Rules for playing pool 8. General rules for playing pool

General rules Pool games

These rules are common to all types of pool described below.

1. BILLIARDS EQUIPMENT.
All billiard games described below must be played using pool tables, balls and equipment that meet World Pool Association or BCA standards.

2. ARRANGEMENT OF BALLS.
When placing the balls, a triangle must be used and the front ball must be placed on the back mark. All other balls should be lined up behind the front one and pressed tightly against each other.

3. HITTING THE CALL.
The cue ball should only be struck with the cue stick. Otherwise a foul is called.

4. MISSING THE POCKET.
If a player misses a correct shot, that is, does not pocket an object ball, then his streak ends and the opponent enters the game.

5. PLAYING THE INITIAL KICK.
When playing the kickoff (break), the following procedure is used. By taking a ball of the same size and weight (preferably two cue balls or at least two non-striped object balls) and placing them in different sides from the front mark, the players simultaneously shoot from behind the front line (from home), sending the balls to the back board and back. The player whose ball lands closest to the front board wins. In this case, the ball must touch the back side at least once. The rally is considered automatically lost if: (1) the ball entered the opponent's half, (2) did not reach the back side, (3) fell into a pocket, (4) jumped over the side, (5) touched the long side, (6) stopped in in the corner pocket behind the lip of the front board or (7) touched the back board two or more times. If both opponents violate the rules, or if the referee cannot determine whose ball stopped closer to the front board, then the rally is repeated.

6. INITIAL IMPACT (BREAKING).
The right to perform a kick-off is granted based on the results of a rally or lot (the drawing is mandatory during official competitions). The winner of the rally or toss has the right to make the initial kick or concede it to the opponent.
The cue ball is introduced into the game by hitting it from the hand from the house. At the same time object balls arranged according to the rules of each specific game. The cue ball is considered to be in play once it has crossed the front line as a result of being struck by the cue stick.

7. HAND KICK FROM THE HOUSE.
A home shot is performed at the beginning of the game and after the cue ball falls into the pocket in cases specifically stipulated by the rules of each specific game. A participant entering the game can place the cue ball anywhere in the house. He can hit any object ball that is centered outside the home (including the front line). Hitting object balls in the house is possible only if the cue ball first leaves the house and then, after hitting the tailgate, returns back into the house. The position of the ball is determined by the position of its center (or the point of contact of the ball with the playing surface). Before crossing the front line, the cue ball must not touch the object balls located in the house.
The cue ball is considered to be put into play after it leaves the house as a result of being hit with a cue stick. While the cue ball is not in play, it can be corrected by hand, cue, etc. However, any touching of the cue ball after it has been put into play will result in a foul.

8. PLAYING FROM HAND.
If the rules of a particular game provide for play in hand after a foul is called, then the entering opponent may place the cue ball anywhere on the playing surface of the table and hit any object ball.

9. BALLS PLAYED.
The ball is considered played (pocketed) if, as a result of a correct shot, it falls into the pocket. A ball that jumps out of the pocket onto the playing surface of the table is considered unplayed.

10. POSITION OF BALLS.
The position of the ball is determined by the position of its lowest point (or center).

11. TOUCHING THE FLOOR.
When making a kick, at least one foot of the player must touch the floor, otherwise a penalty will be imposed.

12. PERFORMING A KICK BEFORE THE BALLS STOP.
A player is penalized with a foul if he hits before the cue ball or any object ball has come to a complete stop (a ball spinning in place is considered moving.)

13. COMPLETION OF THE IMPACT.
The strike is considered completed only after all the balls have completely stopped on the playing surface of the table.

14. HOUSE AND FRONT LINE.
The front line is not part of the house. Therefore, if the rules of the game require that the balls be struck outside the house, then the object ball located exactly on the front line is played. Accordingly, when entering the game from home (from the hand behind the front line), the cue ball should not be placed directly on the front line, but a little closer.

15. GENERAL RULE FOR ALL VIOLATIONS.
Although specific billiard games may impose different penalties for the same infraction, the following general rule applies to all infractions: (1) the stroke goes to the opponent, (2) no pocketed ball counts, and (3) any ball ( balls) are placed only if this is provided for by the rules of a particular game.

16. MISSING A LEGAL BALL.
The shot is considered illegal if the cue ball does not touch any of the legal (regular) object balls, that is, balls, the first touch with which is provided for by the rules of a particular game. Playing away from an object ball located close to the cue ball does not count as hitting that ball.

17. CORRECT KICK.
The shot is considered correct if the cue ball first touches the legal (next) object ball, and then either (1) one of the object balls falls into the pocket, or (2) the cue ball or any of the object balls is brought to the edge. Failure to comply with these requirements will result in a foul.

18. THE CALL FALLS INTO A Pocket.
If the cue ball falls into the pocket during the shot, a foul is declared.

19. PROHIBITION OF TOUCHING BALLS.
For touching any object ball or cue ball with your body, clothing, chalk, machine, cue shaft, etc. during the game. a fine is imposed. You can only touch the cue ball with the cue stick when performing a correct shot.

20. PROHIBITION OF DOUBLE STRIKES.
If the cue stick touches the cue ball more than once during a shot, or if the cue stick touches the cue ball while the cue ball is touching (or after the cue ball has touched) the object ball, a penalty is assessed. If there is any illegal object ball close to the cue ball, the shot must be struck away from it, otherwise a penalty will be imposed.

21. PROHIBITION OF PUSHING.
If a player pushes the cue ball forward, delaying the contact time of the cue sticker with the cue ball out of proportion to the swing motion, a penalty is imposed.

22. CORRECT JUMP.
When jumping correctly, the blow must be struck with a raised cue into the upper half of the ball. However, any kick, that is, slipping of the cue sticker on the surface of the cue ball, is penalized when performing a jump. Performing a jump by any other means is prohibited.

23. JUMPED BALLS.
Balls that have stopped after being hit outside the playing surface of the table (on an elastic board, on a handrail, on the floor, etc.) are considered to have jumped out. The ball is not considered to have jumped out if, having hit the upper part of the elastic side or handrail, it independently returns to the playing surface again without touching any other object that is not a stationary part of the table. (If the ball touches any object that is not part of the table, for example, a lighting fixture, chalk on the board or handrail, etc., then it is considered to have jumped out, even if it then returns to the playing surface on its own).
In all pocket billiard games, a shot that causes the cue ball or any of the object balls to go overboard is penalized. All popped object balls are placed after all balls have completely stopped on the playing surface of the table. The popped cue ball is put into play in accordance with the rules of each specific game.

24. SIMULTANEOUS VIOLATION OF SEVERAL RULES.
If several rules are violated during a kick, the player is penalized with one foul, and the most severe penalty is imposed for the most flagrant violation committed during the kick.

25. SELF-ARBINORY MOVEMENT OF BALLS.
If the ball moves, rolls, turns, or otherwise moves spontaneously, it is left where it stops and play continues. If a ball hovering over a pocket remains motionless for five seconds or more and then falls into the pocket, then it should be restored to its original place and play continues.
If, during a shot, the object ball spontaneously falls into the pocket before hitting the cue ball, then the cue ball and object ball are restored to their original positions, after which the shot is repeated. The same applies to spontaneous displacement at the moment of impact of any other object ball.

26. PLAYING BALLS.
If the rules of a particular game require one or more balls to be fielded, after the stroke is completed they are placed on the lengthwise line as follows: the ball with the lowest number is placed on the back mark, and the rest, in ascending order of number, are placed one after the other towards the back edge. . If the balls on the table do not allow the specified requirement to be met exactly, then the exposed balls are placed on the longitudinal line as close as possible to the back mark, close to the interfering object balls, without moving them. If the cue ball interferes, then the exposed balls are placed as close to it as possible, but not close.
If there is not enough space for the balls to be placed between the back mark and the back wall, then the balls are placed on the extension of the longitudinal line in front of the back mark (between the back mark and the center) as close to it as possible, while the ball with the lowest number must be in front, and the rest, in ascending order of numbers, are located one after another towards the rear mark.

27. BALLS FALLED WITH THE PLAYED BALLS.
If, when performing a correct shot, other object balls fall into the pockets along with the played one, then they are counted in accordance with the rules of each specific game.

28. INTERVENTION OF A STRANGER.
If during play the balls are moved due to the intervention of an unauthorized person (either directly or through any influence on the player taking the stroke), they are returned to their original positions and play continues without penalty. If the game is official, then the referee restores the position. This rule should also be applied in case of emergencies such as an earthquake, hurricane, falling lighting fixture, accident, etc. If the position cannot be restored, then the game is replayed, with the same player making the initial blow. This rule, however, does not apply to the game "14+1 with continuation", in which one game consists of successive pyramids. Therefore, the drawing of the current pyramid is interrupted, and the drawing of a new one begins, while the right of the initial strike is determined anew. The score, however, remains the same as it was when the game was suspended.

29. ORDER OF INITIAL IMPACT.
If a match is held until a certain number of victories or games have been played, then the winner of each individual game makes the first blow in the next one. At the discretion of the competition organizers, the following options are possible: (1) Players take turns. (2) The loser breaks. (3) Breaks the loser into games.

30. ENTRY INTO THE OPPONENT'S GAME.
If the player was unable to pocket the ball correctly or violated the rules, then the opponent enters the game. If the rules are not violated, then the opponent accepts the current position on the table.

31. BALL ON BOARD.
A shot at an object ball that is close to the board must result in (1) one of the object balls falling into a pocket, or (2) the cue ball hitting the board, or (3) that object ball hitting the other board (with which it was not originally in contact). contact), or (4) bringing another object ball to the edge.
Failure to comply with any one of these four requirements will result in a foul.
The fact that the object ball touches the side must be witnessed by the referee or one of the players, which must be announced before the shot.

32. CALL INSTALLATION.
When playing by hand, the cue ball can be set with your hand or any part of the cue (including the sticker). After placing the cue ball, any forward movement of the cue accompanied by contact with the cue ball is considered to be the start of a shot.

33. INTERFERENCE IN THE OPPONENT’S GAME.
If a player distracts his opponent or interferes with his play, this is considered a foul. Interference is considered to be striking out of turn, as well as dislodging any ball during the opponent’s play.

POOL Eight (8-Ball)

When playing Eight, you should be guided by the General Pool Rules, as well as the following rules:

1. PURPOSE OF THE GAME.
This game is custom, while the game uses a cue ball and fifteen object balls with numbers from 1 to 15. One of the players must first pocket balls with numbers from 1 to 7 (solid), and the other - with numbers from 9 to 15 (striped) . The winner is the one who, having pocketed the balls of his group, with the right kick scores eight.

2. ORDER (GENTLEMAN'S ORDER).
When ordering a gentleman, obvious object balls and pockets are not announced. If a partner is not sure which ball or pocket is being hit, then he has the right to ask the player about it. Shots off the boards, as well as combination shots (i.e. shots with or from balls) are not considered obvious shots, in which case both an object ball and a pocket must be ordered. However, no further details are required when ordering.
Everything is wrong pocketed balls remain in the pockets regardless of whether they belong to the player’s group or his opponent’s.
The kickoff is not ordered. If, during a correct initial shot, any ball falls into the pocket, the player receives the right to the next shot.

3. ARRANGEMENT OF BALLS.
The balls are placed in the shape of a triangular pyramid with a figure eight in the center, with the front ball of the pyramid located on the back mark, and striped and solid at the corners.

4. ALTERNATIVE PARTITION.
The winner of the rally has the right to either perform the initial kick (breaking) himself or pass it on to his opponent. In individual competitions, players take turns in each subsequent game.

5. INITIAL IMPACT (BREAKING).
The break is considered correct if the player (from home hand) (1) pockets any object balls, or (2) hits at least four object balls to the board. Failure to comply with these requirements is a violation, and the opponent entering the game has the right to (1) accept the existing position and make another strike, or (2) after re-arranging the balls, either make the break himself or give it to the offender.
If the cue ball falls into a pocket during a break, then (1) all pocketed balls remain in the pockets (except for the eight), (2) a foul is called, and (3) the table remains open. The opponent entering the game makes a hand kick from home.
NOTE. When playing from the house hand, you can hit the object balls located in the house only by reflecting the cue ball from the opposite (back) side. Balls located outside the house can be played into any pocket.
Jumping over the board of object balls is considered as a violation, while the opponent entering the game has the right to (D) take the current position on the table and make another shot or (2) make a shot from home.
If, when breaking, an eight falls into the pocket, then the player has the right to break again or, having put out an eight, continue the game. If during a break, in addition to the eight, the cue ball also falls, then the opponent entering the game has the right to repeat the break or, having put out an eight, start the game with a hand from home.
NOTE. If the game is played on automatic tables (and not on official international competitions), then falling into the pocket of the eight with the correct break brings victory, and falling of the eight together with the cue ball brings defeat in the game.

6. OPEN TABLE.
The table is considered open until none of the opponents has chosen their own group of balls (striped or solid).
NOTE. The table is always open immediately after breaking. When the table is open, you can hit a solid ball to play a striped one, and vice versa, that is, on an open table, all balls are legal. However, if, with an open table, the cue ball hits the eight first, then not a single striped or solid one is counted in favor of the player. His streak ends, all pocketed balls remain in the pockets, and the table remains open for the opponent entering the game. When the table is open, all incorrectly pocketed balls remain in the pockets.

7. SELECTION OF A GROUP OF BALLS.
Breaking does not give the right to choose striped or solid balls, even if the balls of both groups ended up in the pockets after breaking. After breaking the table always remains open. The selection of a group of balls is made only after the player, when performing a correct shot (after breaking), puts the ordered ball in the pocket.

8. CORRECT KICK.
When making any shot, the cue ball must first touch the ball of its group (the legal ball), and then (1) an object ball must fall into the pocket, or (2) the cue ball, or one of the object balls, must reach the rim.
NOTE. Before hitting a legal ball, it may first hit the rail, but after that, either the object ball must fall into the pocket, or the cue ball or any of the object balls must reach the rail. Failure to comply with these requirements will result in a foul.

9. Wagering.
For tactical reasons, a player may decide to pot an obvious object ball and at the same time break his streak at the table by declaring a win before the shot. Playing back is considered a correct shot. If a player wishes to recoup by potting an obvious object ball, he must announce the recoup to his opponent before hitting. If this is not done, then the player is obliged to make the next blow. All balls pocketed during wagering remain in the pockets.

10. PLAYING THE GAME.
The player continues the game until he manages to pocket the balls of his group correctly and in accordance with the order. Having pocketed the last ball of his group, he can pocket the eight.

11. PLAYING FROM HAND.
If a player breaks the rules, then the opponent entering the game plays from his hand. This means that he can place the cue ball anywhere on the table. This rule deters players from committing intentional fouls that could put an opponent at a disadvantage. When playing by hand, the cue ball can be set with your hand or any part of the cue (including the sticker). After placing the cue ball, any forward movement of the cue accompanied by contact with the cue ball is considered to be the start of a shot.

12. IMPROPERLY PLAYED BALLS.
An object ball is considered misplayed if (1) the rules are broken when making a stroke, or (2) the called ball is not played, or (3) a recoup is called before the stroke. Incorrectly played balls remain in the pockets.

13. OBJECT BALLS JUMPING OVERBOARD.
Any object ball jumping overboard is a violation and the right to hit passes to the opponent. If the eight flies overboard, then the game is considered lost. All object balls that pop out are placed according to " General rules pool."

14. GAME OF EIGHT.
If, during the game of eight, the cue ball falls into a pocket or a violation is committed that is not accompanied by falling into a pocket or jumping over the side of the eight, then the defeat is not counted. The opponent entering the game plays from his hand.

15. READING OF THE DEFEAT.
A player is considered defeated if he commits one of the following violations:
- the eight is scored in violation of the rules;
- the eight and the last ball of its group are pocketed in one shot;
- during the game the eight jumped overboard;
- the eight is not pocketed into the ordered pocket;
- an eight is pocketed before all the balls in its group have been played.

16. STAMLE POSITION.
If each of the players three times in a row (6 times in total) takes turns breaking the rules, not striving (in the opinion of the judge) to win the game, since this can lead to inevitable defeat, then the game is considered a “stalemate”. After this, the balls are rearranged and the game is replayed.
NOTE. When playing \"Eight\" for three violations in a row committed by one player, the defeat is not counted.

POOL Nine (9-Ball)

When playing “Nine”, you should be guided by the “General Pool Rules”, as well as the following rules:

1. PURPOSE OF THE GAME.
"Nine" is played with a cue ball and nine object balls numbered one through nine. In any shot, the cue ball must touch the lowest numbered ball first, but the balls do not have to be pocketed in numerical order. If, with a correct shot, any ball falls into the pocket, then the player remains at the table and continues to play until he misses, breaks the rules, or wins by pocketing a nine. Entering the game after a miss, the partner accepts the current position on the table, however, after his opponent commits any violation of the rules, he has the right to play from his hand, placing the cue ball anywhere on the table.
There is no need to declare an order. The match ends after one of the players wins the specified number of games.

2. ARRANGEMENT OF BALLS.
The object balls are placed in a diamond shape, with the one placed at the top of the diamond on the back mark, the nine in the center, and the remaining balls randomly placed close to each other.

3. CORRECT INITIAL SHOOT.
The kickoff is subject to the same rules as any other kick. The difference, however, is this:
a) The player must hit one and either pocket an object ball or bring at least four object balls to the board.
b) If the cue ball falls into a pocket or jumps overboard, as well as if the requirements for the initial shot are not met, then this is a violation of the rules, and the opponent entering the game has the right to play from his hand from any place on the table.
c) If the object ball jumps over the board during the kick-off, this is also a violation, and the opponent entering the game plays from his hand from anywhere on the table. The object ball is not positioned (exception: if a nine jumps overboard, it is positioned).

4. CONTINUATION OF THE GAME.
When making a shot immediately following the kick-off, the player has the right to a “push-out”. If a player pockets at least one object ball while making a correct kickoff shot, he continues play until he misses, fouls, or wins the game. If a player misses or commits a foul, the incoming opponent begins his streak and in turn continues the game until he misses, fouls or wins. The game ends if a correct shot hits the nine or if one player is awarded a forfeit for a serious foul.

5. PUSH OUT.
The player who takes the shot immediately after the correct kick-off has the right to play a “push-out”, the essence of which is to move the cue ball to a more advantageous position from the point of view of the further development of the game. When performing a push-out, the cue ball does not have to touch any ball or reach the rail, but all other rules apply.
The player must announce his intention to play a push-out before making the shot, otherwise the shot will be treated as a regular shot. Any ball pocketed during a push-out is not counted and remains in the pocket, with the exception of the nine. After a valid push-out, the entering opponent has the right to either take position and hit the cue ball, or concede the shot to the player who played the push-out. If the cue ball falls into the pocket during the kick-off, then the opponent entering the game does not have the right to a “push-out”.

6. PLAY AFTER A VIOLATION.
If a player commits a violation, then his series at the table ends, and all incorrectly pocketed balls remain in the pockets (with the exception of the nine, which is exposed). The opponent entering the game receives the right to hit with his hand, and he can place the cue ball anywhere on the table. Several violations committed during the execution of one blow are considered as one violation.

7. MISSED THE NEXT BALL.
The shot is considered illegal if the first contact of the cue ball occurs with a ball whose number is not the lowest on the table.

8. FAILURE TO GO ONBOARD.
The shot is considered illegal if none of the object balls are pocketed, and after touching the object ball, neither the cue ball nor any of the object balls are brought to the side.

9. HITTING FROM THE HAND.
When making a shot from the hand, the player can place the cue ball anywhere on the playing surface of the table, but not close to the object ball. He can change the position of the cue ball before hitting the shot.

10. POPPED OBJECT BALLS.
A loose ball is considered popped if it stops anywhere other than on the playing surface of the table. Jumping an object ball overboard is considered a violation. Object balls that pop out are not set (except for the nine) and play continues.

11. THREE VIOLATIONS IN A ROW.
If a player violates the rules three times in a row while performing three consecutive strikes (without intermediate correct strikes), then he is considered a loss in the game. Three violations must be committed in one game. Between the second and third violation there must be a warning.

12. SERIES.
The series begins from the moment the player receives the right to hit and ends with the shot, during which he either misses the pocket, or breaks the rules, or wins, as well as if the player violates the rules during the break between shots.

13. PARTY.
The game begins after the cue ball crosses the front line during the kickoff. In this case, you need to hit one. The game ends after a nine is scored as a result of a correct shot, and also if one of the players is credited with a loss.

POOL 14.1 with continuation or Direct pool (14.1 Continuous)

When playing “14.1 Continued” you should be guided by the “General Pool Rules”, as well as the following rules:

1. PURPOSE OF THE GAME.
The game “14.1 with continuation” is a custom game. The player must order the ball and pocket. For each correctly pocketed ordered ball, the player is awarded one point, and he continues his streak at the table until he misses the pocket or commits a violation. The player can pocket the first 14 balls, but before hitting the last remaining fifteenth ball, the 14 pocketed balls are set in the same way as at the beginning of the game, in the shape of a pyramid (the place of the leading ball at the top of the pyramid remains free). After this, the player tries to pocket the fifteenth ball in such a way as to knock out the pyramid and continue his streak.
The winner is the player who is the first to score a predetermined number of points (in competitions, as a rule, 150 points, and in normal game- any specified number of points).

2. NUMBER OF PLAYERS.
Two (or two teams).

3. BALLS USED.
A standard set of object balls numbered 1 to 15 plus a cue ball.

4. ARRANGEMENT OF BALLS.
A standard triangular pyramid with the front ball (apex) on the back mark, a 1 on the right and a 5 on the left. The remaining balls are placed in random order.

5. ACCOUNT MAINTENANCE.
For each correctly pocketed ball, the player is awarded one point.

6. BREAKING.
When making a break, the player must either (1) place the called ball in the designated pocket, or (2) after touching the pyramid, bring the cue ball and at least two of any object balls to the board. Failure to meet at least one of the specified requirements is considered as an incorrect partition. For each incorrect break, the player is deducted two points. In addition, his opponent has the right to either (1) accept the current position on the table, or (2) invite his partner to re-break after placing the balls. This continues until a correct break is made or until the opponent takes a position on the table. Illegal breaking is not subject to the three consecutive violation rule.
If, while fulfilling the above two requirements for correct breaking, the cue ball falls into a pocket or flies overboard, then the player is fined one point for the violation (foul), and, in addition, the rule of three consecutive violations begins to apply. The incoming opponent plays from hand or home, with all object balls remaining in place.

7. RULES OF THE GAME.
7.1. A correctly pocketed ordered ball entitles the player to continue his streak. He can hit any ball of his choice, but must order the ball and pocket before hitting. There is no requirement to include details such as touching other balls, caroms, combination shots or doublets (it goes without saying that all of these are allowed). For each ball pocketed during a correct shot along with the ordered one, the player is awarded one additional point.
7.2. Any shot after the cue ball hits any object ball requires that either (1) one of the object balls be pocketed, or (2) the cue ball or any object ball must hit the lip. Failure to comply with these requirements is considered a violation. If the ball is spaced from the board at a distance less than the diameter of the ball (if necessary, the referee can make the appropriate measurement), but not close, then the player is allowed to make only two wins by bringing the ball to the nearby board. If two such wagers have already been made, then when making subsequent shots the ball is considered to be located close to the board, which presupposes compliance with the requirements of the “Ball on Board” section of the “General Pool Rules”.
NOTE. If the player has previously violated the rules, he is allowed to make only one win back by bringing such a ball to the nearby board. When performing the next stroke, he must be guided by the requirements of the “Ball on Board” section. The same applies to the case when the player first played back on this ball and then violated the rules. If he has previously committed two violations, then the requirements of the “Ball on Board” section come into force immediately. If a player violates the requirements of this section, then he will be called a third foul in a row, which entails the deduction of the corresponding number of penalty points, as well as one point for each previous foul. After this, all fifteen balls are rearranged, and the player who violated the rules breaks with a blow from the house.
7.3. After fourteen balls are pocketed, the game immediately stops, while the fifteenth ball remains in the same place, and the pyramid of fourteen balls is re-arranged (the place of the ball on the back mark, that is, at the top of the pyramid, remains free). After this, the player makes another shot, usually pocketing the fifteenth ball in such a way that the cue ball, hitting the pyramid, scatters the balls all over the table, thereby facilitating the continuation of the game. The player, however, is not required to hit the fifteenth ball. He can choose any ball at his discretion.
The table shows what to do if the fifteenth ball falls into the pocket at the same time as the fourteenth.
7.4. For tactical reasons, a player can declare not a custom strike, but a comeback. Wagering, like any other strike, must obey the appropriate rules. After completing the wagering, the player ends his series, and all the balls pocketed in this case are not counted and are set out.
7.5. A player must not catch, touch or in any way influence a ball moving towards a pocket or pyramid site (this also includes the case when a player catches a ball with his hand in the pocket). Otherwise, he is charged with a special foul for intentional fouling, deducting one point from his score as for a regular foul, and an additional fifteen points, for a total of sixteen points. The partner entering the game has the right to either (1) take a position on the table and make a handbreak from behind the front line, or (2) after placing a pyramid of fifteen balls, re-invite his opponent to make a handbreak from home.
7.6. The table shows what should be done in cases where an unpocketed fifteenth ball and/or cue ball prevents the installation of a new pyramid (shaded rectangles refer to the case where both balls remain in place).
7.7 If a player makes a handball from behind the head line (for example, after the cue ball has fallen into a pocket), and all object balls are located in the house, then, at his request, the object ball closest to the head line may be placed on the back mark. If two or more balls are at equal distances from the front line, then any of them is placed at the player’s discretion.

The cue ball is located
At the site of the pyramid Out of place
pyramid installations
and not in the front
mark
At the front mark*
The 15th ball is located: In the place where the pyramid is installed 15th ball: on the back mark
Cue ball: into the house
15th ball: to the front mark
Cue ball: in place
15th ball: to the center mark
Cue ball: in place
The 15th ball is located: In the pocket 15th ball: on the back mark
Cue ball: into the house
15th ball: on the back mark
Cue ball: in place
15th ball: on the back mark
Cue ball: in place
The 15th ball is located: In the house, but not on the front mark 15th ball: on the back mark
Cue ball: to the front mark
The 15th ball is located: Not in the house or in the place where the pyramid is installed 15th ball: in place
Cue ball: into the house
The 15th ball is located: On the front mark* 15th ball: in place
Cue ball: to the center mark

* That is, it interferes with placing the ball on the front mark.

8. IMPROPERLY POCKED OBJECT BALLS.
Everything is exposed. No fine will be imposed.

9. POPPED OBJECT BALLS.
They are placed after all other balls have completely stopped. A fine will be imposed.

10. FALLING INTO A POCKET OR JUMPING OVER THE BOARD.
The partner entering the game plays from behind the front line. The exception is when game rules 7.2 or 7.5 have been violated, or the rule of three consecutive violations has come into force, which provides for other consequences.

11. PENALTIES FOR VIOLATIONS.
For each foul, one point is deducted.
NOTE. More severe penalties are imposed for willful violations (see rule 7.5), as well as for a third consecutive violation (see below). The player entering the game accepts the current position on the table, except for cases when the cue ball flies overboard or falls into a pocket, as well as if a deliberate or third violation is committed.

12. THREE CONSECUTIVE VIOLATIONS.
If a player commits a violation, then, in addition to deducting one penalty point (or more), the referee opens the scoring for fouls. If, on his next approach to the table, the player successfully pockets the ordered ball or makes a correct return, the foul is canceled. Otherwise, he is punished with another penalty point and a corresponding note is made in the protocol stating that the player has already committed two fouls in a row. If after this, on his next approach to the table, the player is unable to pocket the ordered ball or perform the correct wager, then a fine of fifteen points is imposed on him. When committing a third violation in a row, all fouls registered against the player are automatically canceled.
All balls are then re-set and the penalized player breaks according to the above rules for the kick-off.
It should be emphasized that three consecutive violations must be committed in three consecutive approaches to the table, and not simply in three consecutive series. For example, a player ends his run #6 with a foul, commits a foul on the first shot of run #7 (thus committing two fouls in a row), and then successfully begins run #8 by correctly pocketing the ordered ball, but on the next shot of that run drops the cue ball into the pocket. In this case, although he committed violations in each of the three consecutive series, he does not have three violations in a row. The player's two fouls in a row were canceled immediately after he correctly potted the ball on the first shot of series No. 8. Of course, the next time he approaches the table to perform series No. 9, the player is left with one foul.

13. ACCOUNT RECORDING.
Subtracting penalty points may result in a negative score. The current score may be "minus one", "minus two", "minus fifteen", etc. A player may win the game with 150 points, while his opponent may have nothing but two fouls. The final result of the game will therefore be 150 to -2.
If a player commits a violation without pocketing the ball, the penalty point is deducted from the total number of points he previously scored. If a player commits a violation, and the ordered ball falls into the pocket, then the ball is fielded (not counted), and the penalty point, as in the previous case, is deducted from the total number of points scored earlier.

American billiards differs significantly from Russian in its simplicity and variety. The first differences that catch your eye are the sizes of gaming tables, the variety of upholstery of the table cloth, more small balls, making them easier to pocket. The game is played with three balls: red and two cue balls. Snooker is played using 22 billiard balls. In addition, it is strictly forbidden to place chalk on the sides of the table, so billiard players keep it in their trouser pocket. The rules of billiards also differ significantly.

Pool

One of the most interesting, exciting and simple games. Any beginner can handle the rules of the pool. The main features of the game include:

  • Small size of the gaming table;
  • Availability of 16 billiard balls.

American pool gained its popularity at the beginning of the 19th century. It was distinguished by short games lasting only a few minutes, which had a positive effect on the commercial part of the game. This led to the spread of billiards everywhere. Advertising at every turn talked about the welfare of professional billiard players. Even later, many films about billiards began to be released.

Rules for playing Eight Pool

This variety American billiards refers to the type of games to order. It is only permitted to use as a cue ball white ball. The goal of the first player is to pocket all the multi-colored balls of the same color. The goal of the second billiard player is to score all the striped balls. Victory is awarded to the player who is the first to cope with all the solid or striped balls, and also pocket the ball number 8 as ordered. Game rules are:

  • Striped and plain balls are alternately placed in a triangle-shaped pyramid;
  • Ball No. 8 is installed in the central part of the pyramid structure;
  • The conditions for the first hit are to drive one ball into the pocket, bring 4 more balls to the sides of the playing table, but at the same time, you cannot break the pyramid so that the eighth ball or cue ball falls into the pocket hole.

The main advantage of the "Eight" pool is that if a mistake was made during breaking, the partner can choose the outcome of events: continue the game from this position, break the balls again on their own, or ask to break the opponent. Unlike Russian billiards, in American bullet allowed if the cue ball did not hit the object ball, or if it went out of bounds playing field, or got into a pocket. It is not allowed to touch the billiard balls with any foreign objects or body parts. The billiard player is considered a loser if the ball number 8 falls outside the playing field, is pocketed prematurely, or if it lands in another pocket that was not ordered.

Rules for playing Pool "Nine"

This type of American billiards has many differences from the previous one. The first difference is that the player does not place orders. The game is played using nine numbered balls and a cue ball. The basic rules of the “Nine” pool include:

  1. Regardless of the shot, the cue ball must touch the ball with the lowest numerical value;
  2. Balls with any numbering are allowed to be pocketed;
  3. While the balls are falling into the pocket, the billiard player must continue to play until he misses, breaks the rules, or pockets ball No. 9;
  4. The number of games won is agreed upon in advance;
  5. All balls are placed in a diamond-shaped mold, and ball No. 9 occupies the central position.

A significant difference from the “Eight” is that a new blow appears, following immediately after breaking the balls, called a “push out”. Before performing it, the billiard player must communicate his intentions. The main objective of such a shot is to move the cue ball to a more convenient location. In this case, balls pocketed at this time are not counted. The fines in the “Nine” are the same as in the “Eight”. Added to these is that the first shot made without the cue ball touching the lowest numbered ball is a violation. After three mistakes in a row, the billiard player automatically loses.

Rules of the game Pool & 8 balls

"Eight" is a game made to order. The game is played with a cue ball (white ball). One player pockets solid-colored balls (1-7), the other - striped ones (9-15). The winner is the player who potted all the balls in his group and placed ball No. 8 according to the order.

Installation of balls

The eighth ball (black) is placed in the center of the pyramid. Colored and striped balls alternate, placing balls in the corners of the pyramid different groups. The cue ball must be pocketed from behind the home line or brought at least 4 balls to the boards. Failure to comply with this condition is an error. The partner can then: continue the game from this position; do the robbery again or ask your partner about it. Getting the cue ball into the pocket during a break is a mistake. The object ball flew overboard during the robbery - a mistake. In this case, the partner either continues the game or plays from behind the “house line”. If during a break the 8th ball falls into the pocket, then the partner places the pyramid again and breaks the balls, or places the 8th ball on the back point and plays from this position. If the 8th ball and cue ball fall at the same time, the partner can re-break the pyramid or place the 8th ball on the back point and play from behind the home line.

Ball selection

After the first hit in the pocket, the choice of balls to be pocketed by the players is determined. If, for example, a striped ball fell into a pocket first during the game, then the player who pocketed this ball must continue to pocket only striped balls, and his partner - solid ones.

Correct shot

You need to pocket the ball or bring the cue ball or object ball to the side. If the cue ball hits the board first and then the object ball, the cue ball or object ball must then touch the boards. Object balls that pop out are a mistake. They are installed on the back point in ascending order of the ball number along the longitudinal line to the short side. An error will be considered if: the cue ball does not hit the object ball; when the cue ball hits the object ball, neither one nor the other touches the sides; the cue ball falls into the pocket; the cue ball flies overboard; the partner touches any ball with something; the player hits the ball when the balls have not yet stopped. In case of any mistake, the partner plays “from hand”, that is, puts the cue ball on any place on the table

Losing

The player loses the game if: ball No. 8 is pocketed during a shot with violations (exception - during a robbery); ball No. 8 fell into the pocket prematurely; ball No. 8 is knocked overboard; ball No. 8 fell into an unordered pocket; ball No. 8 fell into the pocket at the same time as the last ball of its group

Information provided by the site

Eight is a custom game that uses 15 object balls numbered one through fifteen. One of the players must pocket balls numbered from one to seven (solid), and the other - from nine to fifteen (striped). The first player to pot the balls in his group and then correctly hit the eight is the winner. When playing "Eight", you should be guided by the "General Pool Rules"

2. Order

Obvious balls do not need to be ordered, but the opponent has the right to clarify this with the player taking the shot. A double or combination shot is not considered obvious, in which case the ball and pocket must be clearly marked. When ordering, you do not need to specify such details as touching other balls, caromboli, combinations or doublets, etc. Balls pocketed in violation of the rules remain in the pocket, regardless of which group (the player or his opponent) they belong to. The kickoff is not ordered. If, with a correct break, at least one object ball falls into the pocket, then the streak of the player who took the shot continues.

3. Ball placement

The balls are placed in the form of a standard triangular pyramid, the top corner ball of which is located on the back mark of the table. In this case, the eight is in the center of the pyramid, and the striped and solid balls are in the right and left corners.

4. The order of breaking the pyramid

The winner of the game receives the right to break in next game, unless the competition organizers have established a different order of priority. Namely:

Players take turns

Breaks the loser

The player who loses in games splits

5. Correct kickoff

A kick-off is considered correct if it results in a potted object ball or if four object balls touch the boards. Failure to comply with these conditions is considered a violation, and the opponent entering the game has the right to accept the current situation, either reinstall the pyramid and break it himself, or oblige the player who violated the rules to break it again.

6. The cue ball falls into the pocket when the pyramid is broken

If, on a correctly executed kickoff, the cue ball falls into the pocket, then:

All pocketed object balls remain in the pockets (with the exception of the eight, which is set, see paragraph 8 of these rules). The player who made the break will be called a foul.

The table remains open.

Note: The opponent entering the game receives the right to hit from behind the front line with the balls that are outside the home. House balls can only be played by bouncing the cue ball off the side of the board that is outside the front line.

7. Object balls that pop out when broken

If the object ball jumps overboard during the kickoff, it is considered a foul and the player awarded the shot may either accept the current position or play from home.

8. Eight is pocketed on kickoff

If an eight is pocketed on the kickoff, the breaking player can either reset the pyramid and repeat the break, or field an eight and continue the streak.

9. Open table

The table is considered open until the belonging of the groups of balls is determined. Note: the table is always considered open immediately after breaking the pyramid. While the table is open, you can play a striped ball to pocket a solid ball and vice versa. However, if the cue ball first touches the 8 ball, it is considered a foul and any (striped or solid) pocketed ball does not count in favor of the player and is not fielded. The right to strike passes to the opponent, who can place the cue ball anywhere on the table.

10. Selecting a group of balls

A group of balls is not considered to be selected even if balls from one or both groups are pocketed during the breaking of the pyramid, because the table is always considered open immediately after the kick-off. The group of balls is determined only if the player has correctly hit the ordered ball into the ordered pocket.

11. Correct strike

When making any shot (other than a pyramid break or when the table is open), the player must first touch the ball in his group and then either (1) pot an object ball or (2) drive any ball to the board. Note: it is allowed to play on the first object ball, reflecting the cue ball off the board; but after the cue ball contacts an object ball, any object ball must be pocketed or any ball must touch the rail. Failure to comply with these requirements is considered a violation.

12. Wagering

For tactical reasons, having previously declared the win back, the player can pot the object ball and then break the streak. Playing back is considered a correct shot. A player who intends to wager must notify the opponent about this before striking. The player taking the shot is solely responsible for making sure the opponent is aware of the upcoming play. If this kind of warning was not given before the shot, then after the object ball is pocketed, the player must continue his streak. Balls pocketed during wagering are not awarded.

13. Progress of the game

The player's streak continues until he pockets the balls of his group with a correct shot. After all the balls in his group have been played, he can pocket the eight.

14. Fines for violations

If a player is called a foul, his opponent gets the right to hit with his hand. This means that he can place the cue ball anywhere on the table (not just in the home zone, as in a situation where a violation is committed during the kickoff). This rule prevents intentional fouls to put an opponent at a disadvantage. When a player receives a shot from the hand, he can place the cue ball with his hand or any part of the cue (including the sticker). When positioning the cue ball, any forward movement of the cue accompanied by the sticker touching the cue ball is considered a violation unless the conditions for a correct shot have been met.

15. Combination strikes

Combination shots are permitted, but the 8 may not be the first object ball for such shots unless it is the player's only legal ball. In all other situations, touching the first eight is considered a foul.

16. Ill-potted balls

A ball is considered illegally pocketed if (1) a foul was committed during the shot, or (2) the called ball was not pocketed, or (3) a play was called before the shot. Illegally pocketed balls are not marked and counted in favor of the player whose group the pocketed ball belongs to.

17. Popped object balls

If the object ball goes overboard, it is a foul. Missing an eight leads to a loss in the game. Popped object balls are never fielded.

18. Foul when performing a jump and mass

If the match is not under the supervision of a referee, then it is considered that the player committed a violation when performing a jump or mass, trying to jump over or go around the placing object ball, hitting it (in this case, it does not matter with what: hand, cue or machine).

19. Playing eight

The player who pockets all the balls in his group gets the right to play eight. When making this shot, a foul or the cue ball falling into the pocket is not considered a loss in the game if the eight was not pocketed or jumped overboard. After this, the opponent entering the game can place the cue ball anywhere on the table. Note: the eight cannot be pocketed with a combination shot unless it is the first ball that the cue ball touches.

20. Losing a game

A player loses the game if he commits one of the following violations:

The rules were violated during a shot that pocketed the eight ball (exception: the eight ball fell into the pocket during the initial kick).

The eight is pocketed at the same time as the last ball of his group.

Eight jumped overboard.

The eight is not pocketed as ordered.

The eight is pocketed before all the balls in his group have been played.

Note: The violations listed above must be announced before the next strike is executed. Otherwise, it is considered that there was no violation.

21. Stalemate position

If, after three consecutive violations by both players (for a total of six violations), the referee decides that any attempt to pocket or move the object ball will result in the loss of the game, then the position is considered a stalemate. In this case, the pyramid is re-arranged, and the initial blow is made by the player who broke in the last game. A position can be considered stalemate regardless of the number of balls remaining on the table. Note: In the eight-ball game, three consecutive fouls do not count as a loss of the game.

And also the following rules:

1. PURPOSE OF THE GAME.

This game is a custom game, and the game uses a cue ball and fifteen object balls with numbers from 1 to 15. One of the players must first pocket balls with numbers from 1 to 7 (solid), and the other - with numbers from 9 to 15 ( striped). The winner is the one who, having pocketed the balls of his group, pockets the eight with the correct shot.

2. ORDER (GENTLEMAN'S ORDER).

When ordering a gentleman, obvious object balls and pockets are not announced. If a partner is not sure which ball or pocket is being hit, then he has the right to ask the player about it. Shots off the boards, as well as combination shots (i.e. shots with or from balls) are not considered obvious shots, in which case both an object ball and a pocket must be ordered. However, no further details are required when ordering.
All illegally pocketed balls remain in the pockets, regardless of whether they belong to the player's group or his opponent's.
The kickoff is not ordered. If, during a correct initial shot, any ball falls into the pocket, the player receives the right to the next shot.

3. ARRANGEMENT OF BALLS.

The balls are placed in the shape of a triangular pyramid with a figure eight in the center, with the front ball of the pyramid located on the back mark, and striped and solid at the corners.

4. ALTERNATIVE PARTITION.

The winner of the rally has the right to either perform the initial kick (breaking) himself or pass it on to his opponent. In individual competitions, players take turns in each subsequent game.

5. INITIAL IMPACT (BREAKING).

The break is considered correct if the player (from home hand) (1) pockets any object balls, or (2) hits at least four object balls to the board. Failure to comply with these requirements is a violation, and the opponent entering the game has the right to (1) accept the existing position and make another strike, or (2) after re-arranging the balls, either make the break himself or give it to the offender.
If the cue ball falls into a pocket during a break, then (1) all pocketed balls remain in the pockets (except for the eight), (2) a foul is called, and (3) the table remains open. The opponent entering the game makes a hand kick from home.

NOTE. When playing from the house hand, you can hit the object balls located in the house only by reflecting the cue ball from the opposite (back) side. Balls located outside the house can be played into any pocket.
Jumping over the board of object balls is considered as a violation, while the opponent entering the game has the right to (D) take the current position on the table and make another shot or (2) make a shot from home.
If, when breaking, an eight falls into the pocket, then the player has the right to break again or, having put out an eight, continue the game. If during a break, in addition to the eight, the cue ball also falls, then the opponent entering the game has the right to repeat the break or, having put out an eight, start the game with a hand from home.

NOTE. If the game is played on automatic tables (and, moreover, not at official international competitions), then falling into the pocket of an eight with the correct break brings victory, and falling of an eight together with the cue ball results in defeat in the game.

6. OPEN TABLE.

The table is considered open until none of the opponents has chosen their own group of balls (striped or solid).
NOTE. The table is always open immediately after breaking. When the table is open, you can hit a solid ball to play a striped one, and vice versa, that is, on an open table, all balls are legal. However, if, with an open table, the cue ball hits the eight first, then not a single striped or solid one is counted in favor of the player. His streak ends, all pocketed balls remain in the pockets, and the table remains open for the opponent entering the game. When the table is open, all incorrectly pocketed balls remain in the pockets.

7. SELECTION OF A GROUP OF BALLS.

Breaking does not give the right to choose striped or solid balls, even if the balls of both groups ended up in the pockets after breaking. After breaking the table always remains open. The selection of a group of balls is made only after the player, when performing a correct shot (after breaking), puts the ordered ball in the pocket.

8. CORRECT KICK.

When making any shot, the cue ball must first touch the ball of its group (the legal ball), and then (1) an object ball must fall into the pocket, or (2) the cue ball, or one of the object balls, must reach the rim.
NOTE. Before hitting a legal ball, it may first hit the rail, but after that, either the object ball must fall into the pocket, or the cue ball or any of the object balls must reach the rail. Failure to comply with these requirements will result in a foul.

9. Wagering.

For tactical reasons, a player may decide to pot an obvious object ball and at the same time break his streak at the table by declaring a win before the shot. Playing back is considered a correct shot. If a player wishes to recoup by potting an obvious object ball, he must announce the recoup to his opponent before hitting. If this is not done, then the player is obliged to make the next blow. All balls pocketed during wagering remain in the pockets.

10. PLAYING THE GAME.

The player continues the game until he manages to pocket the balls of his group correctly and in accordance with the order. Having pocketed the last ball of his group, he can pocket the eight.

11. PLAYING FROM HAND.

If a player breaks the rules, then the opponent entering the game plays from his hand. This means that he can place the cue ball anywhere on the table. This rule prevents players from committing intentional fouls that could put an opponent at a disadvantage. When playing by hand, the cue ball can be set with your hand or any part of the cue (including the sticker). After placing the cue ball, any forward movement of the cue accompanied by contact with the cue ball is considered to be the start of a shot.

12. IMPROPERLY PLAYED BALLS.

An object ball is considered misplayed if (1) the rules are broken when making a stroke, or (2) the called ball is not played, or (3) a recoup is called before the stroke. Incorrectly played balls remain in the pockets.

13. OBJECT BALLS JUMPING OVERBOARD.

Any object ball jumping overboard is a violation and the right to hit passes to the opponent. If the eight flies overboard, then the game is considered lost.
All object balls that pop up will be fielded according to the General Pool Rules.

14. GAME OF EIGHT.

If, during the game of eight, the cue ball falls into a pocket or a violation is committed that is not accompanied by falling into a pocket or jumping over the side of the eight, then the defeat is not counted. The opponent entering the game plays from his hand.

15. READING OF THE DEFEAT.

A player is considered defeated if he commits one of the following violations:

The eight was scored in violation of the rules;
the eight and the last ball of your group are pocketed in one shot;
during the game the eight jumped overboard;
the eight is not pocketed as ordered;
The eight is pocketed before all the balls in its group have been played.

16. STAMLE POSITION.

If each of the players three times in a row (6 times in total) breaks the rules in turn, without striving (in the opinion of the judge) to win the game, since this can lead to inevitable defeat, then the game is considered a “stalemate”. After this, the balls are rearranged and the game is replayed.

NOTE. When playing "Eight" for three violations in a row committed by one player, the defeat is not counted.

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