appeared, which, unlike hard target capture, is almost invisible to the player. Hard aiming is a thing of the past as we found it often disorientated the player and ruined the experience. gameplay, since you don't have to determine the location of the enemy. We wanted players to feel the moment and think about shooting more tactically.

For GTA V we have divided the aiming into three different mode: Assisted aiming, traditional GTA aiming and free target acquisition. Aim Assist gives players a larger targeting area and also analyzes targets to select the largest ones. The traditional scheme is closest to the soft target acquisition option that was in the previous GTA. It retains all the stats of assisted aiming, with the added ability to switch between targets using the right stick. What's new to the system is that each aiming mode now comes with a timer, which forces you to take a more tactical approach: you can no longer just hold down your sights and fire until the target dies.

We have added additional features easier aiming for each mode, including reducing the speed of the crosshair near the enemy. We also spent a fair amount of time making the camera movement as smooth as possible, so you don't feel disoriented when switching between targets in the heat of battle. All this will give you a feeling of smooth shooting, and you won’t even notice that anything is helping you aim.

In addition to the special modes, free aim remains, and experienced players will be able to play through the entire game using this mode and feel more comfortable than ever in the series.

The shelter system has also undergone changes. Most of the game will be spent switching from one character to another, quick, seamless transitions of the player's choice. We've brought this seamlessness to the cover system so that whether the player is quickly hiding or jumping out from behind cover or rounding a corner to shoot a target, the player will act intuitively and the system will respond sensitively to his actions.

We've also advanced the cover system to bridge the gap between driving and shooting. You will be able to disembark from a vehicle while firing a machine gun, and also use your vehicle as cover by disembarking and crouching behind it. Characters can hide behind a car for some time, and then at any moment quickly jump into the car directly from cover or without stopping shooting, and speed away from enemy fire. And this can really save you at a critical moment.

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