Fort boyard sports entertainment in kindergarten. Quest game based on the television game “Fort Boyard”

Kolotushkina Oksana Aleksandrovna
teacher
MBDOU Kindergarten No. 16
Oktyabrsky

FORT BOYARD
summary of organized educational activities
in physical education
for pupils of the preparatory group for school

Target: developing students’ interest and value-based attitude towards physical education.

Tasks:

1. Improving the technique of basic movements: crawling on a gymnastic bench on your stomach, pulling yourself up with your arms; jumping on two legs while moving forward; running in pairs “snake” between objects.

2.Development physical qualities: strength, speed, endurance, agility, flexibility.

3. Fostering mutual assistance, self-confidence, and friendly relationships.

Material used: Balls, ball baskets, hoops, gymnastic benches, skittles, keys, box, 2 easels, letters, picture cards sea ​​creatures, scales, hourglass, musical arrangement, riddles, toy insects, “money”, plastic jars, beans, walnuts, pasta, chest. Elder Fury costume multimedia console, screen, computer, tape recorder.

Form: group

Methods and techniques: competitive-game, verbal, visual.

Musical accompaniment: Music from the game "Fort Boyard".

Preliminary work: Getting to know the country of France, its capital, famous sights, and population; with the language spoken, with banknotes, with the ocean and its inhabitants. Watching the Fort Boyard game on TV. Getting to know the Fort's past.

Music is playing. Two teams enter. They line up.

Leading:

Dear friends! Today we are going to France, sailing on boats along the English Channel, where Fort Boyard is located. There is a treasury in the fort. And only the bravest and most dexterous can reach it. To do this you need to go through many tests and guess keyword. If the word is guessed correctly, the treasury will open and the gold bars will be yours.

Video screensaver from the television game "Fort Boyard"

Well, are you ready for the test? Then let's go!

Warm up.

Walking in a column one at a time. Walking diagonally with tasks for the hands. Normal walking. Walking with high knees. Normal walking.

Walking, stopping at a signal and completing tasks: “star”, “crayfish”, “turtle”.

Running. Jump like a snake. Running. Side gallop. Walking. Reorganization in three columns.

1. “Where is the ship?”

I.p.–o.s., hands on the belt.

Execution.

1-turn the head to the right;
2-ip.;
3-turn the head to the left;
4-p. (3 times)

  1. "Morse code"

Execution:

1-arms to the sides,
2 hands up
3-hands forward,
4-p. (4-5 times)

  1. "The waves crash against the side of the ship"

I.p. standing with your feet shoulder-width apart, arms down.

Execution:

1-2 circular motion with straightened right hand;
3-4 circular motion with a straightened left hand. (4-5 times)

  1. "Earth"

I.p. standing with your feet shoulder-width apart, hands on your belt.

Execution:

1-2 – tilt to the right side, the right hand goes to the head “visor”.
3-4 - to the left side, the left hand goes to the head “visor”. (4-5 times)

  1. "Scrubbing the deck"

I.p. – standing with your feet shoulder-width apart, hands on your belt.

Execution:

1-3 - lean forward, swing straight lowered arms to the right and left;

4-i.p. (4-5 times)

  1. “And when the sea is rough”

I.p. – standing with your feet together, hands on your belt.

Execution:

1-2- arms to the sides, lunge to the right, right leg bent at the knee,
3-4 arms to the sides, lunge to the left, left leg bent at the knee. (4-5 times)

  1. "Along the Tightrope"

I.p. standing with your feet together, hands in front of your chest, clenched into a fist.

Execution: jumping in place.

  1. "Sailor"

I.p. – o.s., hands on the belt.

Execution:

1 – step forward, straightening the foot to the heel,
2- step forward, left foot on heel,
3 – right leg in i.p.,
4 – left leg in i.p. (4-5 times)

Walking in a column one at a time. Formation of two ranks.

Leading: So we sailed to the castle. Two teams will compete for the right to open the treasury.

It's time to get to know our teams better.

First team captain (F.I.), introduce your team.

Captain: Our team: "Starfish".

Our motto: “One for all and all for one”

Leading: Second team captain (F.I.), introduce your team.

Captain: Our team: Dolphins.

Our motto: “When we are united, we are invincible.”

Leading: Are your teams ready to fight for the Fort's treasures?

But first, the teams need to warm up and guess the riddle from Elder Fur. ( The old man comes out).

Elder Fura: You need a key, then guess my riddle, whoever guesses it the fastest will get the first key. The main thing is to think, but not to hesitate.

Mystery:

Every year they come to visit us, one is gray-haired, another is young, the third is jumping, the fourth is crying. (Seasons)

(You were unable to obtain the first key, sorry) or (a start has been made, the first key has been obtained by the team...)

But the most important tests are yet to come. I'm waiting for you with the keys. Good luck! (the elder leaves, leaving a scroll with tasks)

Leading: Captains, line up your teams to their starting positions.

First test " Don't drop the runs"

Presenter: – Two minutes are given to complete the task. At the signal, members of both teams take the ball, hold it between their knees and jump to the basket, put the ball in the basket and run back. The last one (the captain) takes out the key from the box located on the cube. The winning team keeps the key.

Time has passed!

Leading: Well, who earned the key? Team…. Well done!

Second test: " Don't knock down the pin and pass the obstacle"

Leading: The result of the next relay will show us the most united team, because only united children who know how to act together can win it. Two players, holding hands, must walk one after another between the pins without touching them. When you return, take two more hands and continue the relay. The game continues until all players pass the obstacle. The last one takes the key from the cube. The winning team keeps the key.

Time has passed!

Leading: Well done, team ….., you receive the key. And we move on to the next test.

Third test: " Obstacle course"

Leading: Team members must crawl along a gymnastics bench, jump from hoop to hoop, run to the cube and ring the bell. The last participant takes the key lying on the cube.

Time has passed!

Leading: Well, who earned the key? Well done! And we move on to the next test, where each of you must try to get the key for the team. Let's get started!

Fourth test "Room of the Unknown"

Leading: I invite one player from each team to join me. In front of each of you are three containers - with beans, with pasta and with nuts. But only one of them contains the key. You need to find it as quickly as possible and raise it high. Whoever completes the task faster is the winner. The competition lasts 1 minute.

Time has passed!

Fifth test “Remember the pictures”

Leading: I invite one player from each team to the board. While my clock is counting down, you must remember what time

The pictures are arranged in sequence. Then the image will disappear, and you will have to reproduce the memorized option.

Time has passed.

Slide show

Leading: Well, the next stage of our competition has ended. You have collected the keys and are a little closer to victory. It wouldn't hurt to get some rest, but with benefit. Musical break.

Leading:- It's time to count the keys. The team (Name). not enough (quantity) keys. Now is the time for the lagging team to visit Elder Fur and guess him riddles. So the team (Name) There is an opportunity to earn missing keys.

Elder Fura: You must guess the riddle by association:

  • Ball, legs, goal, referee, good mood. (football)
  • Net, game, team, out, court. (volleyball)

You were unable to obtain the key, sorry (or the key was obtained by the team)

Sixth test "Cryptographers"

Leading: – In this competition you will need not only speed, but also attention. You need to run to the module, take one insect there, turn it over and look at the written number. At the next stage, you need to take a card with this number and place the letter on the easel under the desired number. Time has passed!

Leading: Now we have come to the end of our tests. We will now find out which team will open the treasury.

I ask the teams to collect key words, and the captains to form their teams, holding hands. The word has been guessed. Both teams played well.

Team (Name) I typed the required number of keys without additional questions.

Team (Name) dialed (quantity) keys with additional questions.

Therefore, the right to collect the Fort's treasures is given to both teams.

You have 30 seconds to get the Fort Boyard gold bars on the scale. Whose scales tip the scales, that team will win. Time has passed! A clock can be heard ticking.

So the winner of our game has been determined - this is the team (Name).

How will you use your winnings?

You were a worthy team. There are no losers in our game. The main thing is not victory, but participation. “When we are united, we are invincible.”

And now a surprise from Elder Fura.

Elder Fura: For your courage, endurance and determination, I reward you with gold bars. (Awarding)

Educator: Thanks to all participants for playing! (music sounds).

One of the favorite games at the children’s day camp is FORD BOYARD.”

teacher-organizer

“The ability to intelligently fill free time

is the highest level of personal culture"


Bertrand Russell

Summer is the most favorite time of adults and children. You can spend your holidays so healthy and joyfully only at this time. A day camp is a well-proven form of organizing children's summer holidays, allowing them, along with relaxation and health improvement, to participate in active creative and practical activities, in a familiar environment, close to home, and gain certain knowledge and skills. In order to create conditions for recreation, education, creative and physical development children, in the house children's creativity A day camp program has been developed. The main objectives of which are:

Promotion of health, promotion of physical and mental development;

Involving children in making informed choices healthy image life;

Providing children with the opportunity to realize their talents and abilities;

Expansion of cognitive interests.

The program is comprehensive and combines various areas of the camp’s activities:

    sports and recreation,

    preventive,

    environmental,

    moral and aesthetic.

The day camp opens its doors on June 1. Every year, various events are included in the work plan that leave the most vivid impressions in the children’s memory.Over the course of several years, many good traditions are formed in the camp. And they are not just a repetition of some good event - each new school year makes its own adjustments to the traditional activity, children prepare for it in advance and look forward to it.

Motor activity is a natural companion in a child’s life; it is a source of joyful emotions and has great educational power. The joy of movement is easily and naturally combined with cognitive development. Cognitive development combined with physical activity helps children acquire knowledge more easily. And ohThe bottom of such camp games is Ford Boyard.

Purpose of the game: Preserve and strengthen the physical and mental health of children. Develop speed, agility, independence, resourcefulness, teach to understand the purpose of relay races; bring children the joy of physical self-realization. Coordinate your actions with the actions of others, empathize for team members, and cultivate positive moral and volitional qualities in children.

Description of the game Ford Boyard

Duration of the event : 3 - 4 hours.

Ford Boyard is a lot of tests, an atmosphere of mystery, special surroundings and props, this is a full-fledged program. The territory and premises are specially prepared for the game. The camp counselors do a lot of training. Tasks and a route sheet (Appendix No. 1) are prepared in advance, the necessary equipment is placed in the premises and on the territory of the camp.

Progress of the program:

    The first stage is passing tests (logical questions, musical, Web, Swamp, Labyrinth, Mysterious Vessels), obtaining keys;

    The second stage is the battle with the Shadow Meter (to save the prisoners), solving the encryption;

    The third stage is the search for treasure.

Each task is completed in a specific selected time. The selection of children for testing is carried out by the unit teacher or the children themselves, so that there are no offenses. INtasks involve 1 person or the whole team. If 1 person participates, then the team monitors the time, supports and prompts. During the game, you need to earn 10 keys,which will then help you guess the encrypted phrase and find the treasure. How many tasks are completed, the squad will have so many keys. After all the stations have been passed, the keys are exchanged for pieces of the map (Appendix No. 2) (there are also 10 of them). If the child does not have time to complete the task in the allotted time or does not cope with the task, then he is captured.

After all the tasks are completed, the Master of Shadows, dressed in a dark suit, enters the game. He gives tasks, by completing which the children can save their prisoners. Usually children cope with all the tasks of the Meter.

After this, the teams exchange the keys for pieces of cards. And they begin to decipher the code to the treasure (Appendix No. 3). The team that finds the treasure (sweet prize) first wins.

Station tasks:

    "Labyrinth" (1 person participates ). In the office, a ball of thread is wound through the tables and chairs. The keys are tied to a string. The whole team enters the room, the office is closed. Within 1 minute, the child must find the key to the room and open the office.

    "Swamp" (2 people participate ). There are circles (bumps) with numbers from 1 to 20 laid out on the floor. On some of them the words are written: “only” (3), “attentive” (7), “will receive” (10), “key” (12), “in” (15), “end” (18), “game” (20). You need to move to the other side only along them, otherwise you will drown. On the other side there are 20 cards with words, including the ones you need. You need to make a phrase out of them (in the order the words appear on the bumps) and glue them with tape.

    "Web" (3 people participate ). On the street, between two trees, a “web” was made - threads were wound, a bell was tied - a “spider”. You need to get through without touching the “web” and without waking up the “spider”.

    "The most accurate" (1 person participates ). You need to use the balls to knock down the pins.

    "Logical Questions" (the whole team participates ).

    "Mysterious Vessels" (1 person participates ). We fill 6 jars with: flour, sand, worms, colored water, porridge, boiled pasta. The participant must find the key after 3 attempts.

    "Musical" (the whole team participates ). Guess the melody.

    "Dusty Planet" (1 person participates ). Without using your hands, you need to find the key in 5 plates with flour in 2 attempts.

    "Swedish wall". IN gym there are boxes on the wall bars (the bigger the better). One of the boxes contains a key. You are given 3 attempts to find the key.

    "Crossing" (the whole team participates). The whole team takes turns to cross from one end of the bench to the other.for a certain time, so that no team member loses his balance and steps on the floor.

You can change tests and tasks at your discretion, reduce or increase their number. But in any case, children and spectators get great pleasure and unforgettable impressions.

Shadow Meter quests.

1. The outlines of the smaller edges of the dominoes are drawn on the sheet. It is necessary to place bones on the drawing and not destroy the entire building. Whoever's building collapsed lost.

2. A lid floats in a bucket of water. The Master and the child have the same number of coins. They take turns placing coins on the lid. The one whose lid went down lost.

3. There are 20 pencils on the table. You are allowed to remove from 1 to 3 pencils in one move. Whoever has the last pencil left is considered the loser.

4. There are 10 buttons attached to the paper. The Master and the child each have 10 of the same buttons. 15 seconds are given to remember the order of the buttons. The one who correctly laid out the pattern wins

5. Meter and the child have a card with the inscription “FORD BOYARD”, the rest of the cards with separate letters lie in two piles in the middle of the table, with the letters turned upside down (the letters are repeated). The child takes turns with the Meter to take one card with a letter. Whoever puts the word “FORD BOYARD” on their card first wins.

6. There are 10 objects laid out on a chair. For a few seconds, the child looks and remembers their location, then turns away, the Meter swaps 2, 3 objects. The child must reproduce everything from memory.

For several years in a row, we have been thinking about where to hide the treasure, then we are composing a code that suggests its location.

Appendix No. 1

Route sheet participants in the game "Fort Boyard"

Name of the team (squad) _________________

this.

Station name

Control

time

Place

location

Quantity

participants

Actual

time

execution

1

2

3

4

5

6

7

8

9

Appendix No. 2 Appendix No. 3

Map. Encryption of the code for the treasure.

Appendix No. 4

Rewarding the winner of the game.

Such events promote team unity, mutual assistance, and strengthen the health of students in the day camp.

"Fort Boyard" Sports festival in the preparatory group

within the framework of the educational complex “My City, My Country”

Gashkova Olga Petrovna,

MADO kindergarten No. 155 in Tyumen

Target: To form in pupils the need for physical activity and physical improvement.

Tasks:

  • Strengthen ideas about natural resources native land, their region in which children live, through sports competitions.
  • Improve motor skills of preschoolers (walking, jumping, throwing),
  • Teach children to navigate in real space using a map.
  • Continue to teach how to act in accordance with the rules of the game.
  • Foster a desire to win and a sense of teamwork;
  • Deepen the child’s understanding of his personal qualities, capabilities and achievements.

Equipment:

Elder Fura's costume, video projector, chest with natural resources of the Tyumen region, drawn maps of the route, containers with colored water with toys - spiders, snakes, Kinder barrels, "spider web" - cord, medicine balls, containers of different sizes, cord with paper cylinders, gymnastic sticks, “obstacle course” - bench, barrier, envelopes, balls, numbers, audio CD with sports songs, CD with music, decoration of the game room on the theme: “Fort Boyard Castle”, “ combination lock" - calculator.

Leading method: gaming, competitive

Preliminary work: Conversation with children about the old castle "Fort Boyard", looking at illustrations of ancient castles, watching the TV program "Fort Boyard", making attributes for a sports festival - envelopes, decorating containers, cylinders from waste material, designing maps - diagrams, recording a video letter from Elder Fura.

The progress of the holiday:

Children preparatory group come into game room to the musical intro to the TV show “Fort Boyard.”

Presenter: Children, in our kindergarten An emergency occurred: the natural resources of the Tyumen region disappeared from our museum. Guys, what riches were presented in our museum.

(Children's answers)

Presenter: come to us email Kindergarten received a strange video letter. Let's listen together.

(A message from Elder Fura is included:

Fura: Hello girls and boys. I am Elder Fura. It’s hard to imagine the old Bort Boyard castle without me. I live at the very top in the old tower, I am its keeper. There have been no guests in my castle for a long time. And I decided to have a little fun. I managed to get the riches of your museum and hide them on the territory of my castle, in a chest with a combination lock. To find the chest, you need to go through many tests within a certain time, collect the lock code, which consists of numbers. If you do everything correctly, you will find the chest and use the code to open the lock where your museum exhibits are hidden. And to make it easier for you to search, I sent you maps by mail. Study carefully and go. I’m not saying goodbye, we’ll meet again.”

Host: Guys, do you like this game? Are we going in search of minerals?

Children: Yes.

Presenter: to hit the road, you need to do a sports warm-up.

(to the song: “It’s fun to walk together….children do warm-up)

Host: Dear players, your task is to divide into two teams. Both teams set off at the same time. All tasks are completed very quickly, on time. Whose team gets to the treasures of our museum the fastest will receive a well-deserved prize and return the lost item to the kindergarten! Before each stage of tasks, you need to agree on who you trust with this important task, choose one person from the team. The captain leads the team. And we will start our competitions with captains warming up

Stage 1. Armwrestling. Fight of 2 captains on hands.

(The captain of which team wins is the first to set off with the team, having studied the map)

Presenter: The teams disperse in different sides hall

Stage 2. There are inflatable balloons hanging on the stairs, one of them contains the code number 2. Children untie the balloons, go into playroom No. 1 and in different ways pop the balloons, find the number 2)

(Children of the second subgroup untie the balls, go into playroom No. 2 and find the number 2)

Stage 3. In the game room No. 1 there is a room of “fear”

(Containers with colored water, spider toys, snakes)

Task: You need to choose one team member who can cope with the task and the team trusts him. Find the code number in 1 minute)

Stage 4. In the corridor there is a “web” (a stretched cord), the entire subgroup one by one goes through the “web” so as not to touch the threads of the web. If they touch it, the bell will ring. The whole team works. (time 1 minute)

Whoever hurt it comes back. Additional time is given.

Stage 5. IN play group No. 3 container with water, barrels from kinders float in one barrel, code number 4, you need to use your teeth, without touching the water with your hands, to get the barrel.

Stage 6. One child goes through the “web” corridor, jump up and get the barrel with the next number. 5.

Stage 7. Two teams meet in the middle of the corridor

They are met by Elder Fura, who offers to solve riddles:

“What is the sweetest thing in the world” (dream)

“What is the softest thing in the world” (hand)

Presenter: We study the map and move on

Stage 8. Room of nasty things in the game room No. 4 In different containers, husks, shells, etc.

(one child finds code number 6 in 1 minute)

Stage 9. In playroom No. 2, along a stretched cord with a gymnastic stick at arm's length, the child moves paper cylinders, on one of which a code is attached (number 8)

Then the children go up the stairs to the playroom

Stage 10. Obstacle course: walking on a bench, jumping over a “barrier”, climbing a “Swedish” wall (envelopes according to the number of children are hung on the wall) Children take turns going through the “test course” One child from the team must find (number 9) in the envelope

After this, the children go to the group, get dressed and go out to the kindergarten territory.

Using the map as a guide, they go in search of a chest with natural resources around the sports ground. Whose team found the chest first completes the task:

Stage 11. " Hit the chest with a snowball." (Performed by the whole team one by one)

Stage 12. Arrange the numbers in ascending order.

(Whose team collected the numerical code faster is given the right to open the combination lock.)

Presenter: So we have found the natural resources of our region. I suggest going to the gaming room and meeting Elder Fura.

Fura thanks the children for their determination, intelligence, resourcefulness, courage, friendship and treats the children with sweet prizes. Children bring exhibits to the museum, where the senior teacher awards them with medals.

Literature:

  1. en.wikipedia.org › FortBoyard(TV game)
  2. Fort Boyard[ Electronic resource]. – Access mode: video.yandex.ru ›FortBoyard
  3. Musical accompaniment [Electronic resource]. – Access mode: http://muzofon.com/search/Music%20fort%20boyard
  4. [Electronic resource]. – Access mode: http://www.youtube.com/channel/UCIzVmem3GfTdgPbZCFXpyUQ
  5. N.S. Golitsyna Non-traditional physical education classes
  6. Z.F. Aksenova Sports events in kindergarten
  7. N.M. Solomennikova Organization of sports leisure for preschool children
  8. V.Ya. Lykova T.S. Yakovleva Sports events and entertainment
  9. T.E. Kharchenko Sports events in kindergarten.
  10. S.N. Zakharova Holidays in kindergarten.

We invite teachers preschool education Tyumen region, Yamal-Nenets Autonomous Okrug and Khanty-Mansi Autonomous Okrug-Yugra to publish their methodological material:
- Pedagogical experience, original programs, methodological manuals, presentations for classes, electronic games;
- Personally developed notes and scripts educational activities, projects, master classes (including videos), forms of work with families and teachers.

Why is it profitable to publish with us?

Prepared by: 1st category teacher Kuzmina Svetlana Dmitrievna MDOU "Isheevsky kindergarten "Rodnichok"

Goal: establishing a trusting relationship between the family and the kindergarten, adjusting the educational positions of parents and teachers themselves.

Tasks:

  1. Develop joint creative processes in the child-parent team;
  2. Create trusting relationships with children, develop "creative" abilities of children and parents in joint activities.
  3. Preserve and strengthen the physical and mental health of children.
  4. Develop speed, agility, independence, resourcefulness, teach to understand the purpose of relay races; bring children the joy of physical self-realization.
  5. Coordinate your actions with the actions of others, empathize with team members, and cultivate positive moral and volitional qualities in children.

Detailed Description:

Materials: 12 keys, cards with letter clues, hourglass, 4 puzzles, treasury, plastic jars (3l) with different fillings (peas, millet, buckwheat, various toy insects, snakes, spiders), table lamps, plastic bucket with water, boat, dry pool, coins (10 kopecks. 20 pcs.), 10 balloons with various paper fillings, feather arrow, 25 multi-colored stars, 2 magnetic boards, 45 gold chocolate coins, chest, large tiger (soft toy), prizes, green and blue scarves for each participant, costumes for 6 fairy-tale characters.

for the relay race: 2 gymnastic sticks, 16 rings, 2 ropes (length 12m), 4 cones, a large pyramid of 10 rings, 2 large balls, 4 hoops, 2 bags, mats.

Participants:

  • Leading 1,2 (teachers of the "Romashka" group at the "Rodnichok" school)
  • Elder Fura is a physical education instructor;
  • Pirate - teacher
  • Eastern sage educator
  • Astrologer-educator
  • Indian Eagle Eye - teacher
  • Fear - teacher - speech therapist
  • 2 teams of 9 people (father, mother and child).

Decoration of the hall: photo of Fort Boyard on the TV screen, a fortress made of soft modules, paper chains hung throughout the hall, goldfish on the walls.

Musical accompaniment: In every room of a fairy-tale hero musical accompaniment according to the theme.

The game consists of two stages:

the first one is sports (relay);

the second is moving around the kindergarten building to visit fairy-tale characters.

Each stage includes several tests. Tasks are completed by a team within a certain time (2 min.) measured by an hourglass.

For completing the test, the team receives a key; they need to collect 6 keys with clues in the form of letters to answer the riddle from Elder Fura.

Progress of the game:

It starts in the kindergarten music room.

The teams are seated in pre-prepared places.

To fanfare (music from Fort Boyard) The presenters appear and invite families to fight for the right to get into Ford's treasury.

  1. Presenter: We are glad to welcome you to our kindergarten "Spring" at the best intellectual sports game "Fort Boyard" ..
  2. Host: For 200 years, the evil sorcerer Fura took gold from people through deception and witchcraft and hid it in the old Fort. But 20 years ago, people managed to cast a spell on him and get the opportunity to return the stolen gold. However, the cunning Fura managed to hide the keys in the rooms of the Fort and now only courageous people can return it.
  3. Presenter: Today Fort Boyard will be conquered by the strongest and most dexterous family teams. Let's welcome them.

(Teams have been pre-compiled: 3 families in each different age groups; teams have their own identification bands - green scarves and blue kerchiefs)

Team No. 1 "True Friends"

Motto: We are a team no matter what!

We are all masters in sports.

Team No. 2 "Friendship"

Motto: Friendship and success!

We will defeat everyone today! (team reads out its name and motto)

2 Presenter: Today you have to get 6 keys in 6 tests. The keys are clues to the riddle from the Wagon of the old man who lives within the walls of Ford and guards his treasures.

Each test is a competition with Fort in strength, ingenuity, endurance and the will to win. The most important thing is to think, but not to hesitate, to doubt, but not to stop.

1 Presenter: Are you ready to conquer Ford! (Yes!), then let's not waste time!

Before the test, we all need to warm up well.

Musical warm-up. (conducted by presenter Kuzmina S.D.)

2 Presenter: And now, the teams go to the place of their first test.

Good luck to you!

Teams will have to get their first clue in the relay race. Relay:

  1. Relay race with big balls.
  2. Pyramid. (Assemble the pyramid one ring at a time in the correct order; if the previous player put on the wrong ring, the next player can correct it)
  3. Multi-colored chain with rings. (The rings are tucked onto the rope in a horizontal position. Each team member moves the ring to his side using a gymnastic stick)
  4. Crossed with hoops. (Dad moves 2 hoops, mother and child move from hoop to hoop)
  5. Complex. (Children run with big balls, mothers in bags, dads with big balls between their knees).
  6. Presenter: Let's sum up the results of the relay race. The winning team in the relay receives 1 key.

2 Presenter: At each stage of the test, fairy-tale heroes will be waiting for you: the pirate of all seas and oceans Jack Sparrow, the wisest of the wisest eastern sages Ibn Sina, Abu Ali Hussein ibn Abdallah, the famous Astrologer, the sharp-eyed Indian Eagle Eye, enveloping us all in moments of danger Fear, and of course Elder Fura himself.

1 Presenter: After passing certain tests, you will earn clues to the treasury. Teams need to remember the main thing! The team that is the first to overcome the previous tests in the rooms of fairy-tale heroes goes to Elder Fura to guess the key word.

Stage 1: "School of the Astrologer" .

Stargazer: Hello, dear participants. You have come to me, the most famous Astrologer. You can read a lot, but without an excellent memory, it is simply impossible to remember everything. And today I will test your memory. You only have 2 minutes to complete the task.

I will open for you a card with multi-colored stars, as soon as you remember the order of the stars, tell me about it, and I will turn it over. In 2 min. you must place the stars on the magnetic board in the same order as on my board card. Once the last grain of sand falls in the hourglass, time is up and I will test you. If you complete the task correctly, I will give you a key.

Stage 2: "Panic Room" , keeper of the room Fear.

Fear:

I am Fear, and all my friends are horror stories, -
All the nerves are already shaking.
I'll cause a lot of fear,
I declare war on you!

There will be no joy, no peace,
I will make you live with me always.
Like cockroaches under tables,
Hide yourself in dark corners!

I have fever and chills,
I will bind you with special excitement,
I won’t let you take a single step,
I'll have fun with you myself!

You have 2 minutes to cope with my dangerous task, there are 3 jars in front of you, each of them contains surprises from me. Ha ha ha! One of them contains a key. Try to find it. And I'll exchange it for you for a key with a hint. Time has passed. (3 jars with fillings: peas, buckwheat, millet. They contain slime, hairy spiders - dummies, insects - dummies, rat - dummies, snakes - dummies.)

Stage 3: Indian: Greetings, pale faces. I am an Eagle Eye Indian. Your thirst for adventure has brought you to my lands, where real Indians live who can not only fight and speak with the stars, but also accurately hit the target. When a fast wind carried the news of the treasury to all directions of the world, the guests were not long in coming, but not everyone was able to get the treasured key with a hint from me.

In front of you are targets, 5 balls with different paper fillings, and only one of them contains the key, you only have 3 attempts to find it. If you hit the right target with an arrow, you will receive your hint key.

Stage 4: "Treasure Caribbean Sea» and here is a pirate.

Pirate: Yo - ho - ho! Hi all! Feels my pirate instincts, you didn’t just end up here! Well, the bravest, fastest and bravest pirate, Jack Sparrow, welcomes you! “HA-HA-HA! Did you hope to get the treasure so easily? WILL NOT WORK!

My ship was wrecked and stranded, but I safely hid the keys to the treasury on my ship! And I agree to give the keys to the one who proves that he is worthy of the title "THE REAL PIRATE" . To do this you need to pass tests. Do you agree? Then - GO!

Test for the team captain. A boat floats in a bucket of water. The captain and pirate will take turns putting in 10 kopecks. coins on the deck before the ship sinks. The one who sinks the boat will lose.

If the captain wins against the pirate, then the whole crew goes to look for the key to the ship (dry pool, where the key icon is glued to one of the balls)

You have 2 minutes to do all this. If you succeed, you will receive the key.

I give you the key
I'll keep an eye on the clock
Who will find the treasure faster?
He'll leave rich!

Stage 5: "Eastern wisdom" , here the participants of the game are met by an oriental sage.

Eastern sage: The star led you not to the treasury, but to me, the oldest eastern sage Ibn Sina, Abu Ali Hussein ibn Abdallah! And yet, it is here that you will find a hint and the key to the treasury. Well, wise ones, let us hasten to solve the riddle. You have 2 minutes to complete these puzzles. As soon as I turn over the hourglass, time will pass. Once the last grain of sand falls, you are done with the task. If you manage to complete the entire picture, you will receive a key.

After completing all stages, all participants meet in the treasury (in the music room), where they are met by Elder Fura.

The team that ran first into the hall goes to Elder Fura.

Elder Fura: Well, finally, you all got to the treasury, each of you different quantities keys. Now I will turn over the clock and read the riddle, after that you will exchange your keys with the Fort’s guardians for letters - clues, you must add the key word - the answer, if the answer is correct, then I will open the way to the treasury.. So, everyone is ready.

Riddle: In order not to lose it, you need to have it,

To have it, you need to educate it

And never lose. (Courage)

(The treasures, gold coins, are in a basketball net, tucked into a “golden” bag. The treasure is guarded by a large tiger.

As soon as Elder Fura unties the bag, the gold coins will roll onto the mats.

The winning team, in a relay race, extracts gold and puts it in a chest in 2 minutes.

Elder Fura: Well done, you won this game because you were friendly, cheerful and smart. You have won a prize - "gold coins" . But don't forget the proverb “Don’t have a hundred rubles, but have a hundred friends” .

Each participating family is awarded 1st and 2nd degree diplomas. All children

receive memorable prizes...

  1. Host: This concludes our game. Everyone Thanks a lot for the courage, dexterity, strength, patience shown!
  2. Host: See you at new tests in our fortress. Good luck and new victories!

FortBoyard is a lot of challenges, an atmosphere of mystery, special surroundings and props. Many adventurers entered the fort, but not all left with treasures. Want to test yourself? Fort Boyard is waiting for you!

Participants: teenagers 10−15 years old.

Progress of the game: A fort is a house or cafe with many tests and stations along the way for the guys. Passing which they will receive the treasured keys.

2 mixed teams will be formed that will compete with each other.

The presenter welcomes all the teams that today will have to fight not only for Ford’s gold, but also against each other. To get the keys, you need to complete a number of tasks. Team that earned money during the game greatest number keys, will be the first to enter the treasury.

The journey begins with a meeting with the Instructors, who issue cards. Using the map, each team finds its first key with a hint for the warm-up test.


After a warm-up test of resourcefulness and cohesion, participants will be allowed to take part in the main tests...


Teams will have to:

  • collect the largest number of clues;
  • a key with a hint to the next stage is issued if the team completes the main test;
  • The team that earns the largest number of keys gets the right to enter the treasury first;
  • the team receives a bunch of keys and tries to open the lock from the treasury in a certain time; if the team was unable to open the lock, then the right is given to another team (with more keys);
  • The winner is the team that managed to open the lock from the treasury.

Stations:

1). Station Riddle from Fura. (Warm-up check)

I run on wires and give people light and warmth.

(Key with hint TIKLERCHSOETEV) answer Electricity.

Timed riddles 3 min. gets the key, the team that guesses more (

1. What sign must be placed between 6 and 7 so that the result is less than 7 and greater than 6?
Answer: Comma

2.Which muscle is the strongest in the human body?
Answer: Language

3. You can tie it, but you can’t untie it.
Answer: Conversation

4.Which route has no one ever walked or ridden before?
Answer: Milky Way

5.How many years are there in a year?
Answer: one (summer)
6.What kind of stopper cannot be used to stop any bottle?
Answer: Road

7. In what word is the drink and natural phenomenon “hidden”?
Answer: Grapes

8.How to put 2 liters of milk in a liter jar?
Answer: Turn it into cottage cheese

9. Guess the riddle: who has the heel behind the nose?
Answer: Shoes

10. There were 20 people on the bus. At the first stop 2 people got off and 3 people got on, at the next - 1 got off and 4 got on, at the next - 5 got off and 2 got on, at the next - 2 got off and 1 got on, at the next - 9 got off and no one got on, at the next - 2 more came out. Question: how many stops were there?
Answer: The answer to the riddle is not that important. This is a riddle with an unexpected question. While you are telling the riddle, the guesser begins to mentally count the number of people on the bus, and at the end of the riddle, with a question about the number of stops, you will puzzle him.

11. A husband and wife, a brother and sister, and a husband and brother-in-law were walking. How many people are there in total?
Answer: 3 people

12.A river that “fits” in your mouth?
Answer: Desna

13.Crossroads. Traffic light. A Kamaz, a cart and a motorcyclist are standing and waiting for the green light. The yellow light came on, Kamaz gas stopped. The horse got scared and bit the motorcyclist's ear. Like a traffic accident, but who broke the rules?
Answer: Motorcyclist (was without a helmet)

14.How do the buttons on a phone differ from the buttons on a calculator?
Answer: Location: top to bottom and bottom to top.

15.Which 2 notes indicate an edible product?
Answer: Fa-sol

16. Gray hare under a pine tree
He announced that he was a tailor.
And to the tailor in an hour
The little bear gave the order.
— Your order will be ready
Until the January cold.
The hare cuts, the hare sews,
And the bear is waiting in the den.
The deadline has passed. The bear came
But you can't wear pants!
Why?
Answer: The little bear became a bear

17.What is the largest human organ?
Answer: Leather

18. Marina dreamed of a chocolate bar, but she didn’t have 10 rubles to buy it. Vasya also dreamed of a chocolate bar, but he was only 1 ruble short. The children decided to buy at least one chocolate bar for two, but they still lacked 1 ruble. What is the cost of a chocolate bar?
Answer: The cost is 10 rubles. Marina has no money at all.

19.What do people often walk on, but rarely drive?
Answer: By stairs

20.Which word has 5 “e” and no other vowels?
Answer: Migrant

2.) Start searching for a large key.

3).Tug of war.by teams.

4).Pass under an impenetrable vine. Whichever team member touches the team automatically loses. The team whose player remains and does not touch the vine wins.

5).For the best birthday card. Team game and presentation of postcards from the teams.

6).Team shootout with balls.

7).team relay tests to identify the winning team.

A).horse running

B) Running over obstacles.

C).throw balls into a bucket for accuracy

D).chain

D).running with the ball.

8).team competition for knowledge of magic words (Thank you,
please, good afternoon... etc. and an attentiveness check game “Thank you”

9).Which team collects pictures from cubes faster.

11).racing on old cars.

12).For the best team dance. (The task will be indicated on the cards.)

13).Teams collect words from capital letters. (I read out poems; teams guess at speed and make up a word at speed.

14).for the best congratulations to the teams of the birthday boy. They compose a poem and present it.

15).Pillow fighting.

16). Labyrinth.

Suitable scenarios for the holiday:

  • Competitions. Before the holiday, hide the pieces of paper where you can sit down and wash your face. On every piece of paper...
  • Paired tasks Four people are selected. The first one writes down on pieces of paper the names of all the young men present...
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