How to quickly learn to play the goat. General principles and rules of the card game "Goat"

Goat threesome

A more risky and gambling option. The constant trump cards are queens, volts and diamonds. The dealer allows the deck to be removed and deals 10 cards for three, two as a bonus. Whoever has the best deal, starting from the left of the dealer clockwise, (in his opinion) takes the buy-in, throws two cards he doesn’t need into the bit (himself) and plays against two. If he wins, then 2 points are scored for the other two if the opponents score from 31 to 60 points. If the opponents score from 0 to 31, they receive 4 points. When the player takes all the tricks, they get 6 points. If no one takes the buyout, they play “for less.” The player to the left of the dealer goes first. The open top card of the draw shows the suit or trump card, and determines whether he can enter with the trump card or by suit. The second buy-in card is revealed at the end of the bet and the buy-in is taken by the one who takes the last trick. Did not take anything or scored from 0 to 31 - zero points, from 31 to 60 - two points, for 60 - four points, for 90 - six points, for all tricks - “GOAT”. The game continues until one of the players scores twelve points - he is the “GOAT”.

Goat foursome

Four of us play, pair against pair. Players playing in pairs must sit opposite each other, across the player from the opposing pair. They play with a deck from Seven to Ace, and four 6s act as a kind of scoreboard that counts the so-called “pairs.” Each pair receives two sixes, which are placed on the table one on top of the other, front side to each other. This symbolizes zero points. The goal of the game is to move the scoreboard 6 “pairs” faster than the opponent: in this case, a win is counted. “Pair” is one line of two suit symbols on the body of the 6.

When a pair gets the first two points, the top six moves so that “two eyes” open, one row of the bottom six. To show four points, “four eyes” open - the top six moves two lines. At six points, the top six is ​​turned face up and lies exactly on the second six, then the actions are repeated. At twelve points the game ends in a win.

The players deal cards one by one, strictly clockwise. There are several ways of dealing, they are described below, in the section “Dealing and types of praise” Card rank: Ace – 11; Ten – 10; King – 4; Queen – 3; Jack – 2. Other cards – 0.

In this game, all Queens, Jacks and Diamonds are trumps. Their seniority depends on the suit and value of the card. The seniority of trump cards in descending order: Queen of clubs, Queen of spades, Queen of hearts, Queen of diamonds, Jack of clubs, Jack of spades, Jack of hearts, Jack of diamonds, Ace of diamonds, Ten of diamonds, King of diamonds, Nine of diamonds, Eight of diamonds, Seven of diamonds. Regular cards go in the same order: Ace, Ten, King, Nine, Eight, Seven.

The game plays like most card games for bribes. One player makes a move, placing a card on the table, the rest, clockwise, add a card to the suit; if there is no suit, then you can put any card. The highest card takes the trick. If an entry is made from a trump card (one of the cards listed above), then it is considered that the entry is made using a trump card. In this case, players must put a trump card into the bribe; if there is no trump card, then any card. At the end of the game, the sum of the values ​​of the cards in each pair's tricks is calculated, and the pair with the higher total earns points for the game.

The one who sits to the left of the dealer – the “boasting one” – starts walking. Only the pair in which the “boaster” is allowed to enter from the trump card (the first card in the trick). In this case, they usually say that the trump cards in the game are this pair. The second pair cannot enter with trump cards, but if there are only trump cards in their hands, then in this case they play with trump cards to take a bribe.

When the trick is played, the next move is made by the one who won the last trick.

The game ends when there are no cards left in the hand. After this, the sum of points on the cards is calculated.

The total sum of the values ​​of all cards in the deck is one hundred and twenty points. The pair whose sum of the numerical values ​​of the cards is more than sixty wins this game and receives two points and opens two eyes on sixes, as described above. If the winning pair has more than ninety points, then it receives not two, but four points and opens four eyes. If both pairs earned exactly sixty points (eggs), then the hand is replayed, the deal does not go to the next one on the left, but is dealt to the same ones who dealt the last hand, and at the end of the game the “goat” will have the “balls”. If a pair of players takes all the tricks and scores a total of 120 points (Lucy), and the other pair did not have a single pair of eyes open, then they automatically win the entire game. However, often such a victory is simply celebrated and the game continues normally until twelve points are reached. Moreover, if the other pair had a pair of eyes or more open, then the eyes are closed and the game continues. Also, if a pair of players had one trick of zero points, then four eyes are opened for them, that is, two pairs.

Six Goat

In a goat game with six players, they must sit one after the other, three against three. They play with a deck of 36 cards, and the points are recorded since sixes also play. The dealer lets the person sitting on the left remove the deck and deals six cards to each person, clockwise. The trump cards in the game are all queens, jacks, diamonds and their seniority in descending order: Queen of Clubs, Queen of Spades, Queen of Hearts, Queen of Diamonds, Jack of Clubs, Jack of Spades, Jack of Hearts, Jack of Diamonds, Ace of Diamonds, Ten of Diamonds, King of Diamonds, Nine tambourine, Eight tambourine, Seven tambourine, Six tambourine. But in this game, the Six of Clubs “poker” catches the Queen of Clubs. If your opponents put the Six of Clubs, and you already have a Queen of Clubs as a trick or you are forced to put it (there was a trump entry, and you only have the Queen of Clubs from your trump cards), then in this case the game ends immediately, and the team whose player put it beaten Queen of Clubs, two “pairs” or, in other words, “scoop” are recorded in the game score. Therefore, players try to discard the Queen of Clubs as quickly as possible if they know that their opponents have the Six of Clubs, so as not to get caught.

Surrender and types of “praise”

They deal sequentially clockwise, the first dealer is chosen by agreement. On the first round, all cards are dealt clockwise, one card at a time, starting with the person sitting to the left of the dealer.

The first move of the first horse is always made by the one who has the ace of diamonds in his hands. Before dealing, the dealer must shuffle the cards and let the person sitting to his left remove them. If the dealer does not allow the deck to be removed, his team gets two points and the game is considered completed - the next one begins to deal. If the deck is removed by the wrong player, his team gets two points and the game ends.

After the deal, if one of the players has only one trump card left in their hands out of eight cards, he has the right to pass this trump card face down to his partner, and he, in turn, leaves the suit and gives a non-trump card in return, but they can also don't do it. And also, if there are two trump cards and only one of them is a trump card, then you give away the one with glasses, and call it the one without points and say that it is not a trump card.

Regular change

If the one who was offered to remove the “boasting” one simply removes the deck, this means that he will not boast and the usual deal occurs. The dealer, starting with the player on the left - the “praiser”, deals four cards to everyone until the deck runs out and everyone receives eight cards.

One at a time

The “boasting” person may ask to be dealt one card at a time, starting with himself. This is usually done in the form: “work!”

To the cheerful one

First, one card face down for each player, starting with the one who praises. Then one card at a time face up. By open cards whose trick is determined as if the players put these cards into the trick. Then again, one card face down, one card face up. Moreover, in each round open first The player is considered to be the player sitting to the left of the dealer or the “boasting” one. Afterwards, the remaining cards are dealt, starting with the “praising” one. As a result, four tricks are distributed before the game, and the game begins with four cards in everyone's hands. The first to make a move is not the “boasting” one, but the one who got the last trick.

Mirror

If the “boasting” one orders a mirror, then he divides the deck into two parts, removes the top part and looks at bottom card upper part (in the mirror). If it is a trump card, then he takes it for himself. This makes the next bottom card visible. If this is a trump card, then she again takes it for herself, and so on, until a non-trump card appears. At this moment, the “boaster” folds the deck back, and the dealer deals it without shuffling, starting with the “boaster” clockwise equally. Or, if the “boasting” one orders a mirror for everyone, then starting from him, they remove the upper part in turn and do the same as the previous player.

After this, the “praiser” is handed over required quantity There are up to eight cards, and everyone else has eight, and the one who got the bribe goes. It is recommended that in practice the player does not look at the taken layer of cards, since in this case he will see the next card remaining when he enters and will have information that it is in the deck. Therefore, the shifted layer should be placed on the table and the bottom card should be removed one at a time.

A trump card for yourself is not a trump card for a bribe

The “boaster” draws a card at random from the deck. If it is a trump, he keeps the card and draws further, otherwise he places it face up on the table. After the “boasting” person, everyone does this clockwise, ending with the deliverer. The cards on the table form a trick, in which the remover is considered to have entered. The bribe goes to the one who wins it, and the dealer distributes the remaining cards, starting with the “boasting” one, so that everyone has an equal share. The one who received the bribe goes first.

Fishing

The same as the previous method, only they don’t put the first trump card on the bribe, but keep it for themselves. The dealer lets everyone draw eight cards from the left clockwise. The “boasting” one can also choose that only he “fishes”. In this case, he draws up to eight, and everyone else is simply dealt eight cards from left to right, clockwise.

Trousers

By declaring “pants”, the “boaster” receives two cards - one from the bottom and one from the top of the deck. He looks at them but doesn't show them to anyone else. If trumps or aces come, he puts them aside for himself, without making a call, and asks for “more.” Again he receives one card from the top and bottom of the deck, looks again. As a result, good cards are assigned to the “boasting” ones, and the first card (possibly any of the 2 that came), which is neither an ace nor a trump card, is laid out in the dark - the first move is made. If the “boasting” one is lucky and has already collected 8 good cards (all aces and trumps), he continues to draw to his teammate. In this case, he will know which cards he handed to his partner, and this will make it difficult for the opposing team to counter him. Only trumps or aces can be transferred.

The second player, using the same scheme, weeds out good cards for himself and also makes a move with the first card that is not a trump card, but he can already hit with an ace. At the same time, he does not see the card with which the first player entered, and if, when he next receives two cards, both turn out to be neither an ace nor a trump card, he will not know which one to put in order to beat the trick.

The third and fourth players also act, but they already play their card face up during their turn. You can play any cards except trump cards. After everyone has logged in, the “boasting” card opens. And it is decided who paid the bribe. The one who takes the bribe makes the 2nd move. The rest of the deck of cards is distributed equally between the players.

It is clear that entering from ten always means taking the first trick. But often the seven takes the first trick, since the opponents play stronger cards of the wrong suit. When playing “pants,” opponents cannot be sure that their partners are taking the cards fairly when dealing them. If in doubt, you can “open with two pairs”: the opponent is forced to open his cards. If it turns out that he violated the rules, his team is fined by counting the loss of two hands, that is, the position of the sixes board is shifted by two lines. However, if the suspect, having opened the cards, showed his innocence, the team of doubters receives a fine of “two pairs”.

Double pants

The “boasting one” takes four cards at once - two from the top and two from the bottom of the deck. At the same time, achieving a situation where he gets at least one non-ace or non-trump card is achieved faster, usually on the first try. Otherwise, everything resembles ordinary pants, except that one card is placed in the “dark” and the other in the “open”. The entry of the second horse belongs to the player who won the trick on the hole card.

Retake requirement

If “praise” in this horse was not announced, and one of the players turned out to have: - all four nines or the total value of the points of all his cards is 12 points or even less; - four ladies must declare dry. then he, if desired, can present them and demand a re-dealing of the cards.

After a mulligan in this knight, “praising” is no longer allowed. If, after a mulligan, any player finds the above options among his cards, then another mulligan is made. If a mulligan is declared for the specified reasons for the third time, it is not carried out, and the team whose player interfered with the cards all three times is considered to have lost this game (one “pair” is lost) - the opponents’ scoreboard moves one row closer to victory. If a player has 5 identical cards, then this is not a mulligan.

A mulligan is possible if, after the deal, the players of one team have no queens in their hands, or only a queen of diamonds. (Usually, players ask their partners: “Are there boobs?” and, having received a negative answer, decide whether to retake or not).

Final game

After the scoreboard of one of the teams moves to the sixth line, it is declared the winner, and the loser is declared the “goat”. The “goats” crawl under the table and “bleat” - and that’s where the game ends.

If the leading team was already on the fifth line of the scoreboard of sixes before the final winning game, and took more than 89 points in the final game (the opponents did not reach the “rescue”), then the losers are declared not just “goats”, but “goats with tails” which is more shameful.

If there were also “eggs” in the party, then “a goat with eggs and tails.” Total shame on the losers, to which the latter sometimes respond that “the goat must have balls, otherwise it’s not a goat.”

Hints

When playing goat in pairs, partners cannot talk to each other, in this case they give signs (hints): - winked, it means he hits clubs; - nodded his head to the side, which means he’s hitting the pikes; - shows the tip of the tongue, which means it is hitting worms; - showed his fist, which means he has a trump ten; - showed a fist with an extended thumb up, which means he has an ace of trump cards.

Also, the fingers of the right hand symbolize queens: - you show the index finger - the queen of clubs; - show the middle finger - the queen of spades; - show your ring finger - the queen of hearts; - show your little finger - the queen of diamonds.

The fingers of the left hand similarly symbolize jacks.

With a combination (for example): - the partner showed his fist and winked - that means he has a ten of clubs; - showed a fist with an extended thumb up and nodded his head to the side - that means he has the ace of spades; - showed his fist and the tip of his tongue - that means he has a dozen worms, etc.

On the Day of Deprivation and Gain, we decided to play cards. As a result, we played flip-flop, but it would have been more pleasant for me to play goat or even better, Texas Hold'em. Poker was discarded for lack of chips, but I wanted to teach everyone how to play goat and went to the Internet to find the rules, but it turned out that the rules of the goat we played at the university were nowhere to be found. Only on one forum a certain girl mentions almost entirely our version.
In general, I thought that it would be useful for history to leave the rules of our goat game as I remembered them)

Goat game (conditionally, in Nizhny Novgorod)
They play with a deck of 36 cards.

Trumps- all clubs, all jacks and all queens.
The strength of jacks and queens increases in this order: diamonds, hearts, spades, clubs
"Shamok" - 6 crosses - the strongest trump card
"Shamka" - queen of crosses

All trump cards in order of increasing strength:
7♣ 8♣ 9♣ K♣ 10♣ T♣ V♦ V V♠ V♣ D♦ D D♠ D♣ 6♣

Points inside the stake
6-9 - 0 (zero)
Jack: 2 points
Queen: 3 points
King: 4 points
10 - 10 points
Ace - 11 points
Total - 120

They play two on two, players on the same team sit opposite each other.

The game consists of several rounds; whichever team scores 12 points first loses.

They deal sequentially clockwise, the first dealer is chosen by agreement.
Before dealing, the dealer must shuffle the cards and let the person sitting to his right remove them. If the dealer does not allow the deck to be cut, his team gets two points and the hand is considered completed - the next one begins to deal. If the deck is lifted by the wrong player, his team gets two points and the game is considered over.

On the first round, all cards are dealt clockwise, one card at a time, starting with the person sitting to the left of the dealer.

The first move of the first horse is always the ace of diamonds.

Players place their cards strictly sequentially in a clockwise direction. Players must place a card of the same suit as the first move of the circle. If there are no cards of this suit, you can put a trump card or any other card. The team that puts down the strongest card takes all the cards laid out in the circle. The player who placed this card makes the next move. You cannot start a circle with a trump card if there are non-trump cards in your hand. When the cards in hand run out, the teams begin counting the collected bribes. A team that does not score a single point receives 6 points for the game. A team that scores from 1 to 30 points receives 4 points for the game - a “chiper”; a team that scores from 31 to 59 points receives 2 points for a game - a “pair”. The case when the teams score the same number of points (60 each) is called “eggs” - in this case, no one gets game points, but the next player’s game points are doubled (4 instead of a pair and 8 instead of a chipper).

An important event could be a meeting of “Shamka” and “Shamka” in one circle. If this happens, and these cards were laid out by players from different teams, they say that “the shamok caught the shamka” - in this case, the game ends immediately, and the team whose player placed the beaten shamka gets a “chipper” in the game score.

Horses starting from the second start with praise. The player sitting to the left of the dealer %ndash is bragging; the one who distributes it “praises”. There are several types of praise, the type chosen by the person boasting. During the boasting, you can receive bribes, gain trump cards, and, in general, decide the outcome of the game. All cards remaining from the praise are dealt and the game ends in the first round mode, with the only difference being that the order of the first move is decided by the praise - usually the player who scores the most points in the praise goes first.

“Pants” is the most common praise.
The dealer, after shuffling and removing, distributes the bottom and top cards of the deck to the boaster.
If two trump cards come, two more cards are requested, and so on until the boaster has at least one non-trump card in his hands - it is placed face down on the table. You can also put two cards (you cannot have more non-trump cards on your hand if you follow the rules).
After this, in the same way, two cards are dealt to the next player - he must already collect as many non-trump cards as the one who is boasting put on the table, and put them on the cards laid out on the table (one or two) face up.
And exactly the same for the two remaining players.
After this, the bottom cards are revealed and it becomes clear who took the bribes.
The remaining cards are dealt to the players so that they have an equal number.
The player whose card took a large trick on the boast starts the game with any valid card.
Then the game continues as in the first knight.

A mulligan is possible if, after the deal, the players of one team have no queens in their hands, or only a queen of diamonds. (Usually, players ask their partners: “Are there boobs?” and, having received a negative answer, decide whether to retake or not). The team that wins the praise can decide whether to re-praise. If you decide not to over-praise, the bribes remain with those who took them and the distributor only distributes, after mixing, the remaining cards from the praise. If a mulligan is required three times in a row, a pair is assigned to the dealer’s team and a new hand begins, that is, the next player begins to deal.

I'll leave it like this for now and make adjustments.

The game "goat" is played by four people - two teams: two against two. Team players sit at the table crosswise, opposite each other. Thus, opponents are located to the left and right of the player.

A deck of 36 cards is used, and 32 cards are directly played, and four 6s act as a kind of scoreboard that counts the so-called “pairs.” The goal of the game is to move the scoreboard 6 “pairs” faster than the opponent: in this case, a win is counted. “Pair” is one line of two suit symbols on the body of the 6.

At the beginning of each round in the goat game, the dealer shuffles the cards and asks the first player whether he will “brag” (see below) or simply deal a deck of 32 cards to all four participants at once (eight cards to each player) .

During the game, two tasks are performed: to score the maximum number of points and to catch the queen of clubs with a sham.

All players play according to the suit with the one entering (if there is no suit, then you can discard the card or beat it with a trump card).

If the person coming is “boasting”, then he can play with trump cards.

Points value

The goal of the game is to score as many points (not tricks) as possible. Each card has its own value:

  • all aces - 11 points,
  • all tens - 10 points,
  • all kings - 4 points,
  • all ladies - 3 points,
  • all jacks - 2 points.
  • the remaining cards (nines, eights and sevens) have no value.

Card Power

Permanent trump cards:

  • “shamok” seven of clubs (poker)
  • all the ladies
  • all jacks

The oldest in the game "goat" by strength among the trump cards: “shamok” (7 clubs), then queens, then jacks.

Internal hierarchy of queens and jacks by strength is as follows: clubs (the highest), then spades, then hearts, then diamonds.

If all 4 trump cards are found within one bribe, the bribe is taken strongest of them. Any non-trump card is always weaker than any trump card. If there are 3 or less trumps inside one trick, the trick will also be taken the strongest from trump cards. If there is not a single trump card inside one bribe, the bribe is taken by the strongest card of the suit with which the entry began. Example:

  1. player #1: puts the king of hearts(TO ),
  2. player #2: puts down ten hearts (10 ),
  3. player #3: puts down the seven of hearts (7 ),
  4. Player #4: Places the Ace of Spades(T♠).

This trick is taken by player No. 2 (and its points are added to the team bank of players No. 2 and No. 4, while the team bank of players No. 1 and No. 3 does not change). If the opponent has any suspicions whether a player has 4 hearts, they can track him during the game, and if the worms are found, the offender will be punished with 4 penalty points. The next entry is made by player No. 2, as if he took the bribe.

The game "goat" has many varieties. So, some prefer to play strictly according to the suit, that is, you can play with one, two or three cards of the same suit. And others can make moves not only with cards same suits, but also with the same denomination, for example two jacks, three tens or two sevens. Before the start of the game, the opponents agree on what rules the game will follow.

The concept of "praise". Types of praise

The player who makes the first move in this game can declare himself “boasting”, that is, indicate how to deal the shuffled deck, or not “bragging”, but simply indicate that a deck of 8 cards should be dealt to each player, saying “play” or “deal” " “Praise” can be of the following types: trousers, double trousers, cheerful, mirror and others.

Trousers

By declaring “pants”, the “boaster” receives two cards - one from the bottom and one from the top of the deck. He looks at them, but does not show them to anyone else, and the player must nominate a trump suit. If permanent trump cards or aces come, he puts them aside for himself without making a call and asks for “more.” Again he receives one card from the top and bottom of the deck, looks again. As a result, good cards are assigned to the “boasting” ones, and the first card (possibly any of the 2 that came), which is neither an ace nor a permanent trump card, is laid out to them in the dark - the first move is made. If the “boasting” one is lucky and has already collected 8 good cards (all aces and permanent trumps), he continues to draw to his teammate. In this case, he will know which cards he handed to his partner, and this will make it difficult for the opposing team to counter him. Only permanent trump cards or aces can be transferred.

The second player, using the same scheme, weeds out good cards for himself and also makes a move with the first card, which is not a permanent trump card, but he can already hit with an ace. At the same time, he does not see the card with which the first player entered, and if, the next time he receives two cards, both turn out to be neither an ace nor a permanent trump card, he will not know which one to put in order to beat the trick.

Also in the “goat” game there are third and fourth players, but they already play their card face up during the turn. You can play any cards except trump cards.

After everyone has logged in, the “boasting” card opens. And it is decided who paid the bribe. The one who takes the bribe makes the 2nd move. The rest of the deck of cards is distributed equally between the players.

It is clear that entering from ten always means taking the first trick. But often the seven takes the first trick, since the opponents play stronger cards of the wrong suit.

When playing “pants,” opponents cannot be sure that their partners are taking the cards fairly when dealing them. If in doubt, you can “open with two pairs”: the opponent is forced to open his cards. If it turns out that he violated the rules, his team is fined by counting the loss of two hands, that is, the position of the sixes board is shifted by two lines. However, if the suspect, having opened the cards, showed his innocence, the team of doubters receives a fine of “two pairs”.

Double pants

The “boasting one” takes four cards at once - two from the top and two from the bottom of the deck. At the same time, achieving a situation where he gets at least one non-ace and non-standing trump card is achieved faster, usually on the first try. Otherwise, everything resembles the usual trousers, except that one card is placed in the “dark”, and the other in the “open”. The entry of the second horse belongs to the player who won the trick on the hole card.

Mirror

The “boaster” takes the shuffled deck, moves it to any desired place, takes the top shifted layer of cards and turns the bottom card towards himself. If this card is a permanent trump card, he takes it for himself (placing it face down on the table). As soon as the first non-trump card appears, he makes an open entry with it (there is no point in hiding the entry card - the enemy, unlike pants or double pants, never has options for choosing an answer). In some companies it is used (and generally recommended) that in practice the player does not look at the taken layer of cards, since in this case he will see the next card remaining when he enters and will have information that it is in the deck. Therefore, in the “goat” game, the taken shifted layer should be placed on the table and the bottom card should be taken out one at a time. After the player enters, the remaining layer is returned to the rest of the deck and the deck is passed to the next partner in the circle, who performs the same actions.

It is clear that if the first move is made by an ace, such a bribe cannot be beaten. And a weak card, for example, seven, can easily take a trick if the three remaining players play the wrong suit.

Star

The distribution of cards in the game “goat” occurs as follows: the “boaster” determines the order of opening cards (you can open 3 or 4 hands, as the partners agree): for example, the “boaster” indicated 2-5-6. This means that the distribution takes place as follows: first, everyone in a circle gets one card; the second circle is opened, whose stronger one takes it; then the 3rd and 4th hands are closed, and the 5th and 6th are open, the 7th and 8th are again closed. After which the “boasting” one nominates a trump card and the game ends. Scoring is then carried out accordingly.

Funny

After removal, the distributor distributes three cards in a row to the “boasting” player and three cards each to the remaining players in turn. The “boasting one” nominates a trump card and moves on (and is the “enterer” all three times). Then the second distribution (again, the “boasting” one nominates a trump - a “no trump” is also possible - if all the hands are queens and jacks) and the third (here the remainder of the cards is 2 per player)

Sad

The distributor in the “goat” game, after picking up, distributes three cards in a row to the “boasting” player and three cards each to the remaining players in turn. The “boaster” nominates a trump card. After which the move is transferred to the next seated player (“the boaster” is located on the “last hand”). All three times, the player next to the one sitting is the “enterer”. Then the second distribution (again, the “boasting” one nominates a trump card - a “no trump card” is also possible - if all the hands are queens and jacks) and the third (here the remainder of the cards is 2 per player).

Small coffins

Cards are dealt in the game "goat" by team. 5 pairs are dealt in turn: 1 card to the “boasting” team, the second to the dealer’s team, the 6th pair is revealed: who has stronger card, they take all the cards from the table (that is, 12 pieces), then each in a circle - a card and again 5 pairs per team, and the 6th is revealed and finally a card per player. The “boasting one” nominates a trump suit, and the game ends. After which points are counted.

Large coffins

Cards are dealt first to each player, one card at a time, then 12 pairs per team, the last (12th pair) is revealed: those who have the stronger card take all the cards from the table (that is, 24 cards), and finally one card at a time on the player. The “boasting one” nominates a trump suit, and the game ends. Then the points are counted.

Barrel

The distributor in the “goat” game, after picking up, distributes three cards in a row to the “boasting” one, then one shines, if a trump card is lit, then it changes from these 3 cards to a non-trump card, if there are all trump cards in the hands, then the smaller one is screwed, you also cannot lay Ace if there is a smaller card, if opened simple map, then it remains and the distribution continues further, that is, the next player is also given three cards, and the fourth one lights up, and so on in a circle, only 2 circles, and after the praise there will be 6 cards in each hand. The one who took the bribe last begins to walk.

Retake requirement

If the “praise” in this horse was not announced, and one of the players ended up with:

All four nines or the total point value (see below) of all his cards is 12 points or less; - three queens and a hook with such a combination must be declared dry. - four queens and hook must declare dry.

then he, if desired, can present them and demand a re-dealing of the cards. After a mulligan in this knight, “praise” is no longer allowed. If, after a mulligan, any player finds the above options among his cards, then another mulligan is made. If a mulligan is declared for the specified reasons for the third time, it is not carried out, and the team whose player interfered with the cards all three times is considered to have lost this game (one “pair” is lost) - the opponents’ scoreboard moves one row closer to victory. If a player has 5 identical cards, then this is not a mulligan.

Con. Con result

The game is divided into rounds, and the result of each round can be:

  • winning a bet by one of the teams, when the losers score “save” (see below): the winning team moves the scoreboard one line - one “pair” is won;
  • the same thing, but the opponent did not reach the “save” - two “pairs” were won at once;
  • According to the betting results, the score is 60/60, the so-called “eggs” (see below). The scoreboard hasn't moved yet;
  • “Lucy” is reached (see below) - the losing team’s scoreboard is reset to zero, that is, it returns to starting position;
  • cards were dealt incorrectly three times (see above) - thereby the dealing team lost one “pair”;
  • one of the teams is caught by the other in forgetfulness/cheating/not following the rules, or the suspects have proven their innocence - a shift by two “pairs” (see below).
  • If both players have a hammer, then the one with the stronger combination wins

The process of drawing a horse in the game “goat” is as follows: one of the players (who has the lowest trump card in his hands - the eight of clubs) - player No. 1 - enters, that is, puts one card face up in the center of the table. The opponent sitting to his left (player No. 2) must put on top one of his cards of the required suit, and if it is not there, then any other card (except for one exception, see paragraph “ Partial ban on discarding an ace"). In this case, the player himself decides whether to play a trump card (“hit”, “press”) or any card of a non-trump suit (“overturn”, “demolish”). Then the move is made by the next player - No. 3, and then the last one - No. 4. Depending on whose card was of greater strength, a bribe is taken. The tricks are summed up by team members (bank No. 1 - players No. 1 and No. 3 (as the “reds” say, since their 6s on the scoreboard are diamonds and hearts), and pot No. 2 - players No. 2 and No. 4 (“black” , since their 6s on the scoreboard are clubs and spades)).

If two allies have four queens in their hands.

In the next game, the first entry is made by the player of the team that won the previous game. They decide which of the two after they look at their cards after the deal.

Each card has force, and has value.

Giving away the last trump card

(only when playing without “praise”: before the first move)

With such a number of trump cards, each player on average has more than 2 trump cards in his hand (32/14=~2.3). And, nevertheless, there are situations when the trump card is in hand after the distribution specific player only one or two. Until the game has started, a player with one (or 2) trump cards can loudly announce “I’m giving away the last trump card!” (I’m leaving) (or he may not do this, although this is unproductive). His teammate can agree to the trade and loudly say “go ahead,” or reject the trade (even though this is counterproductive) and say “no!” If the exchange is requested and approved, the partners secretly transfer one or two cards to each other. In this case, the recipient of the exchange must transfer any non-trump card to the requested one. But if initially he has all the trump cards and has no choice, he transfers one or 2 of the trump cards.

After such an operation, all players know which of them has no trump cards (or has one, and then his partner has all the cards in his hands - trump cards).

With the above procedure, fraud is possible. A team in doubt can "open with two pair" (see below).

Partial ban on discarding an ace

(exists in rare options games) there are no such rules in reality.

If there has not yet been a single entry into a certain suit, then the ace of this suit is prohibited from being “taken down” when playing a trick if the player does not have the requested suit. Example:

Before the start of the game, Player No. 4 gave the last trump card, that is, he has no trump cards. Player #1 enters with the Ace of Hearts. Player #2 puts down the ten of hearts. Player #3 sees that he has no hearts. And the bribe is already from teams No. 1-No. 3. Accordingly, it is advisable for Player No. 3 to put as many points as possible into this bribe, which is known to him and his partner. For example, he would like to put the ace of spades. But there was no approach to the peaks yet. Therefore, he does not have the right to put the ace of spades (“take away” it), but must put another card. He puts the ace of clubs, because the club has already been entered. Player #4 puts down the king of hearts.

Calculating the results of the con

At the end of the game, the pots of both teams are counted. If the teams scored 60 points, this situation is called "eggs". The scoreboard, which uses sixes, does not change its state. At the end of the game, the players of the losing team will be declared not just “goats”, but “goats with balls”, which is considered more shameful.

If one of the teams scored from 61 to 89 points (the other, respectively, from 59 to 31 points), the one who scored more is considered to have won the game. In this case, its sixes board moves one row, while the losing team's board does not change. The amount of 31 points is called “saved”, since by scoring it, the team avoids a double defeat.

If one of the teams scored from 90 to 120 points (the other - from 30 to 0 points), but the second team took at least one trick (albeit with 0 points inside it), the leading team moves its scoreboard by two rows, while the losing team's scoreboard remains unchanged.

If one team in the “goat” game scored 120 points and took all 8 tricks, and the second did not take a single trick, this situation is called “Lucy”: the losing team’s scoreboard is reset to the starting position, that is, all its achievements in the game are reset. In the first game of the game, this is considered a "dry goat" and a game won in one move. It must be distributed one by one.

Final game

After the scoreboard of one of the teams moves to the sixth line, it is declared the winner, and the loser is declared the “goat”. The “goats” crawl under the table and “bleat” - and that’s where the game ends.

If the leading team was already on the fifth line of the scoreboard of sixes before the final winning game, and took more than 89 points in the final game (the opponents did not reach the “rescue”), then the losers are declared not just “goats”, but “goats with tails” which is more shameful.

If there were also “eggs” in the party, then “a goat with eggs and tails.” Total shame on the losers, to which the latter sometimes respond that “the goat must have balls, otherwise it’s not a goat.”

Game "with the blind"

If four players are not found, you can try to play with three - “with a blind man” (or, which is the same thing, with a “blockhead”). In this case, one of the players does not have a partner, but simply takes turns playing cards of a non-existent partner, and neither he nor the opponents see the “blind” set of cards. In this way, the obligation to lay out the suit (and if it is not there, the trump card) is violated, and the game loses all meaning other than simply killing time. You can try to play with two or even three blind people. However, the latter can only be recommended to a person who has been sitting in solitary confinement for a long time, so as not to go crazy from idleness.

Game with the Queen of Spades

If there is no fourth in the “goat” game, then you can play with the queen of spades, in this case it’s two against one, without praise. The one who got it queen of spades, plays alone and assigns a trump card. Everyone counts the points for themselves.

Cheating in the game

Even for a beginner, when playing “goat,” it immediately becomes clear that it is extremely important to know which cards your teammate has and which ones he doesn’t. For example, you have a lot of worms on your hands. If your teammate doesn’t have them, he, seeing you enter with an ace, will “press down” with a trump card, while your opponents obviously have hearts and will be forced to play with them. The balance of trump cards is also very important - having many weak trump cards, you can, by initiating a trump entry, knock out all the opponent’s trump cards from the game, and remain the monopoly owner of the remainder. Etc.

However, any conversations in the game "goat" are prohibited. Therefore, in addition to the usual techniques (like marked card decks), there is also an agreement on secret signs to a teammate about what cards are available.

For example, a barely noticeable movement of the index finger of the right hand means that the one showing has a “first” - the queen of clubs, the strongest trump card. The middle finger of the right hand indicates the presence of a queen of spades, the ring finger indicates a heart, and the little finger indicates a diamond. The movement of the same fingers of the left hand indicates the presence of jacks. As if by chance, the protruding thumb of the right hand indicates the presence of the Ace of Diamonds - a rather weak trump card, but carrying many (11) points. As if by chance, raised eyebrows - the presence of an ace of hearts, etc.

The decoding of these signs is known to many players, but a pair of sharpers, playing on the same team, can also agree in advance on a gesture that inverts such signs, and this could be, say, touching a partner’s foot under the table.

Majority board games what is popular in Russia today is borrowed from Europe and nearby Asian countries; “The Goat” is no exception, which came to the USSR back in the 20th century from Germany and was extremely popular in the 80s. Currently, the number of people who know how to play cards in “Goat” has decreased significantly due to the emergence of more interesting varieties of card games (for example, “Uno” and “Pig” sets are now in great demand). Before you play “Goat” with cards, the rules of which are simple and understandable to everyone, you need to decide what type of game is suitable for a particular situation (the number of people determines the number of cards used).

The simplest version of the “Goat” assumes that the players have 32 cards, deprived of “sixes” of all suits. A slightly reduced deck is completely dealt to four participants, conditionally divided into two teams, clockwise. Usually, people sitting opposite each other play in pairs. The last, 16th card must be shown to all participants in the game, since it is its suit that will be trump in the game being played (plus, trumps are all jacks and queens of any suit in the sequence of diamonds-hearts-spades-clubs). Before starting the game, you should make sure that all players remember the value of a particular card: for example, an ace will bring the owner 11 points, a king, queen and jack will bring the owner 4, 3 and 2 points, respectively, and a ten will bring 10 points. The remaining cards are often called “rotten” or “empty”, since they do not bring additional points to the participants’ treasury.

The game process is quite simple: on the first turn, absolutely all players must take turns (usually clockwise) to lay out a card of the diamond suit (in case of its absence, the player undertakes to use a trump card). If the player does not have both a diamond and a trump card in his hands, then any other card is discarded onto the table. After all the cards have been laid out on the table, this “bribe” is sent to the “pocket” of the team that received the total greatest number points. In some varieties of "Goat" this rule changed, and the bribe goes to the team whose player played the most valuable card. Obviously, if a card someone places on the table does not match the suit (unless it is trump), it is low and has no face value.

The next, second, move must be made by the player who took the trick in the previous one (this rule also applies to further games). And here there are differences between types of games: for example, in some it is forbidden to use a trump card on the first move of a single game, therefore the first move can only be made with a simple card. “Trumping” can only be prohibited for the team that took the bribe for itself in the previous game. Actually, the advantage of “Goat” is that, if desired, the rules of the game can be easily changed at the will of the participants in order to make the game process more interesting and intense.

As soon as all the cards have been played, the teams count points according to the following principle: if, after playing all games, a team scores from 60 to 90 points inclusive, it scores 2 points for the game, if more than 90 - 4. However, there are certain nuances: so, if one team constantly took all the tricks, then it automatically receives 5 points (in other types of games, the other team also loses all previously scored points). The winner of the set is the team that scores 14 points (or 16, again it all depends on the type of game). The game is played until one team wins in two sets.

Variations of the game, as mentioned above, imply the use of more cards in the game, but at the same time the rules of the “Goat” become more complicated. So, if the number of potential players significantly exceeds four, then a poker deck can be used, which has 90 cards excluding Jokers. In this case, the jack and ten also become trump cards, and the nominal value of the cards changes as follows: the ace brings the owner 15 points, the king, queen and jack – 8, 7 and 6 points, and the “ten” – the same 10 points. Sometimes 5 points are also assigned to the “nine”, and 4 to the “eight”. Obviously, in this case, the lower threshold for one team to score 2 points increases to 75 points, and the upper threshold – to 100.

As noted above, “Goat” can also be played individually; in this case, the bribe will be awarded to only one player, as well as the points scored during the game. Typically, a game played between participants who are not united in groups is more intense and tense, since the opponents are often almost equal in the number of points scored. At the same time, you should always remember that if someone receives cards that are too small (their nominal total value is less than 13-14 points), then all the cards must be mixed again and distributed to the participants again.

Obviously, there is no definite answer to the question of how to play “Goat” cards correctly, since when developing the technique of playing the game, it is important to start from one or another variety. Thus, there are only general recommendations, the essence of which boils down to the need to determine the opponents’ strategy: for example, if someone holds high cards, they can be quickly lured away from him by frequently playing simple cards.

"Goat" is one of the most popular games in the country. The rules of the game of “goat” are quite simple, however, this does not affect the interestingness. "Goat" has many names. The game requires increased attention and concentration, but the winner is rewarded with a very funny sight in the form of opponents bleating under the table.

General principles

This card game is designed for a group of 4 people, play in teams - pair against pair. Player placement plays a special role. To prevent players from colluding, they are placed at the table opposite each other, with opponents placed on the sides.

When dealing, a deck consisting of 36 cards is used, but in the game itself only 32 are used. Before the round, 6 of all suits are laid out - they represent a general “scoreboard”, according to which “pairs” are counted. The ultimate goal of the game is to move your own scoreboard to six pairs. The one who does it faster receives the title of winner.

Before distribution, the cards are thoroughly shuffled. It is obligatory to ask the first person to come in whether he will “boast.” Another option involves simply distributing 32 cards to all four participants.

Types of praise

The one who makes the first move can become the “boaster”; he has the right to indicate how to distribute the deck and how much should be distributed to each participant in the con. If the player does not “boast”, then the deck is dealt in full, each with 8 cards. “Praises” can be of 3 types:

  1. Mirror. In this situation, the “boasting” one is obliged to move the deck anywhere, after which he must take the top layer and turn it himself last card to yourself. If the bottom one is a trump card, then the player keeps it for himself, placing it face down on the table. When a trump card does not come up, the player must play it like his opponent openly. There is no need to hide the card, since the opponent does not have the opportunity to choose an answer. When playing, it is recommended not to look at the next card in the shifted layer, since the “boasting” one can see the subsequent ones. In this situation, you need to put the cards on the tabletop and take them out one at a time from below, thus eliminating unnecessary information. Once the player has entered, the layer of cards must be returned to the deck, which is passed on to the next player, who repeats the actions of the first player.
  2. Trousers. If the “boasting” one declared his pants, then he receives two cards from the top from the very bottom of the deck, which he is allowed to look at, but cannot show them to anyone. If the ones given out include aces or trump cards, then he takes them for himself, asking for more and receiving 2 more - one on top and bottom of the deck. The result of this process is the advantage of the “boasting” player over other players - he has all the good cards in his hands. If the received card is not considered an ace or trump, then the player must move. If he is very lucky and has 8 excellent ones in his hands, then all the rest that he draws are transferred to a teammate, who sifts out the cards in the same way as the first one. With this principle of play, the enemy team has less and less chances of a successful confrontation. If the second player draws 2 non-trump cards, then confusion is expected, since he does not know which one his comrade played. After collecting the maximum number of cards, the deck is transferred to another team, which acts on the same principle as the first player, only lays it out face down.
  3. Double pants. The principle is the same as with regular pants, only initially the player receives not 2, but 4.

Retake process

Retake is carried out in several situations, but only on the condition that “praise” is not announced. After the first retake, “praise” cannot be carried out. If a mulligan is required 3 times, the team of the player who mixed all 3 times is considered the loser.

A mulligan occurs if the total value of the cards dealt is less than 12 points, or if all 4 nines hit the side. Retakes are made only upon presentation of cards. After a team loses due to numerous mulligans, the opponents' scoreboard moves one pair closer to victory, and a new game begins.

Rules of the game

Rules for playing "goat" cards are quite simple, but require special attention. The holder of the lowest trump card goes first, then the players take turns clockwise. The second player must play the same suit or play trump card. The one whose cards are stronger wins the game and a trick is taken. The next round is opened by the player of the winning team, having previously consulted with a friend after the hand.

Card values ​​and points

The trump cards in the goat card game are permanent cards: queens, jacks and all crosses in order of decreasing strength. According to the hierarchy of power among jacks and queens, the highest are clubs, followed by spades, hearts and diamonds. The hierarchy by suit is as follows: Ace, 10, King, 9 and then in descending order of number. If all 4 trump cards are caught during a bribe, then the strongest wins.

Glasses

Each unit of the deck has its own value in points: Ace - 11, tens of any suit - 10, kings, queens and jacks - 4, 3 and 2 respectively, the rest give 0 points to the owner. The full deck is 120 points, all of which go to one team at the end of the game.

Con results

There are several rules regulating the results of the game, the game itself is divided into stakes. The result of each con can be:

  1. The team won if the opponent scored a so-called “save” - the scoreboard moves one line. If the opponent does not score a “save”, then the scoreboard moves two lines.
  2. If both teams score a total of 60 points (“eggs”), then the “scoreboard” does not change its position.
  3. “Lucy” - a score of 120 points, the losing team’s score is reset to zero and transferred to the starting position.
  4. A mulligan also moves the winning team's score by 1 pair.
  5. If a team is caught cheating, the pair, the opposing team, receives a bonus - a shift in the score by two positions to a plus. If the caught team proves innocence, then it receives a bonus - 2 pairs.

Team, The one with the most points wins, the score of the losing team does not change, and the winning team gets the scoreboard shifted by one or 2 rows. If the losing team scores less than 31 points in total, then the winning team receives double the winnings and moves the score two places.

Video

This video will help you master all the intricacies of the game.

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