Fallout shelter what a man in a raincoat. Fallout: Shelter Unique Character - Mysterious Stranger

Hundreds of years before the first man set foot on the Wind Mountains, dragons were already soaring above the earth. They reigned supreme in the skies of Fiara, and no one could challenge their freedom and independence. It was during those times that the only white dragon was born. He soared over Godmark and covered the ground with frost in one flap of his wing. It seemed that such perfect whiteness could not exist in nature: his eyes shone with the cold light of the winter sun, and his breath blew with a fierce cold. No dragon could compare with him, since he was the Breath of Winter itself. His brothers and sisters ran away from him in fear, and the entire ground beneath him froze and became covered with ice. He was given the name Eirin, the Deadly Storm.

However, the power that the dragon possessed could not overcome the pain and loneliness that tormented him. For nothing living could survive next to him, only death and cold remained his eternal companions. Eirin wandered in vain in search of a living soul that would not be afraid of him, but all living things fled away, and the longer he searched, the more...

Nest of super mutants. Laboratory of EEP (evolutionary experimental program). Testing a virus of man-made evolution. Generator of the Tabernacles of Eden Compact.

- Get lost, cockroach. I just need a GECK.

- Stupid Fox says that one day people will come to us. Pick up the green goo. - Let them come to us! We will tear them apart! They will become weak, and we will throw them into the green sludge! - Ha-ha-ha-ha-ha!

- I think I heard something...

Vault-Tec froze you in a cryochamber for two hundred years? Pfff...

- Fox, what do you know about GECK? “I know that this exists, I know where it is, and most importantly, I know how it can end up in your hands.” But if I do you a favor, I expect the favor to be returned. Free me from this makeshift dungeon, and I myself will personally take you to GEKK and

Fallout Shelter– it’s small but addictive mobile strategy, created in the spirit of the Fallout universe. The game will allow you to take on the role of the Overseer and immerse yourself in managing your own shelter, taking care of the well-being of its inhabitants and helping them survive in the Wasteland full of dangers and enemies.
You can download Fallout Shelter and test your abilities as a strategist on our website.

Gameplay Features

Progression in the game requires careful planning of your shelter. To do this, you need to build and improve production and auxiliary rooms for the game currency - caps. The resurrection of researchers and shelter residents who died in the Wasteland, who could not withstand the attack of radio cockroaches with mole rats or the attack of raiders and the terrifying claws of death, is also not free. Therefore, it would be wise to always have a supply of a couple of thousand caps.

You earn in-game currency by exploring the Wasteland, completing tasks, successfully speeding up production in rooms, and increasing the level of residents. But there is another not always obvious way: use a funny Easter egg from the developers - visits from a mysterious stranger.

How to find a mysterious stranger

This character may already be familiar to you from previous games in the series. In Fallout Shelter, he cannot be a full-fledged resident of the shelter, but his appearance can support others in a critical situation. If you manage to find the mysterious stranger and tap on him, you will receive a reward from hundreds to several thousand caps - their number is determined randomly each time. When luck favors you and the reward exceeds five hundred, you will see an animation in the form of an avalanche of caps and a pleasant replenishment of your game account.

How to find out about its appearance and not miss the opportunity to earn money?

  1. What does he look like? The secret stranger is a man wearing a brown hat and a beige raincoat. He hides his face behind a high collar. This appearance helps the mysterious stranger to camouflage well; it is especially difficult to notice him in rooms with walls of similar colors: living rooms and storage rooms.
  2. How to find out about a visit from a secret stranger. A special sound signal notifies you of the occurrence of this game event. When a mysterious stranger appears, you need to move the camera as far away as possible as soon as possible and carefully examine all the rooms of the shelter. The visit only lasts a few seconds, and if you fail to spot it, it will disappear with a correspondingly disappointing sound, leaving you without a reward. This game event occurs every 5 minutes in real time.
  3. Places where the mysterious stranger appears. It can appear anywhere in the shelter: industrial premises, living and training rooms, storerooms and elevators. Often equipment or furniture covers it almost completely, so if possible, the mysterious stranger should be carefully examined in order to be recognized later even by the protruding brim of his hat.

The volume and direction of the game music can tell you which direction is best to look.

The appearance of a mysterious stranger can bring you not only additional caps, but also more significant rewards from lunchboxes if you wait for the task to “capture” him. The reward received is also taken into account in frequently occurring tasks for collecting a certain number of caps, so this secret will help you cope with them much faster.

And most importantly, “hunting” for a secret stranger is a good distraction from the monotonous collection of resources, during which you won’t be able to fall asleep for long, trains your attention, reaction speed and fills you with excited anticipation.

The essence Fallout games Shelter from the world famous Bethesda - you need to develop an underground shelter called “Vault-Tec” right in the middle of an endless wasteland, repel attacks and make sure that everyone doesn’t die, but also remains in good health and happy. All this is seasoned with healthy irony and humor, as well as characters from all over famous game Fallout. Dress your charges, arm them. Give them a little fun, sex and rock and roll, and they will give birth to healthy offspring that can cope with all dangers. We will tell you the secrets and tricks of Fallout Shelter and write a small guide for beginners. All you have to do is stick to tactics and follow the advice, and then all the inhabitants of your dungeon will survive.

  • There should always be water in the shelter, keep an eye on it. Without water, radioactive contamination will begin and then everyone will feel bad.
  • When releasing one of the residents to hunt in the wasteland, hand over: 20 Stimpaks and 10 radx.
  • To make money in Fallout Shelter, use rush. To do this, you need to have enough water and weapons on the inhabitants of your shelter. Protect your shelter from cockroaches.
  • Bring the best couples together. Always. Important Note— men in the park must have charisma, the higher the better. Remember that pregnancy takes 3 hours. The child grows in the same 3 hours.
  • It is advisable to build a radio for 1-2 cells as a replacement for childbearing.
  • It is imperative to build production facilities for 3 fields, and training facilities for 1 cell.
  • Remember to constantly train someone for production.
  • Simple armor and weapons for your villagers are found in the wastelands. The good ones are mostly through lunch boxes.
  • You cannot turn off the room. You can only sell it.
  • Parameter Good luck affects the chance and size of the reward for producing water/energy/food, so you need to pump up L (luck) first. It also affects the degree of coolness of a trip to the wasteland, or more precisely, the objects found there.
  • If you build rooms in a checkerboard pattern, cockroaches, rats, and fires will not spread to adjacent rooms. This is useful especially for survival mode.
  • Immediately after collecting a resource from a room, activate acceleration. This is not needed for additional resources, but for leveling up the people in the room. It’s not scary if the acceleration fails, people will still get the experience.

S.P.E.C.I.A.L - Fallout Shelter role-playing system

  • Strength: Reduces the timer when working in a power plant
  • Perception: Increased chance of winning in battle
  • Endurance: affects health points (inside and outside the shelter)
  • Charisma: Reduces the time it takes for girls to get pregnant. Also gives a chance to make friends with enemies outside (gain experience, zero damage).
  • Intelligence: Affects timers for medicine production (Stims and Radaway)
  • Agility: Affects the cooking timer
  • Luck: Affects the number of things collected outside, the number of caps when the job is finished.

Some tips for beginners on building a shelter in Fallout Shelter

The width of the “pit” for the shelter is ideal for building each floor (except the first) in the configuration “three-room premises (A) - elevator (1) - three-room premises (B) - elevator (2) - two-room premises (C)” . Probably not without reason. It makes sense to build in this configuration. “Three-room premises” in the previous paragraph is a three-room premises. And not three rooms of different premises. Strategically, there is no point in building a room if you don't want to grow it to the maximum (at that location).

The only difference between the first floor is that the vault door is two-room (and, strangely enough, can accommodate two people, not four), and the elevator (1) will start immediately after it.

If you don’t know yet, then, despite the fact that there is a mountain above you, and, it would seem, it would also be possible to build something in it, the second floor, the third - no, you cannot build anything upward. The first floor has an entrance door and only goes down from there.

Building three-room versions of premises is more profitable than upgrading. Of course, provided that you have people to work in it. If there are no people, it is urgently time for your non-pregnant ladies to relax in living quarters/apartments...In the end, you will have many floors and many rooms. Very good way To make it easier for yourself to navigate through them is to build rooms in vertical pairs (for example, a Garden and another Garden underneath it). This does not apply to training rooms - you won’t need so many of them. To the production of stimpacks/radpacks and radio stations - perhaps, too.

How easy is it to navigate the training rooms? And build them one under the other, in the order of the letters of the word SPECIAL.

What to build in column A, what - in column B, what - in column C (with two-room premises)?

As the game progresses, instead of the Power Generator, it will be possible to build a more expensive, but more efficient Nuclear Reactor; instead of Water Treatment - Water Purification; instead of Diner - a more efficient Garden. Therefore, it is logical to plan that you will demolish all these premises at some point in order to free up space for more advanced options.

For the same reasons, perhaps try not to upgrade the Power Generator/Water Treatment/Diner. And you won’t mind the money when you demolish it; and the drawdown of this resource in the period from demolition to the construction of an advanced version will be less noticeable.

You can only demolish a room on one of the sides (left or right) of which there is nothing! Due to the factors described above, it makes sense to build production premises (Power/Water/Diner) in column A, because to the left of them there will always be empty , and they can always be demolished; in column B - living quarters, training rooms, production of steampacks/radpacks, radio station; Column C contains warehouses and possibly small branches of training halls. By the time you unlock Nuclear Reactor/Water Purification/Garden, Column B will be able to build those as well.

Have you thought about what to train Endurance for? (well, except for increasing survivability in incidents and in the desert) The warehouse is marked with the letter E, and you can send people with high Endurance there... but this, in general, does not give anything. Well, besides the fact that there will be someone to put out the fire or drive away the cockroaches. Warehouses work great without people. But people with pumped up Endurance will work in... Nuka-Cola Bottler. Of course, Nuka-Cola Bottler will not replace Gardens and Water Purifications, but extra resources won't hurt; again, diversification.

Several hacks and cheats for Fallout Shelter

Quests like “dress up 10 people” or “give 5 people weapons” can be completed in a couple of minutes if you already have enough clothes or weapons (even if it’s already been worn/given to someone). It doesn’t matter whether this clothing (weapon) was put on someone before this quest or not - the quest counter only records the fact that some specific clothes were already worn as part of this quest or not! Has such a quest begun? - ok, you look for a dressed person, take off his clothes, put them back on (the counter increases), and look for the next person.

Quests like “5 people went into the desert” are also no more difficult. After all, no one forces us to have them travel there for a long time, the main thing is that they leave, right? OK; you throw a person into the desert, the counter increases, you immediately call it back, repeat.

Since you already know how the elevators will go, here you go cunning: For the cost of one elevator section, you can build two - where you want it and (automatically) right underneath it! For example, if you have just completed a three-room space in Column B; the room underneath is not yet three-room (!); you are going to build elevator 2 to the right of this room; there is no elevator under it yet (no stones interfere with its construction, but you cannot build it yet, because there is not a three-room space there yet). If you build elevator section 2 in such a place, another section will be built right below it!

Have high-level “name” heroes come to you? At first, since they usually good level, they can be thrown into “hot spots” in production; but in the end they will most likely be the best dwellers. Although between outings it would be nice to pump them up to the maximum.

Its essence is that you can set a new time on your phone. Let's say you started the miner for 5 hours. OK. We set the time on the phone to 5 o'clock, launch the game - the resident is already standing at the gate, ready to hand over the loot. Cool, right? There is one unpleasant little thing: on Android this bug works over time, but no matter how much I try on the iPhone, it doesn’t work.

The lunchbox bug is simpler. It allows you to receive lunchboxes almost without stopping. Naturally, this will enrich you in the game. So, how to become rich in Fallout Shelter without much effort? This is quite easy to do at the beginning of the game. To do this, you need to wait for two of three tasks to be available:

  1. Give a suit to 1 resident (Equip 1 Dweller with an Out fit);
  2. Sell ​​1 Weapon or Outfit;
  3. Give weapons to 1 resident ( Equip 1 Dweller with a Weapon).

IMPORTANT! Don't do these tasks. You only need to complete the third (not these) task. Then it is guaranteed that for completing the third task you will receive a lunchbox. Okay, I was joking about the guaranteed one, but 1 of the two tasks is true. Of course, this will slow you down a little in completing tasks, but this way you will definitely collect a lot of lunchboxes.

Another way to get free lunchboxes is to follow the official account

Check out our detailed recommendations for Fallout Shelter before you dive into the world of the game. These tips, which are collected in our article, will help any player to very quickly and effectively develop their Shelter, thereby putting in order the life of your characters in Fallout Shelter. Using our advice, you can protect, or better yet, protect yourself from mistakes and failures in Walkthrough Fallout Shelter. In the foreground, we draw attention to smartphone owners who use the Android operating system. At the moment, the game is already available on Android platforms, fortunately, all we have to do is enjoy Fallout gameplay Shelter.
Fallout Shelter released on Android platform scheduled for August 2015, so the wait is not long at all. But even if you have delved into the game on the iOS platform, there will still be quite a few for you useful information, which will help you even better brighten up your time in Fallout Shelter.

Resources and production

There are three main types of resources in the game: energy, water and food; success in the game lies precisely in the extraction of these elements. Therefore, from the beginning of the game, you need to assist in the production of these elements. Energy helps your premises light up, allowing you to operate as normal. Food and water keep people in the Shelter in working condition, also maintaining health and vital functions. At the start of the game, it is recommended to build one room for the production of each of the three main elements in Fallout Shelter; if possible, try to maintain a balance between the production of resources. Naturally, the production of these elements requires labor, and the more people you involve in labor, the faster you will receive the resources you need. The area of ​​the room directly affects the number of workers that the player can employ directly in this room, therefore it is recommended from the very beginning of the game to build rooms of three rooms, gradually duplicating them on the next floors. It is necessary to note a simple but effective rule: if you place two rooms of the same type next to each other, their useful effect will increase significantly.
Attention! If your rooms are not arranged well, pay attention to their level, apparently they are of different levels.

Expanding a shelter is not an easy task; it will require a lot of energy resources and water. Based on this, in some situations it is more profitable to upgrade a room that is on your balance sheet. Efficient people need to be selected wisely for each room, since your success in Fallout Shelter depends on this. All characters in the Vault have their own unique characteristics, which will indicate to you in which case the character will bring the greatest benefit to the community. To view the characteristics, you need to click on the character or zoom in on the room to see the characteristics of the characters that are more suitable for this particular room.
Attention! In addition to the high efficiency of resource production, the optimal distribution of personnel affects the level of happiness of your population.
Be careful, if one of your characters is on some mission in the Wasteland, be sure to provide him with armor and weapons. Wearing armor will increase his characteristics, increasing his productivity, and the weapon will be just right if there is suddenly an attack on your Shelter.
Attention! Be sure to sell all excess equipment because all unused supplies are directly related to the probability (chance) of receiving new items when foraying out of the Vault.

StrengthHelps reduce the timer when working at power plants
PerceptionThe chance of winning a battle increases
EnduranceIncreased Health (HP)
CharismaAccelerating the production of offspring, creating a chance to reconcile with enemy characters outside the Vault
IntelligenceSpeeding up drug production (Stims and Radaway)
AgilitySpeeding up food production
LuckIncreasing the amount of drops received while hunting outside the Vault, as well as the amount of cracks received upon completion of the work

Attention! It is also necessary to unload the game from memory when finishing the game. The important thing is that while you are not in the game, your resources are not used.
To speed up production, you need to click on a button called Rush, this is one of the most serious ways to get large number resources in Fallout Shelter. Unfortunately, the system of accelerating production also increases the risks of various kinds, explosions and fires in the accelerated room, the game automatically warns the player about this. You should not reproduce more than 35% of the risk in order to protect production. It can be noted that the risk directly depends on the number of crishes (caps) received as a reward for the reproduced production. For example, if the probability of fire is 25%, your reward will be 25 caps, a risk that is 40% will reward you with 40 caps. It is important to collect your production resources regularly.
Attention! You can safely sell the premises if you need caps, also when the room is not in demand, quality is important, not quantity.

Hikes and quests

The regularity of sending highly equipped research groups around the Shelter zone is important. This action will allow you to gain experience, as well as caps in quantities from 5 to 1000 pieces per outing, all kinds of weapons and medicines. Characters who have escaped from the Vault can be observed by clicking on the button in the upper left corner of your screen. If there is a sufficient amount of collected drops, return the expedition to the Vault.
Attention! The duration of the foray affects the value of the drop, so the longer you spend outside the Vault, the more valuable drop you get there. To return home you will need half of the total time spent on the expedition.

Read also: Cosplay Beatrix Russell and the Enclave soldier

When you enter the game, the first thing you need to do is check your tasks, which look like a list. You can find them in the special radio menu. After analyzing the quests, proceed to complete them. When you complete one quest per day, your tasks will be replenished with new ones; after you complete it, one quest may appear per day.

Cheat quest 1

Two similar tasks, namely “equip 10 people” and “arm 5 people,” do not take much time at all, about a couple of minutes. In the event that you have the required amount of weapons or clothing, it does not matter whether it is dressed or not, the main thing is that you have it. In this task, the game system records whether this artifact was ever worn as part of the quest being performed. You can use a dressed person, before undressing him and starting the task, then putting him back on, the task counter will automatically update in accordance with the number of conditions met in the quest.

Cheat quest 2

A task that has a meaning like “let 5 people go into the desert” is not at all more difficult. The task does not say a word about how much time the characters should spend at the Vault, so our actions are logical. You need to send your character into the desert, and the counter will update instantly, and then immediately call him back.

Capsules and lunchboxes

The Fallout Shelter game is built in such a way that its main currency is caps and lunchboxes, for which you can buy literally everything, from weapons to characters. There is no need to rush and open your lunchboxes immediately after receiving them. It would be more rational if you wait until the moment when you feel a lack of resources; it may be that a random person will give you what you need at that very moment when you are broke. Another nice thing is that when you increase your character’s level, you receive caps; for example, you have a character with level 25, so you will receive a reward of 25 caps.

Shelter security

Your shelter is a tasty morsel for all kinds of raiders and red cockroaches, who will always try to fall on your storage, and security in our case is very important. The first task is to arm all the residents who are in the Vault, so that everyone together can defend it at the time of need. As soon as the siren sounds, you need to direct all residents to help the guards, especially since you will automatically gain valuable experience. To increase the security of the Vault, you need to improve the front door, and also leave two well-armed characters on guard, they will be able to destroy at least a couple of mutants when attacking enemy characters, giving the rest of the inhabitants the opportunity to cope with the invasion.

Demographics of the Vault

You need to try to ensure that there is a high birth rate in your Shelter, so make sure that at least several women are pregnant, namely, at least two. After all, the new inhabitants of the colony will be very useful to you. The subtlety is that pregnant women are not able to fight, but this is not very important, because in return they can work, and most importantly, increase the number of inhabitants of your warehouse, and this is the main thing. Born characters grow up very quickly, so you need to be careful and choose a mate for the born ones in time. There is nothing complicated, you just need to drag a female and male character into a free living space. When we have identified a couple who will dine indoors, after eight hours they will have a child, who in the same amount of time will become an adult character who can function as a full-fledged resident. It is necessary to take into account that the cubs inherit the specialization of their parents, so carefully check the characteristics of the inhabitants that are received in lunchboxes or called up on a radio signal.
Attention! Each male person has the ability to reproduce several children. You can leave a man in one room by default, and simply change women, the birth rate will increase noticeably. But you need to make sure that the girls change as soon as one of them shows signs of pregnancy. We recommend not to get hung up on these actions, because, as was said above, in such cases specializations are inherited.
Another way to increase the population with the help of a radio station can be identified. The functions of the radio station will be available if the number of your characters reaches twenty people. For the continuous operation of the station, it is necessary to constantly monitor the number of residents present in the room; in order to maintain constant operation, several people are needed who will be there constantly. The task of these characters is to attract with a radio signal those people who survived, who are wandering somewhere near your fortress.

Endless wastelands, a world scorched by radiation, music of the 80s, shooting cockroaches with a flamethrower, death claws in coats, exciting quizzes at raider bases, lunchboxes with people and other manifestations of the charming madness of the scriptwriters - this is what Fallout Shelter is famous for.

The game also stands out for the developers' signature humor, which often borders on the dark, and a huge number of references to other games in the franchise. What delivers is that they refer to both the first two parts, published before the beginning of the 2000s, and to the relatively recently released three subsequent parts.

But there are no secrets in Fallout Shelter, at least in the standard sense for games: the developers simply did not introduce them. No matter what you do, where you click, or who you send into the wasteland, you will not receive additional references or rewards. Even if you drag a character who is mentioned in it to the notorious quiz, he will not react in any way and will not give out any special remarks. Such things.

Keeping an eye on the shelter is not an easy task (suddenly, for example, the water chip breaks), so below we will talk about several non-obvious mechanics and subtleties of the game.

Not a feature, but a bug

Few people know, but Fallout Shelter features the ability to travel through time! You will, in fact, need a time machine (in this case, an Android smartphone) and a little cunning, which no valiant bug user can do without. Actually, all you need to do is go to the date and time settings on your phone and change it to the values ​​you need. The game reads the time from operating system, and decides that a day has really passed or how long you have conjured there. This is useful in order not to wait 6 hours for a villager to return with loot from the wasteland, to speed up the pregnancy of women and the growth of children, and to quickly upgrade the skills of characters in the training rooms. However, beware, brave time travelers! When you set the time on your phone to normal, the resource production timers in the rooms will go negative for the corresponding number of hours. However, this can be easily solved with the help of a successful acceleration: the task is considered completed and the timer is reset to the standard few minutes.

The second bug is, well, just a bug, in the worst sense of the word, and it’s somehow even shameful to use it. However, as you know, money (and lunchboxes!) do not smell. The bottom line is that as long as you have two specific quests, the third one will almost always give you a lunchbox as a reward. To start this vicious circle, you need to have two of the three quests described below simultaneously:

  • sell weapons or costumes;
  • issue weapons to one resident;
  • give a suit to one resident.

These quests are one of the starting ones and you simply cannot help but get caught. It is recommended to plan in such a way that you only have to “sell weapons” and “give out clothes” - then you can fight off cockroaches and invading raiders with machine guns that come across in lunchboxes.

Secrets in Fallout Shelter: non-obvious mechanics and simply useful tips

  • One of the best sources of caps in the game is the mysterious stranger. So don’t be lazy to click on a figure in a raincoat with a raised collar and a wide-brimmed hat!
  • The “Luck” parameter affects the size of the rewards received for accelerated production and the coolness of the items that characters can bring from the wasteland. Since it is good things that allow you to overcap the characteristics of the characters, luck becomes the primary parameter in the game.
  • If you arrange the rooms in a checkerboard pattern, then you can play chess with cockroaches, rats and fire will not spread to neighboring rooms. This tactic is especially good in the “Survival” mode, which is quite hardcore, especially if you’re not used to it.
  • If you activate acceleration immediately after collecting a resource in a room, all workers will receive additional experience. Moreover, even if the acceleration fails and burning cockroaches start running around the shelter.
  • Quests in the style of “dress 10 residents” and “give weapons to three residents” can be completed by equipping different residents in turn with the same item. Just some kind of mothers and daughters.

Of course, there are many more subtleties in the game, such as how best to build rooms than to equip residents when going into the wasteland, etc. However, they are much more obvious and become clear rather quickly in the process, so they are in no way suitable for the category of secrets in Fallout Shelter. That's all, and may Dogmite be with you!

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