Risen 2 swarm walkthrough of the sixth island. Walkthrough

Risen 2: Dark Waters/Risen 2: Dark Waters- passage of Maracay


We talk with Petty and he advises them to search her father’s cabin.

We get off the ship. The Inquisition has already received us and is clarifying the situation on the spot a little.

Barrels for storage:
Mercutio will ask us to find the remains of the shipwreck for him, then he will start talking to her about trade. If your bullshit is developed to 60, then you can trade right away.
If you are facing the ship, all six barrels will be on the right side of the harbor. They lie side by side.

Expedition:
Commandant Corientes moved into the forest to find the fire temple. We need to find the commandant.
It is located in the Maracay village, for orientation I will show you on the map:

Deserter:
The commandant will tell you that one of his men simply fled when there was a battle. For this, this deserter must be killed. Angus will tell you why he ran away. He actually thought that everyone was already dead.
We can shoot him in the forehead right away (we need skill), saying “an order is an order.” You can try to save the guy’s honor) And take him to Corientos (he will shoot him without even talking to him), or to Valdez and he will understand that this is all a masquerade and that Corientos is dead, and this is none other than Garcia. And when you try to kill him, everyone, both the aborigines and the mummered inquisitors, will attack you.

Unnecessary instructions:
Costumed Bones carries all sorts of nonsense to the whole village from morning to evening. He doesn't even shut up at night. GG is tired of this and intends to shut him up. He can also become a ship's doctor on our team. To do this, you will need a dish that will be prepared by the senior gatherer. See quest Excellent spiciness:. Bones will become our teacher and part of our team. There will be several more quests with him on the island of the dead.

Secret passage:
Everyone wants to get to the fire temple, but it's not that easy. Carientes instructs us to find a passage to the temple. The path lies through the cave, the entrance to which I marked
on the Map:

Black Dog:
The wounded Inquisitor Palomo will tell us about the boatswain Garcia and that he stabbed him in the back. The Inquisitor really wants revenge and is sure that the pirate is somewhere nearby
We take the dagger from the dog. We hand over the Quest. The dagger can be sold for 1000. If you need it now, you can keep it until you find more for yourself powerful weapon. In any case, it will come to you later))
Map with location:

Excellent spiciness:
Jamilia is the head forager and prepares food for the villagers. She wants to cook her ancestral dish. For it she needs four plants.
Map with location:

Garcia's ship:
That's bad luck) The Inquisition ship was sunk and they need to look for a new one. Inquisitor Kordabar really wants to return from this island. Let's reassure the poor fellow, let's say that we will help with Garcia's ship
You can get to the ship by boat, which is located on the northern beach. We hand over the quest to the inquisitor. If you have developed a smart talker, you will get 100 gold, not 50.
After completing this, do not forget to tell Valdez, you will receive another 300 coins.
Marked on the map:

Garcia's Treasures
The pirate hid them in Antigua. Behind the big waterfall. The waterfall is hard to miss on the map, I think you have already seen it and tried to get into the cave behind it.

Khabib's trophies:
Turn left from the ship and follow this road, then on the way you will meet the aboriginal Khabab. He will tell you that pirates attacked him and took all his loot, without it he cannot return to his tribe.
We agree to help the guy. Moreover, the leader of these pirates is necessary and important to us, Harlock. We run, keeping to the left side, next to the rock. We cross the suspension bridge.
We take out the pirates, talk with Harlock about Beard’s treasures. He will now be on our ship. We give the native his trophies.

Gargoyles in Maracana Bay
We talk with Elric, he will tell us about the Gargoyles that are here and that their reproduction must be prevented. we get two quests.

Brood in Maracama
We will find the first three eggs by following the path (moving from Khabib down the path), the main thing is not to turn right when a fork appears. We reach a dead end, kill the gargoyles on the way and open the chest. There will be some unique weapons
Blade of "Winds of Storms" After completion, do not forget to tell Elric about this.

Ancestral Tombs
In the forests of Maracay you will find an old temple, we run in, try to take the sparkle from the pedestal and then a ghostly big man with a huge ax appears. It turns out that he is a former shaman.
Large Priad. He gives us the task of delivering all the masks to their tombs. The main thing is not to anger the guy and not to try to take the already supplied masks, otherwise he will attack you and the quest will be interrupted. The description is below. See also quest "Black Dog".

Treasures in the Panther Cave:
The treasure map is here:

Sea monster:
Fisherman Hanu will tell us where it is better to look for the Inquisition and tell us about the alligator in the lake. Scary evil animal. Naturally, the natives do not want to be neighbors with him, and he normally interferes with their fishing. We kill, we get a reward.

Treasures in the hunting area.
We'll get the map when we complete the quest. Sea monster:

Naked corpses:
An ancient building near the lake is full of naked corpses. We go further and understand that there is no mask and this seems to have caused the death of people. The location of this building is shown on the map.
The quest will be completed when you expose Garcia (see below). These corpses will be a real expedition.

Robbers at the grave of our ancestors:
On the way to another tomb, we will meet an aborigine who is watching how the tomb of the ancients is robbed. There are many pirates there for him and he does not dare to attack. After we help him, he will begin to teach us. We can also steal from him what he stole from the pirates who robbed the tomb (400 gold).
Let's go and deal with the robbers. We collect from their corpses what they managed to take. Your companion will not go down into this tomb with you. Be prepared to encounter a guard there. Don't forget to search the pirate's corpse and pick up the mask.
We put on the mask and leave the temple. We hand over the quest to the inquisitor, who is located in the native village.
The tomb was also noted by Karaka next to it:

Shaman:
Especially necessary if you have studied voodoo. And we can receive a reward from him when we complete the quests with the tombs by talking with the priestess in the native village.
Osamu is located here:

Where is Karaka?:
You will receive the quest in the native settlement from Dara.
See quest Robbers at the grave of our ancestors:

Become a Maracay Halman:
In the Maracay village we will meet the native Hakeke, he armed himself with an O_O gun, he believes that the future lies in progress and the aborigines should take up guns. Some even despise him for this. This guy wants to become the leader of the tribe, for this he will need
win the duel. We can help him, but to do this we need to become his halman, defeating the one we already have. He’s standing next to the house, let’s go and hit him in the face. We hand over the quest.

Now you can go to the leader and take on the task.

Paw for Hakeke
We talk with the leader, take on the task. We need the paw of the black hunter. We tell Hekek about this and run to get the paw. The future leader will lead us to the cave, but won’t go himself, saying, lure her out, and I’ll shoot. Yeah... Let's go do it) Kill the panther, take the paw, don't forget to dig up the treasure (you need a map)

Four feathers:
Let's go for a new task. The leader will instruct you to find four feathers hidden in the jungle. Feathers won't be hard to find. Remember the signs Venturo left. The same branches will be encountered along the way and indicate further feathers. There will be a feather on a stick covered with stones.
Map:

Last test:
Now we will also have to fight instead of these pseudo tribal leaders. However, we became convinced that there was no better leader than us. Let's go to battle. We go to Potaki and challenge him to a duel. There is an opportunity not to even fight with him, but to shoot him in the forehead (you need skill), although a native standing next to me attacked me)) We go to the leader and report, we get a legendary item and a lot of glory.
We take our gun from the new leader.

Dead Man's Chest:
The quest will be given by Malaika in the aboriginal camp. she will tell you that her tomb was robbed by pirates. We need to return what was stolen. See quest Robbers at the grave of our ancestors:

Treasures in the Hidden Valley:
We buy a map from Malaika in the native village

Blood of ancestors
After you tell Carientes where the entrance to the temple is, he will tell us how to get there. We need the help of a Shaman (see the quest "Shaman"). We talk with the shaman and understand that the commandant is dead, and Garcia dressed up in his clothes and dressed up his pirates.
We go to the temple.

Let's watch the Beautiful video and deal with the Pirate.

The search for four artifacts that will help defeat Mara will lead the nameless hero to Antigua, the lair of pirates. The commandant of the island is Admiral Alvarez, one of the four legendary pirates South Seas. In the harbor, for the first time, you can see two ships, one of ours, the other of Captain Slane, who will have a disagreement with Alvarez over the artifact. To achieve his goal, the commandant will prohibit the issuance of goods to all ships. Therefore, you will have to look for workarounds to replenish depleted supplies of water, food, gunpowder and replace equipment. Sacrificial Dagger - dangerous weapon, and in the hands of a random person it can cause a lot of trouble. Alvarez is trying to get it to keep those around him safe. After listening to the arguments of the disputing parties in the Council of Captains, we go in search of people who are ready to disobey the commandant’s order.

  • Gunpowder barrels: delivery can be negotiated with Rick at the warehouse in the harbor in exchange for any treasure map, for example, purchased from Quinn on the coast, to the right of the ships, or stolen from Alvarez's chest in the Council of Captains, or received from Duncan for saving him from the monster at Eddie's request , a fisherman from the east coast of the island. It doesn’t matter at what point you tell him about the treasure - when it is still untouched or when it is already in your hands.
  • Working guns: You can negotiate supplies with the blacksmith Wilson in exchange for a favor - return the gun or arrange a date with Grace. The pistol can be returned if you agree to a competition with the gunsmith Donovan (hit 8 targets). Then he will sell it for 1000 coins. Grace, for the same amount, agrees to a date with a blacksmith whom she does not like. If the Stealing skill is developed to 80, you can steal 400 coins from a girl by asking about cooking. If you persuade her to enter into a mutually beneficial deal using the “Krasnobai” skill, developed to 60, then the initial amount for the service will be reduced by exactly half, and will be 500 coins.
  • Barrels of water: Water supplies can be replenished by settling differences with Butch at the water carrier camp outside the city. On Miles's advice, the boss should be taken to the cave and beaten or a lock of hair obtained from him for a voodoo doll. The altar is installed in Emma's voodoo shop. After dealing with Butch, Miles will return to work.
  • Fresh fish: You can get food supplies after talking with Eddie in the fishermen's hut on the east coast of the island. The work stopped due to the disappearance of a partner, who was grabbed by some monster from the grotto. You can force him to return to work by going in search of Duncan or frighten him with the spirit of Steelbeard by summoning him using the skull scepter obtained on the Isle of the Dead. The cave with the missing fisherman is located at the end of the eastern shore, north of the fisherman's hut.
  • Steering: A suitable candidate - Morgan - can be found in the tavern. The pirate will initially refuse to hire Slaine on the ship. A competition of three tests, two of which must be won, will help convince him.
As soon as the ships' supplies are replenished, we go to the Island of Thieves for a sacrificial dagger.

Risen 2: Dark Waters - walkthrough of the Sword Coast​


Talk to the pirates on the tower:

The ships landed. Even before disembarking, you noticed the Raven Pirates who were on the observation tower. Well, we need to go to them, and from them we will learn more about Voran. If you are playing on maximum difficulty, then it makes sense to run around the Shore a little while there are three of you. Well, let's go to the tower, watch the video and take out the enemy. Nothing complicated.

Help in the battle against the raven.

After the fight with the pirates, it becomes clear that we will need help in the fight against Raven. The choice of allies is as follows: the aborigines and the Inquisition. Here you choose not only allies, but also which path your character will develop - magic or guns. The choice is yours, in any case, the answer to Beard is not yet the choice of an ally, but simply the choice of the camp to which he will accompany you and show you the way. For experienced players, it makes sense to complete tasks for both factions - more experience, and more interesting.

Let's go to Puerto Isabella!
If you chose the Inquisition, then we get a quest with that name. Nothing complicated. We run after Beard and take down the monsters. We give the guard money to let him through, or we persuade him (if he has the skill).

Blades for Cooper:
If you know how to forge, you can take the task from the blacksmith to forge five swords for him. We buy a drawing from him and forge it. What we get for our work is not gold, but part of a unique sword Soulcaster Guard

Cargo boxes for Miguel:
Miguel will ask us to collect the boxes that are scattered all over the shore. For me, it was difficult (complexity - still said strongly) only two boxes outside the city. I didn’t immediately run there, but combed the shore several times from our landing to the city. A map of the boxes is included.
We give the boxes to Miguel, first we receive 105 glory and money + 200 glory and a UNIQUE ITEM "BAG OF GUNDUPPER"

Letter for help:
On the coast we find a bottle with a letter, take out the letter, and read it. Some guy named Cruz got into trouble on Storm Island, which supposedly actually exists and there's a lot of gold there
The bottle with the letter is marked on the map:

Trophies:
If you have a talkative level of 50+, then Isabella (second floor of the commandant's house) will talk to you. She will tell you about her passion for fashion and that she needs trophies to fulfill her plans (fangs, tusk, jaguar skin and feathers of a firebird...)
There should be no problems with the first three... But I personally found the feathers of a red bird in Caldera on the second floor of the warehouse (about 40 steals are needed for the door and the chest). We give the items, we get 250 gold.

Ask Hawkens:
Sebastiano will give us the task of questioning the prisoner in the tower. Let's go and carry out the assignment. We listen to the cook's stories - he turns out to be our prisoner. Hawkens turns out to be very accommodating and makes a deal - information for salvation. Sebastiano has the key, which can be stolen with 35 theft.

Exchange:
At the foot of the tower, in which the captured aborigine is guarded, stands Inquisitor Torus. He will tell you that hunger is not a problem and will offer to go to Tito (a butcher in the Inquisition camp) for food. We take the figurine from Torus, we should get food for it. Tito will turn out to be a very greedy type and will not give you more than 100 gold or one package of food for the figurine. For a package of hungry food, Thores will give you 200 gold.

Red wine:
We give the required five bottles, we get 105 glory and five hundred gold. There are a lot more bottles in the city. We find, give and receive 100 gold for each.

Scout Report:
The head of the city gives us the task of finding a scout who was a little late with information. He says that we need to look at the temple. Venturo location map:

Among the savages:
Scout Venturo asks you to become a dispatched Cossack and go to the native village for information. He is interested in how many people from the village went to the temple. We go to the village, approach Rananiri and ask why his tough warrior was not sent to the Temple. He will blurt out that the leader chose the 12 most strong warriors and sent it to the raven, but he was already old. Let's go and hand over the report to Venturo.

Follow Venturo to Puerto Isabello.
Having told about the number of Maluko warriors in the temple, we can go to the commandant, or we can attack with Venturo the checkpoint in front of the temple. You have a choice: Send Venturo to the city and go after the pirates yourself, penetrate them secretly from the rear and rob the chest. Or the third, most striking option is to go with the scout to storm the post) We kill, take the clothes, forget about the box with money and move on to the city.

Four muskets against the Raven.
So we sided with the Inquisition. Well, now they will sell us muskets and teach us everything connected with them.

We need to take four fighters with us:
Bartolo (located in the commandant's house on the first floor) managed to lose his gun and in order for him to go with you, you will have to make a fuss and return his loss. Basically, this fighter got drunk and lost his weapon. The only thing he remembers is who he drank with and where, and then his memory faded. We approach Martiros. He will tell us a little about the adventures of the drunken guards and give directions on where to start looking for the gun. We approach Estebano, he is guarding the lower exit to the mountains, we question him. The poor guy complains about his debts...You can intimidate him and find out the truth, if the intimidation is not at its best, then you will have to solve the problem with his debts. We give Tito 200 gold, if the ability to charm teeth is not developed to 45. We run to Estebano and find out that the guy is not in business, Tito told him about the evil natives nearby and he rushed into the forest from them, where he plopped down in some bushes and fell asleep. Well, the picture seems clear. We go to the butcher and press charges. But not everything is so simple, either you improved “Krasnobai”, or you went into battle and lost your teeth to the cunning butcher. We take the gun, threaten to tell the commandant and get 150 gold for keeping silent. We give it to Brtolo and the task is completed.

Martiros agrees to go with you after hearing which guys will go to work with you.

Venturo is the right guy, and he didn’t ask for guns... he didn’t lose))

Sancho is another problematic guard...Problematic because he needs to be found, he is on patrol outside the city. We leave from the upper exit from the city (the rest of the team is already standing and waiting there, we run along the path, at the first fork we turn right, run a little more and there, next to the chip on your left, you should see Sancho. Marked on the map. Sancho will tell us about Crow's thugs, who have settled nearby. He has no particular desire to go after them, but having told him that they may have food, another hungry stomach is ready to give his life for this) Let's go and kill) It's better to lure them out one at a time, wait until Sancho pats him down. the pirate well and finish him off himself, because... if he kills Sancho, then we will not gain experience.

We go to the commandant, get his blessing for the operation + 420 glory and that’s it, the quest is completed. Everyone is waiting for us at the Gate.

Sancho is here:

Step march!
Let's get down to business, so to speak. We take the local gang and move towards the temple. we deal with the natives at the entrance, go in and look beautiful video. Then we kill everyone and everything and go back. If you have any difficulties, please unsubscribe.

Departure:
Well, we have witnessed one of the most tragic scenes in the game... Well then. Now we have an even greater desire to finish what we started, and for this we need a ship that the Inquisition has. Let's go talk to the commandant.
Well, Sebastiano is talking about new information and that everything has been replayed. Like, take the weapons of the titans to the armory under lock and key and there will be no question of any ship...
We talk with Petty, the pirate turns out to be very determined and invites us to hijack the ship. To do this, we need a team to disable the cannons with the nails that Petty gives, load the ship with water and remove the guards for the last time.

A pair of barrels of water:
To do this, we talk to Sofia and, without telling her the whole truth (we play on the fears of a weak woman), we convince her that the ship needs to be loaded with water. In return, she asks to find three golden masks.

Golden masks:
One mask is on the tower, next to the commandant's house. It lies on a box not far from the cannon that needs to be disabled.
Another mask is in the commandant's house. We go into the house, go up the stairs and next to the closet there is a box with a mask on it.
Located in the commandant's room. As we enter the house, there is a room on the right, there on the nightstand, near the bed.

We give the masks back and go to Petty.

Third team member:
We speak with Venturo, he happily agrees to sail with us and tells us how best to load the ship with water. Let's go to Petty and introduce Venturo to her and the job is done.

Fourth team member:
Sofia will hint to you about the prisoner in the tower. We go to the prisoner - Cock Hawkins, if you still have not freed him, then we will free him, for this you will need the ability to steal. We steal the Key from Sebastiano and release the prisoner. We go down and exit through the gates of the city. We turn left and there we see Hawkens near the wall. We take him with us and report to Petty and everyone.

Sabotage:
We need to disable 4 cannons, one on the tower, there should be no problems with it, and the other three are guarded by Benito. And this is where you will suffer if you decide to beat the game on a difficult level no matter what. The fact is that one shot from a musket at this stage of the game kills immediately. I did this: I threw sand into the guard’s eyes, and jumped down to my people, who were already running to my aid. The guards are distracted, we are doing our job. Next, if they haven’t left you yet, let’s run to bed. We report to Petty.

Release the ship:
Well, this is something more pirate-like. Forward to storm the ship! No no!!! Stop!!! First, we report to the ship's guards that we are going to seize their ship! Did you report? Hurray!!!

Shaganumbi:

Entrance to the camp:
Masuru, a native, stands on the way and begins to question us. You can tell him the whole truth, then you will have to fight with him. We win, get a lot of glory and pass. You can lie to him that you are from the raven and pass calmly, without incidents.

Rat amulet:
Hikoko will offer us to buy an amulet for 50 gold. Amulet from the tail of a roof. Brings plus 2 to armor.

Dangerous beast:
In the camp, Ranapiri is standing on the stairs, we approach and talk. He considers us not strong enough and asks us to kill the beast. This beast is an alligator, which is located by the river and prevents the girls of the tribe from collecting the necessary ingredients. We kill, we report.

Four sacrifices for the ritual:
Badria will tell us about some beautiful ritual. We agree to help her.
We collect all the victims. They give them to us without any problems and immediately. Give to Badria and get 300 gold

Free Tagano:
Tagano (almost Nagano))) is a native who was captured by the Inquisition. This task is given by the leader's daughter. The prisoner is in the tower of the Inquisition. Tagano will tell us his sad story and what fate awaits him. Well, fortune turned to the guy in shorts made of leaves in front, since he met us. Moreover, he must be freed in any case if you want to study voodoo and make a choice in favor of the natives. The guy will tell you that the guards lost the key right in the courtyard, in front of the tower. We find the key opposite the tower near the wall (a little to the right) and release the native. We knock out poor Toros together (it’s his own fault, they don’t treat keys like that) and run on. And then Tagano reveals that he will not return to the village, that he needs the figurine that he threw away when he was captured. We go with him, he shows the place where he threw away the statue) It lies next to a tree in the bushes. We give it up and move on.

So, once you finish watching the introductory videos, you will find yourself at the Inquisition headquarters. But don't be afraid, no one will arrest you. This is the last stronghold of people, the last point where a person can find refuge in the Old World. And you receive your first task. Simple and banal - " Meet with the commandant". As you can understand from the name, we need to find the main one in this refuge. But first, search the room and take away everything valuable, because you also need to get rich somehow. Next, mark in the journal the display of the destination on the map and move there. Chat along the way with Juan. In general, during the passage of Risen 2 Dark Waters, I advise you to talk to as many as possible. a large number people, because this way you can collect the maximum amount of information you need. When the information is no longer needed, characters sometimes say simply interesting things. In general, go up the stairs and talk with Carlos. The result of the conversation will be an interesting video that will make you think: is it worth trying to do anything at all, or would it be more correct to pack up your things and go somewhere far away to rest? In general, the task " Meet with the commandant" is completed and you can safely move on to the next one.

And then a task awaits us" Coastal exploration". In the passage of Risen 2 Dark Waters, which is just beginning, this is the first task with the need to explore something. And you better take it seriously, since no one knows what to expect from just the shore. In any case, equip your weapon and approach Juan, who needs to report this. You didn’t forget to take the available weapons in the initial room? I hope not, otherwise you’ll have to fight with your bare hands. Well, okay, the passage of Risen 2 Dark Waters sends us down to the sand. Another video section of the passage awaits us there. Coastal exploration" ends and the task "Save Patty" begins. As you can guess, we now have to fight. Let's take a closer look at the combat system in Risen 2 Dark Waters.

So, Gothic makes itself felt. Take out your weapon and, to take a stance, you need to hold down the right mouse button. With the left button you will attack. It’s not very convenient at first, but throughout the passage of Risen 2 Dark Waters you will get used to this situation. By the way, to fire a pistol, just press the “E” button, if you have not changed the assignment of the keys. For example, I immediately reassigned it to “Alt”. I just thought it was more convenient. But let's get back to our walkthrough. With the sand devils dead, you can safely return back to Carlos. We follow the mark on the map and complete the task " Talk to Carlos", the result of which will be another video. When you finish watching it, take the next task and go to the ship. Getting there is easy, especially if you set the task tracking on the map. On the bridge you can find Captain Sebastiano, to whom you should report your arrival and readiness for departure. Well, Well, the first, easiest area in the passage of Risen 2 Dark Waters is behind us, you can take a little rest...

Tacarigua

So we arrived in Tacarigua. This is where the full-fledged passage of Risen 2 Dark Waters will begin, with constant tasks, tension and interesting things. And, once you arrive in Tacarigua, talk to Patty. As you might have guessed, she will be our first escort. Such satellites are a disaster, to be honest. Well, there’s no escape, the game imposes her on us as “colleagues”. When you finish chatting with Patty, talk to Sebastiano, he will tell us a lot of interesting things and give us the first task on this section of the map. " Pirates' Lair"that we have to find.

But first, go forward and listen to what the guard tells you. At the entrance to the village of Puerto Zacalico, it is better not to swear, since we will spend some time here. Immediately talk with Roquefort, a local lieutenant who has nothing in common with the funny rodent from the famous cartoon. However, in the passage of Risen 2 Dark Waters you can see the opposite. Take the task right away" Pirate post", which you will do casually, without even noticing. Talk to Pedro, who will tell us how to get to the opposite part of the island. There will be additional task "Map of Tacarigua Island". True, in order to get a map, we need to talk to Mr. Fuego, and he will not accept us in dusty clothes. Well, let's change clothes. And, at the same time, stock up on food for the trip. That's two additional quests "Durable clothing" And " Provisions". In principle, you need to complete them all, since they are very helpful in passing Risen 2 Dark Waters.

In order to do the task" Provisions", we go to the house opposite the headquarters. As you can see from the situation, we ended up in the kitchen. Well, let's talk with Osorio, who sells food. Voila! The task is completed, you just don’t have to buy anything. To complete the task “Durable Clothes”, enough get to the dungeon, which is the largest tower in the city, and meet Carter nearby, who sells clothes. Buy yourself at least a shirt, now it’s time to start the next one. story mission in the walkthrough of Risen 2 Dark Waters.

Quest " Tacarigua Map" makes us go to the main square in the village. Find a large building located right there and enter it. Guards will immediately meet you and refuse to let you through. But, citing Mr. Fuego, we will still pass. Fuego himself is ready to sell us a map and a bunch of extra junk, which, in principle, can be carried in the passage of Risen 2 Dark Waters. When the purchases are made, you need to look at the map. If you look closely, you will notice a gate drawn in the right corner. Well, there is a picture of a ship above it. , it’s time to move towards the pirates, because the passage of Risen 2 Dark Waters will not do itself. In order to pass the mountains, use the cave in the very center. You will be attacked by aborigines, macaques and strange creatures called warthogs. Tacarigua Map"inexorably leads us forward.

So, we got to the entrance to the lair. In order to get through the main entrance, we need either the intimidation skill or the bullshit skill, both at level 15. Otherwise, we won’t be able to get through the main entrance - the pirate Fens won’t let us through. If it suddenly turns out that both of these skills are in poor condition, then let's find another way. Just climb up the map, placing your hand on the rock for orientation. Along the way you will meet Blake, who is much more negligent in his duties. Go into the house and talk to a certain Curtis. Now it's time to board the ship. Watch the video and chat with Captain Steelbeard. Patty will leave us, oh well. Exercise " Tacarigua Map" can be considered completed.

But a task begins that is unique to pirates. Exercise " I won't leave without rum"very simple. Just go to Hawk Moth in the tavern and ask why he doesn’t send Rum to the ship. You will find out that he simply received neither sugar nor water. How can he brew rum? It is logical that to deliver both ingredients you will have to do two different tasks. Immediately give the letter from Mr. Fuego "Task." water bearer"is done simply. Just talk to Curtis and find out where the three pirates Colby, Doggs and Fosters went. It turns out that they are on the beach, a little to the left of the ship on the map. When you get there, talk to Colby, who will tell you why the other two pirates are quarreling . The best thing is to defeat both and send Colby on watch.

Now let's complete the task" Sugar delivery" in order to get the last ingredient. Mark this task on the map and go to the lighthouse. Find Jack there and complete his task to destroy termites. You don’t need to do anything, just go and kill all the evil bugs. Then go into the cave, which is termite lair. There you will find the necessary sugar. It is enough to collect 7 bags of sugar so that they are enough for a portion of rum. I can’t even imagine how much rum the pirates will drink in the passage of Risen 2 Dark Waters. Well, it’s time to return to the tavern to Hawkmoth. you give him the sugar and find out that the water is flowing again, the tasks can be considered completed. All that remains is to complete the tiny task." Sugar delivery".

Go back to the lighthouse and talk to Jack. When you finish the dialogue, go to the tavern, go up to the third floor and talk to Alistair. Now go downstairs and talk to Hawkmoth, because the rum was never delivered. Although, after an impressive dialogue, consent will still be given and you can go to Steelbeard to tell him about the task. And, despite the fact that we saved his crew from a painful death without rum, they will not take us on the ship, citing the fact that we have performed too few feats, and Steelbeard does not take unknown personalities into his bucket. Well, it's not so scary. We move back to the tavern and talk to Captain O'Brien. He agrees to take us on board if we earn his trust. And he will give us next task in the walkthrough of Risen 2 Dark Waters.

The task bears an eloquent name " O'Brien's Treasure Map"First, talk to O'Brien himself and invite him to share a bottle with you. In order to win the competition, you just need to drink faster than the pirate himself. It's not difficult, a couple of training sessions are enough. When you can compete with him, bet card against 500 gold. True, first you need to bring him a bottle of painkiller, which the bartender has. Buy, return, give and enjoy the game. When the victory is in your pocket, you will receive a treasure map. But for excavation you need a tool that you can buy. Flannigan has a shovel worth 150 gold. Indeed, a golden thing! Look at the map and move to the marked point. This place is located next to the guys we sent for water. When you get there, there will be a Dark Waters in the passage. The first treasure is available. Take everything and enjoy. But you don’t have to go to Steelbeard yet, since he still won’t agree to take us on board.

Well, where else can you get a quest besides the tavern? Go there and learn something about Mix. This question will open the task " Stalking in the night". First, you should wait until midnight. This can be done by simply sleeping on the bed. In the passage of Risen 2 Dark Waters, you can spend a significant amount of time in this way. When midnight comes, talk to the bartender and agree to chase Mix. Attention! Here you need to go, You can change the movement mode in the settings. When you follow Max to the very shore, you will see a new piece of video. When you finish watching, you will have to kill both Mix and the Drowned Man. The hard one brought him... Take the trophies and move to the owner. tavern from whom you took the task. True, Steelbeard will still refuse to take us on board. Well, okay.

About the secret passage

Corrientes is sure that to get to the Hidden Valley, you need to find a Secret Passage. It can be found in a cave outside the village.

Report to Corrientes. Go to Osamu the shaman, take the blood of your ancestors. He will tell you that Corrientes is Garcia in disguise. Go to the Secret Passage.

Drink the potion in the dialogue box near the wall of fire. Go to the other side. You will find the fire temple.

Markayskaya Bay

We continue the passage of Risen 2: Dark Waters. The chain of missions will end with the murder of Garcia. You will receive an artifact - the Bone Hand.

Walkthrough of Risen 2: Dark Waters - Maracay Bay, side quests

Maracay Map

Ask Commandant Corrbentes for her.

Barrels from the wreck

Mercutio will ask you to bring 6 barrels. They lie on the right side of the pier.

Deserter

Corrientes will ask you to kill the deserter - Angus.

Ancestral Tombs

In the temple, you can try to summon the spirit of Yagul by stealing a mask made of gold. He will demand the return of three masks to three temples. Look for them.

Black dog

During the further passage of the game Risen 2: Dark Waters, Palomo will want to take revenge on the Black Dog. Find him. He is camping near the village. After his death, take the dagger.

Tomb Raider

Egasu was ordered to settle scores with the tomb robbers. Find all three near the temple.

Treasure in the Hidden Valley

A Malay woman from the village of Maracay sells a treasure map. You can get to it during the course of the story.

Where is Koraka?

Dara from the village of Maracay will ask you to find her husband. Karaka tries to stop the tomb robbers.

Excellent sharpness

Jamilia from the village of Maracay will ask you to bring fire peppers. They are not difficult to find.

Chaki Datu's Legacy

The tribe needs a new leader. First you need to become the candidate's halmak. Afterwards, talk to Datu to have a task.

Paw for the challenger

Follow the challenger. We need to help lure the panther out of the cave.

Three questions

This task is for Zaalu. He has a plan to deceive. You need to make a doll to get into his body. Malaika can help you complete Risen 2: Dark Waters. Here are the answers: Darkness - Time - Probably...nothing.

Final test

An easy task. Report to Zaal about the matter, call the Halmak of the other contender for a fight. When you win, talk about victory. Receive the Dead Man's Skull.

Extra instructions

Bones from Maracay Village talks a lot. Shut him up and he will agree to become a doctor on the ship.

Sea monster

We need to kill the alligator so that Hanu can fish. The reward is a treasure map.

Capture of Garcia's ship

Using the boat you will get to the ship. Kill the guards there.

Treasure on the Pirates' Shore

You will find the map in Garcia's cabin.

Found corpses

You will find a row of bodies in a temple near an Aboriginal village.

Dead Man's Chest

Malaika from the Maracay village will ask you to find the grave idols. The pirates have them.

Walkthrough of Risen 2: Dark Waters – Antigua, story missions

Artifact of Steelbeard

The artifact is needed to kill Mara.

Hawkmoth will tell you that Steelbeard hid an amulet with Garcia's treasures. Once you obtain the Earth Amulet, the quest will be completed.

Garcia's Treasure

First, go up to the Big Falls, where there will be an unusual gate. Go through them, go into the cave, dig up the chest.

You will find out the password in Garcia’s ship’s log – “Garcia is the coolest.”

Find Captain Slane

Slaine is at the captains' house. He deals with Alvarez, the admiral. He is ready to talk about the artifact by going outside.

Equipment for the ship

Go through the merchants, buying:

  • barrels of gunpowder;
  • cannon;
  • helmsman;
  • barrels of water;
  • fresh fish.

Then report to Slaine that you are ready to sail.

Treasures in Antigua

Find out for Rick where the treasure can be found. Find one card and don't dig up the rest.

While playing Risen 2: Dark Waters, Wilson falls in love. We need to beat Cupid and take away the arrows.

Wilson pistol

By playing cards, gunsmith Donovan was able to win Wilson's pistol. You'll have to shoot with it, or buy it for 1000 coins.

Duel with Donovan

First, go to the shooting range and start shooting. Hit 8 times out of 10!

Pirates Pentathlon

You will compete with Morgan in three stages: Fencing - Drinking - Shooting. To win, you only need to win twice.

Journey to the Island of Thieves

Slaine will still send for the ship to the Island of Thieves. It will be on Patty's map. After the Island, visit Slaine and Admiral Alvarez.

Duel with Slaine

In the square, not far from the Captains' House, a duel with Slaine awaits you. Not the most difficult fight.

Walkthrough of risen 2: dark – Antigua, Side quests

Antigua Map

You will find her in the Captains' House.

Treasure of the Stony Plateau in Antigua

Quinn will sell the card for 200.

Gibson's grave

Take the tavern key from Quinn for 300. Have a room at the top of the tavern. It contains “The Yellowed Book.” You will find the grave in the small Pirate cemetery.

Delivery of supplies

Spencer - the bartender will ask you to deliver alcohol from Tacarigua. Hawkmoth will calmly load the alcohol onto the ship. Reward – 1000 gold.

Parcel to Mac

The pirate lives in the tower. You'll have to be a messenger for a little while.

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